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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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|
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public class CardDataDrawer : MonoBehaviour |
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{ |
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[SerializeField] GameObject[] _shapeSprites; |
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|
CardData _cardData; |
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|
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// Start is called before the first frame update
|
||||
|
void Start() |
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|
{ |
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|
_cardData = new CardData(); |
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|
_cardData.Randomize(); |
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|
||||
|
for (int i=0;i< _shapeSprites.Length;i++) |
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|
{ |
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|
_shapeSprites[i].GetComponent<Image>().sprite = _cardData.GetSprite(); |
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|
_shapeSprites[i].SetActive(i < _cardData._number); |
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|
} |
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|
} |
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|
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|
// Update is called once per frame
|
||||
|
void Update() |
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{ |
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|
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} |
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} |
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@ -0,0 +1,46 @@ |
|||||
|
using System; |
||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using System.Runtime.InteropServices; |
||||
|
using TMPro; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class CardData |
||||
|
{ |
||||
|
public enum Shape |
||||
|
{ |
||||
|
TRIANGLE, |
||||
|
CIRCLE, |
||||
|
DIAMOND |
||||
|
} |
||||
|
|
||||
|
public Shape _shape; |
||||
|
|
||||
|
public enum Fill |
||||
|
{ |
||||
|
NONE, |
||||
|
SOLID, |
||||
|
STRIPED |
||||
|
} |
||||
|
|
||||
|
public Fill _fill; |
||||
|
|
||||
|
public int _number; |
||||
|
|
||||
|
public void Randomize() |
||||
|
{ |
||||
|
_number = UnityEngine.Random.Range(1, 5); |
||||
|
|
||||
|
var rnd = new System.Random(Guid.NewGuid().GetHashCode()); |
||||
|
_shape = (Shape)rnd.Next(Enum.GetNames(typeof(Shape)).Length); |
||||
|
_fill = (Fill)rnd.Next(Enum.GetNames(typeof(Fill)).Length); |
||||
|
} |
||||
|
|
||||
|
public Sprite GetSprite() |
||||
|
{ |
||||
|
string filename = "shapes/" + _shape.ToString().ToLower() + "-" + _fill.ToString().ToLower(); |
||||
|
Debug.Log("loading: " + filename); |
||||
|
return Resources.Load<Sprite>(filename); |
||||
|
} |
||||
|
|
||||
|
} |
@ -0,0 +1,11 @@ |
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