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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Wraparound : MonoBehaviour
{
[SerializeField] bool _justVertical = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
const int SCREEN_HEIGHT = 1080;
const int SCREEN_WIDTH = 1920;
if (this.transform.position.y < 0)
{
this.transform.position = new Vector3(transform.position.x, transform.position.y + SCREEN_HEIGHT, transform.position.z);
}
if (this.transform.position.y > SCREEN_HEIGHT)
{
this.transform.position = new Vector3(transform.position.x, transform.position.y - SCREEN_HEIGHT, transform.position.z);
}
if (_justVertical == false)
{
if (this.transform.position.x < 0)
{
this.transform.position = new Vector3(transform.position.x + SCREEN_WIDTH, transform.position.y, transform.position.z);
}
if (this.transform.position.x > SCREEN_WIDTH)
{
this.transform.position = new Vector3(transform.position.x - SCREEN_WIDTH, transform.position.y, transform.position.z);
}
}
}
}