using System.Collections; using System.Collections.Generic; using UnityEngine; public class Wraparound : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { const int SCREEN_HEIGHT = 1080; if (this.transform.position.y < 0) { this.transform.position = new Vector3(transform.position.x, transform.position.y + SCREEN_HEIGHT, transform.position.z); } if (this.transform.position.y > SCREEN_HEIGHT) { this.transform.position = new Vector3(transform.position.x, transform.position.y - SCREEN_HEIGHT, transform.position.z); } } }