using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cloud : MonoBehaviour { // Start is called before the first frame update void Start() { ReInit(); } // Update is called once per frame void Update() { const float SPEED = 1f; this.transform.position = new Vector3(transform.position.x - SPEED, transform.position.y, transform.position.z); } public void ReInit() { float scale = Random.Range(1.5f, 2.5f); float x = Random.Range(-100f, 100f); float y = Random.Range(95f, 975f); transform.localScale = new Vector3(scale, scale, 2f); transform.position = new Vector3(transform.position.x + x, y, transform.position.z); } }