using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fireball : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { const float SPEED = 5f; this.transform.position = new Vector3(transform.position.x + SPEED, transform.position.y, transform.position.z); if (transform.position.x > 2110f) { GameObject.Destroy(this.gameObject); } } }