@ -0,0 +1,6 @@ |
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{ |
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"version": "1.0", |
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"components": [ |
|||
"Microsoft.VisualStudio.Workload.ManagedGame" |
|||
] |
|||
} |
@ -0,0 +1,67 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class Cabinet : MonoBehaviour |
|||
{ |
|||
[SerializeField] string Title; |
|||
|
|||
int _highScore = 100; |
|||
string _initials = "JLD"; |
|||
int _year; |
|||
[SerializeField] Text _text; |
|||
|
|||
public enum Genre |
|||
{ |
|||
SHOOTER, |
|||
FIGHTING, |
|||
SPORTS, |
|||
PUZZLE, |
|||
RHYTHM, |
|||
STRATEGY |
|||
} |
|||
|
|||
[SerializeField] Genre _genre; |
|||
|
|||
public int HighScore { get => _highScore; set => _highScore = value; } |
|||
public string Initials { get => _initials; set => _initials = value; } |
|||
|
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
_year = Random.RandomRange(1920, 2025); |
|||
HideText(); |
|||
|
|||
} |
|||
|
|||
public void HideText() |
|||
{ |
|||
ShowText(false); |
|||
} |
|||
|
|||
public void ShowText(bool visible = true) |
|||
{ |
|||
_text.transform.parent.gameObject.SetActive(visible); |
|||
} |
|||
|
|||
public void ShowInfo(Player player) |
|||
{ |
|||
_text.text = "<b>" + Title.ToUpper() + "</b>\n" + |
|||
_genre.ToString().ToUpper() + "\n" + |
|||
"HI-SCORE " + _initials.ToUpper() + " " + _highScore.ToString(); |
|||
|
|||
ShowText(); |
|||
} |
|||
|
|||
public void Play() |
|||
{ |
|||
_text.text = "Playing! Come back later"; |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
|
|||
} |
|||
} |
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@ -0,0 +1,57 @@ |
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using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class Player : MonoBehaviour |
|||
{ |
|||
Rigidbody2D _rigidbody; |
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// Start is called before the first frame update
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void Start() |
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{ |
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_rigidbody = GetComponent<Rigidbody2D>(); |
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} |
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void Update() |
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{ |
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} |
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void FixedUpdate() |
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{ |
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const float SPEED = 140f; |
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if (Input.GetKey(KeyCode.W)){ |
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_rigidbody.velocity += SPEED * Vector2.up; |
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} |
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if (Input.GetKey(KeyCode.A)) |
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{ |
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_rigidbody.velocity += SPEED * Vector2.left; |
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} |
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if (Input.GetKey(KeyCode.S)) |
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{ |
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_rigidbody.velocity += SPEED * Vector2.down; |
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} |
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if (Input.GetKey(KeyCode.D)) |
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{ |
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_rigidbody.velocity += SPEED * Vector2.right; |
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} |
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} |
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|
|||
private void OnCollisionEnter2D(Collision2D collision) |
|||
{ |
|||
Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent<Cabinet>(); |
|||
if (cabinet) |
|||
{ |
|||
cabinet.ShowInfo(this); |
|||
} |
|||
} |
|||
|
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private void OnCollisionExit2D(Collision2D collision) |
|||
{ |
|||
Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent<Cabinet>(); |
|||
if (cabinet) |
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{ |
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cabinet.HideText(); |
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} |
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} |
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