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stacking scoring

A
Josh 2 years ago
parent
commit
0d41c0db2d
  1. 2
      namedropper/Assets/Scenes/Game.unity
  2. 90
      namedropper/Assets/Scenes/Title.unity
  3. 43
      namedropper/Assets/ScoreStack.cs
  4. 11
      namedropper/Assets/ScoreStack.cs.meta
  5. 17
      namedropper/Assets/Scripts/Game.cs
  6. 8
      namedropper/Assets/Sprites/checkers.meta
  7. BIN
      namedropper/Assets/Sprites/checkers/checker.psd
  8. 109
      namedropper/Assets/Sprites/checkers/checker.psd.meta
  9. BIN
      namedropper/Assets/Sprites/checkers/checker_darkBlue.png
  10. 109
      namedropper/Assets/Sprites/checkers/checker_darkBlue.png.meta
  11. BIN
      namedropper/Assets/Sprites/checkers/checker_darkRed.png
  12. 109
      namedropper/Assets/Sprites/checkers/checker_darkRed.png.meta
  13. BIN
      namedropper/Assets/Sprites/checkers/checker_lightBlue.png
  14. 109
      namedropper/Assets/Sprites/checkers/checker_lightBlue.png.meta
  15. BIN
      namedropper/Assets/Sprites/checkers/checker_lightRed.png
  16. 109
      namedropper/Assets/Sprites/checkers/checker_lightRed.png.meta

2
namedropper/Assets/Scenes/Game.unity

@ -3414,6 +3414,8 @@ MonoBehaviour:
CategoriesRound1: {fileID: 554321082}
CategoriesRound2: {fileID: 1146299634}
CategoriesRound3: {fileID: 1391939818}
_blueScoreStack: {fileID: 0}
_redScoreStack: {fileID: 0}
--- !u!4 &1641253473
Transform:
m_ObjectHideFlags: 0

90
namedropper/Assets/Scenes/Title.unity

@ -189,6 +189,51 @@ Transform:
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43
namedropper/Assets/ScoreStack.cs

@ -0,0 +1,43 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ScoreStack : MonoBehaviour
{
[SerializeField] Sprite _lightSprite;
[SerializeField] Sprite _darkSprite;
int _numCheckers = 0;
// Start is called before the first frame update
void Start()
{
//
//AddChecker(1,true);
DontDestroyOnLoad(this.gameObject);
}
// Update is called once per frame
void Update()
{
}
public void AddChecker(int amount, bool dark)
{
GameObject checker = new GameObject("checker");
checker.transform.parent = this.transform;
checker.transform.localPosition = Vector3.zero;
SpriteRenderer sr = checker.AddComponent<SpriteRenderer>();
sr.sortingOrder = 4 + _numCheckers;
if (dark)
sr.sprite = _darkSprite;
else
sr.sprite = _lightSprite;
checker.transform.localPosition += new Vector3(0, 0 + _numCheckers * 10f, 0);
_numCheckers++;
if (amount > 1)
AddChecker(amount - 1, dark);
}
}

11
namedropper/Assets/ScoreStack.cs.meta

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17
namedropper/Assets/Scripts/Game.cs

@ -17,6 +17,9 @@ public class Game : MonoBehaviour
[SerializeField] GameObject CategoriesRound2;
[SerializeField] GameObject CategoriesRound3;
ScoreStack _blueScoreStack;
ScoreStack _redScoreStack;
Category[] _categories;
int _originalFontSize;
@ -27,6 +30,8 @@ public class Game : MonoBehaviour
// Start is called before the first frame update
void Awake()
{
_blueScoreStack = GameObject.Find("/ScoreStackBlue").GetComponent<ScoreStack>();
_redScoreStack = GameObject.Find("/ScoreStackRed").GetComponent<ScoreStack>();
if (GameManager.Instance.Round == 1)
{
CategoriesRound1.SetActive(true);
@ -148,13 +153,25 @@ public class Game : MonoBehaviour
public void AddScore(int amount = 1, int player = 1)
{
if (player == 1)
{
GameManager.Instance.Score1 += amount;
_blueScoreStack.AddChecker(amount/10, false);
}
else if (player == 2)
{
_blueScoreStack.AddChecker(amount / 10, true);
GameManager.Instance.Score2 += amount;
}
else if (player == 3)
{
_redScoreStack.AddChecker(amount / 10, true);
GameManager.Instance.Score3 += amount;
}
else if (player == 4)
{
_redScoreStack.AddChecker(amount / 10, false);
GameManager.Instance.Score4 += amount;
}
UpdateScores();
}

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