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getting started

master
Josh 2 years ago
parent
commit
acd501fd03
  1. 0
      bumblebar/.gitignore
  2. 6
      bumblebar/.vsconfig
  3. 67
      bumblebar/Assets/Cabinet.cs
  4. 11
      bumblebar/Assets/Cabinet.cs.meta
  5. 8
      bumblebar/Assets/Fonts.meta
  6. BIN
      bumblebar/Assets/Fonts/RCR.ttf
  7. 21
      bumblebar/Assets/Fonts/RCR.ttf.meta
  8. 57
      bumblebar/Assets/Player.cs
  9. 11
      bumblebar/Assets/Player.cs.meta
  10. 8
      bumblebar/Assets/Scenes.meta
  11. 1473
      bumblebar/Assets/Scenes/SampleScene.unity
  12. 7
      bumblebar/Assets/Scenes/SampleScene.unity.meta
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      bumblebar/Assets/Sprites.meta
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  53. 49
      bumblebar/Packages/manifest.json
  54. 436
      bumblebar/Packages/packages-lock.json
  55. 19
      bumblebar/ProjectSettings/AudioManager.asset
  56. 6
      bumblebar/ProjectSettings/ClusterInputManager.asset
  57. 36
      bumblebar/ProjectSettings/DynamicsManager.asset
  58. 11
      bumblebar/ProjectSettings/EditorBuildSettings.asset
  59. 36
      bumblebar/ProjectSettings/EditorSettings.asset
  60. 64
      bumblebar/ProjectSettings/GraphicsSettings.asset
  61. 487
      bumblebar/ProjectSettings/InputManager.asset
  62. 91
      bumblebar/ProjectSettings/NavMeshAreas.asset
  63. 8
      bumblebar/ProjectSettings/NetworkManager.asset
  64. 43
      bumblebar/ProjectSettings/PackageManagerSettings.asset
  65. 56
      bumblebar/ProjectSettings/Physics2DSettings.asset
  66. 7
      bumblebar/ProjectSettings/PresetManager.asset
  67. 657
      bumblebar/ProjectSettings/ProjectSettings.asset
  68. 2
      bumblebar/ProjectSettings/ProjectVersion.txt
  69. 236
      bumblebar/ProjectSettings/QualitySettings.asset
  70. 43
      bumblebar/ProjectSettings/TagManager.asset
  71. 9
      bumblebar/ProjectSettings/TimeManager.asset
  72. 35
      bumblebar/ProjectSettings/UnityConnectSettings.asset
  73. 12
      bumblebar/ProjectSettings/VFXManager.asset
  74. 8
      bumblebar/ProjectSettings/VersionControlSettings.asset
  75. 10
      bumblebar/ProjectSettings/XRSettings.asset
  76. 3
      prompts.txt

0
.gitignore → bumblebar/.gitignore

6
bumblebar/.vsconfig

@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}

67
bumblebar/Assets/Cabinet.cs

@ -0,0 +1,67 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Cabinet : MonoBehaviour
{
[SerializeField] string Title;
int _highScore = 100;
string _initials = "JLD";
int _year;
[SerializeField] Text _text;
public enum Genre
{
SHOOTER,
FIGHTING,
SPORTS,
PUZZLE,
RHYTHM,
STRATEGY
}
[SerializeField] Genre _genre;
public int HighScore { get => _highScore; set => _highScore = value; }
public string Initials { get => _initials; set => _initials = value; }
// Start is called before the first frame update
void Start()
{
_year = Random.RandomRange(1920, 2025);
HideText();
}
public void HideText()
{
ShowText(false);
}
public void ShowText(bool visible = true)
{
_text.transform.parent.gameObject.SetActive(visible);
}
public void ShowInfo(Player player)
{
_text.text = "<b>" + Title.ToUpper() + "</b>\n" +
_genre.ToString().ToUpper() + "\n" +
"HI-SCORE " + _initials.ToUpper() + " " + _highScore.ToString();
ShowText();
}
public void Play()
{
_text.text = "Playing! Come back later";
}
// Update is called once per frame
void Update()
{
}
}

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bumblebar/Assets/Player.cs

@ -0,0 +1,57 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player : MonoBehaviour
{
Rigidbody2D _rigidbody;
// Start is called before the first frame update
void Start()
{
_rigidbody = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
void Update()
{
}
void FixedUpdate()
{
const float SPEED = 140f;
if (Input.GetKey(KeyCode.W)){
_rigidbody.velocity += SPEED * Vector2.up;
}
if (Input.GetKey(KeyCode.A))
{
_rigidbody.velocity += SPEED * Vector2.left;
}
if (Input.GetKey(KeyCode.S))
{
_rigidbody.velocity += SPEED * Vector2.down;
}
if (Input.GetKey(KeyCode.D))
{
_rigidbody.velocity += SPEED * Vector2.right;
}
}
private void OnCollisionEnter2D(Collision2D collision)
{
Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent<Cabinet>();
if (cabinet)
{
cabinet.ShowInfo(this);
}
}
private void OnCollisionExit2D(Collision2D collision)
{
Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent<Cabinet>();
if (cabinet)
{
cabinet.HideText();
}
}
}

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