Browse Source

categories converted to shapes

shapes
Josh 1 year ago
parent
commit
0ef3e04999
  1. 29
      namedropper/Assets/CardDataDrawer.cs
  2. 11
      namedropper/Assets/CardDataDrawer.cs.meta
  3. 344
      namedropper/Assets/Prefabs/Category Prefab.prefab
  4. 8
      namedropper/Assets/Resources/shapes.meta
  5. BIN
      namedropper/Assets/Resources/shapes/circle-none.png
  6. 123
      namedropper/Assets/Resources/shapes/circle-none.png.meta
  7. BIN
      namedropper/Assets/Resources/shapes/circle-solid.png
  8. 123
      namedropper/Assets/Resources/shapes/circle-solid.png.meta
  9. BIN
      namedropper/Assets/Resources/shapes/circle-striped.png
  10. 123
      namedropper/Assets/Resources/shapes/circle-striped.png.meta
  11. BIN
      namedropper/Assets/Resources/shapes/diamond-none.png
  12. 123
      namedropper/Assets/Resources/shapes/diamond-none.png.meta
  13. BIN
      namedropper/Assets/Resources/shapes/diamond-solid.png
  14. 123
      namedropper/Assets/Resources/shapes/diamond-solid.png.meta
  15. BIN
      namedropper/Assets/Resources/shapes/diamond-striped.png
  16. 123
      namedropper/Assets/Resources/shapes/diamond-striped.png.meta
  17. BIN
      namedropper/Assets/Resources/shapes/triangle-none.png
  18. 123
      namedropper/Assets/Resources/shapes/triangle-none.png.meta
  19. BIN
      namedropper/Assets/Resources/shapes/triangle-solid.png
  20. 123
      namedropper/Assets/Resources/shapes/triangle-solid.png.meta
  21. BIN
      namedropper/Assets/Resources/shapes/triangle-striped.png
  22. 123
      namedropper/Assets/Resources/shapes/triangle-striped.png.meta
  23. 46
      namedropper/Assets/Scripts/CardData.cs
  24. 11
      namedropper/Assets/Scripts/CardData.cs.meta
  25. 3
      namedropper/Assets/Scripts/Category.cs
  26. 3
      namedropper/Assets/Scripts/Level.cs
  27. BIN
      original art assets/shapes.psd

29
namedropper/Assets/CardDataDrawer.cs

@ -0,0 +1,29 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CardDataDrawer : MonoBehaviour
{
[SerializeField] GameObject[] _shapeSprites;
CardData _cardData;
// Start is called before the first frame update
void Start()
{
_cardData = new CardData();
_cardData.Randomize();
for (int i=0;i< _shapeSprites.Length;i++)
{
_shapeSprites[i].GetComponent<Image>().sprite = _cardData.GetSprite();
_shapeSprites[i].SetActive(i < _cardData._number);
}
}
// Update is called once per frame
void Update()
{
}
}

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46
namedropper/Assets/Scripts/CardData.cs

@ -0,0 +1,46 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using TMPro;
using UnityEngine;
public class CardData
{
public enum Shape
{
TRIANGLE,
CIRCLE,
DIAMOND
}
public Shape _shape;
public enum Fill
{
NONE,
SOLID,
STRIPED
}
public Fill _fill;
public int _number;
public void Randomize()
{
_number = UnityEngine.Random.Range(1, 5);
var rnd = new System.Random(Guid.NewGuid().GetHashCode());
_shape = (Shape)rnd.Next(Enum.GetNames(typeof(Shape)).Length);
_fill = (Fill)rnd.Next(Enum.GetNames(typeof(Fill)).Length);
}
public Sprite GetSprite()
{
string filename = "shapes/" + _shape.ToString().ToLower() + "-" + _fill.ToString().ToLower();
Debug.Log("loading: " + filename);
return Resources.Load<Sprite>(filename);
}
}

11
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3
namedropper/Assets/Scripts/Category.cs

@ -13,13 +13,14 @@ public class Category : MonoBehaviour
[SerializeField] SpriteRenderer _feedbackBad; [SerializeField] SpriteRenderer _feedbackBad;
[SerializeField] GameObject _streak; [SerializeField] GameObject _streak;
private void Awake() private void Awake()
{ {
ResetElements(); ResetElements();
} }
private void Start() private void Start()
{ {
transform.Find("Text").GetComponent<Text>().text = Name; transform.Find("Text").GetComponent<Text>().text = "";
HideAllFeedback(); HideAllFeedback();
} }

3
namedropper/Assets/Scripts/Level.cs

@ -107,7 +107,8 @@ public class Level : MonoBehaviour
{ {
if (GameManager.Instance.PlayerJoined[player.GetComponent<Player>()._playerNumber] == true || if (GameManager.Instance.PlayerJoined[player.GetComponent<Player>()._playerNumber] == true ||
SceneManager.GetActiveScene().name == "Title" || SceneManager.GetActiveScene().name == "Title" ||
SceneManager.GetActiveScene().name == "Ontology" SceneManager.GetActiveScene().name == "Ontology" ||
SceneManager.GetActiveScene().name == "Game"
) )
{ {
player.SetActive(true); player.SetActive(true);

BIN
original art assets/shapes.psd

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