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core gameplay working

shapes
Josh 1 year ago
parent
commit
143a46b6e9
  1. 9
      namedropper/Assets/CardDataDrawer.cs
  2. 180
      namedropper/Assets/Prefabs/Category Prefab.prefab
  3. 343
      namedropper/Assets/Prefabs/Player Prefab.prefab
  4. 41
      namedropper/Assets/Scripts/Category.cs
  5. 2
      namedropper/Assets/Scripts/Game.cs
  6. 9
      namedropper/Assets/Scripts/Level.cs
  7. 41
      namedropper/Assets/Scripts/Player.cs

9
namedropper/Assets/CardDataDrawer.cs

@ -6,15 +6,20 @@ using UnityEngine.UI;
public class CardDataDrawer : MonoBehaviour
{
[SerializeField] GameObject[] _shapeSprites;
CardData _cardData;
public CardData _cardData;
// Start is called before the first frame update
void Start()
{
Randomize();
}
public void Randomize()
{
_cardData = new CardData();
_cardData.Randomize();
for (int i=0;i< _shapeSprites.Length;i++)
for (int i = 0; i < _shapeSprites.Length; i++)
{
_shapeSprites[i].GetComponent<Image>().sprite = _cardData.GetSprite();
_shapeSprites[i].SetActive(i < _cardData._number);

180
namedropper/Assets/Prefabs/Category Prefab.prefab

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343
namedropper/Assets/Prefabs/Player Prefab.prefab

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m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &9049015333349338381
GameObject:
m_ObjectHideFlags: 0
@ -446,6 +758,7 @@ GameObject:
- component: {fileID: 9049015333349338423}
- component: {fileID: 9049015333349338378}
- component: {fileID: 9049015333349338421}
- component: {fileID: 8866676399730726846}
m_Layer: 0
m_Name: Player Prefab
m_TagString: Untagged
@ -463,11 +776,16 @@ RectTransform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 3246767593435583328}
- {fileID: 8230678735005219117}
- {fileID: 4813213847545284154}
- {fileID: 3300629709659245742}
- {fileID: 482762097022507376}
- {fileID: 7865774197778040818}
- {fileID: 4528333479651783988}
- {fileID: 8558891503575618383}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -505,6 +823,11 @@ MonoBehaviour:
_forTopicSelect: 0
_playerNumber: 0
_spriteOptions: []
PassInputOnto: {fileID: 0}
OntologyTopicData:
Topic:
Categories: []
_rigidbody: {fileID: 0}
--- !u!58 &9049015333349338422
CircleCollider2D:
m_ObjectHideFlags: 0
@ -562,3 +885,21 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 37dfc580ad57d894caaababe502afb5b, type: 3}
m_Name:
m_EditorClassIdentifier:
_useWorldSpace: 0
--- !u!114 &8866676399730726846
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9049015333349338381}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: ecbd2bb57a5bb334797ba646e21cceaa, type: 3}
m_Name:
m_EditorClassIdentifier:
_shapeSprites:
- {fileID: 482245573507682842}
- {fileID: 9032701300591666026}
- {fileID: 8283750470600269748}
- {fileID: 1933936841026696079}

41
namedropper/Assets/Scripts/Category.cs

@ -1,6 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SocialPlatforms.Impl;
using UnityEngine.TerrainUtils;
using UnityEngine.UI;
public class Category : MonoBehaviour
@ -12,7 +14,10 @@ public class Category : MonoBehaviour
[SerializeField] SpriteRenderer _feedbackGood;
[SerializeField] SpriteRenderer _feedbackBad;
[SerializeField] GameObject _streak;
[SerializeField] TMPro.TMP_Text _shieldsText;
Player.Team _color = Player.Team.NEUTRAL;
int _shields = 0;
private void Awake()
{
@ -55,6 +60,40 @@ public class Category : MonoBehaviour
return 0;
}
public void AddScore(int score, Player.Team team)
{
if (score <= 0)
return;
if (_color == team)
{
_shields += score;
}
else
{
_shields -= score;
if (_shields < 0)
{
_shields = (_shields * -1) -1;
_color = team;
}
}
_shieldsText.text = _shields.ToString();
if (_shields == 0)
_shieldsText.text = "";
Color newColor = Color.white;
if (_color == Player.Team.GREEN)
{
newColor = Color.green;
}
else
{
newColor = Color.red;
}
this.transform.Find("CategoryBox").gameObject.GetComponent<SpriteRenderer>().color = newColor;
}
public void ShowFeedbackBad(string wrongAnswer)
{
ShowFeedback(_feedbackBad, duration: 2f);
@ -69,7 +108,7 @@ public class Category : MonoBehaviour
void ShowFeedback(SpriteRenderer feedback, bool show = true, float duration = 1f)
{
feedback.enabled = show;
//feedback.enabled = show;
CancelInvoke();
Invoke("HideAllFeedback", duration);
}

2
namedropper/Assets/Scripts/Game.cs

@ -107,7 +107,7 @@ public class Game : Level
}
Topic.text = GameDataManager.Instance.CurrentTopic.Topic;
//Topic.text = GameDataManager.Instance.CurrentTopic.Topic;
}

9
namedropper/Assets/Scripts/Level.cs

@ -59,12 +59,15 @@ public class Level : MonoBehaviour
if (Topic != null)
Topic.gameObject.SetActive(false);
yield return new WaitForSeconds(1f);
if (Topic != null)
Topic.gameObject.SetActive(true);
yield return new WaitForSeconds(2f);
//if (Topic != null)
//Topic.gameObject.SetActive(true);
//yield return new WaitForSeconds(2f);
RoundNumber.text = "";
if (Topic != null)
{
Topic.text = "GO!";
Topic.gameObject.SetActive(true);
}
ActivatePlayers(true);
yield return new WaitForSeconds(1f);
if (Topic != null)

41
namedropper/Assets/Scripts/Player.cs

@ -53,7 +53,8 @@ public class Player : MonoBehaviour
public enum Team
{
RED,
GREEN
GREEN,
NEUTRAL
}
public Rigidbody2D _rigidbody;
@ -219,10 +220,46 @@ public class Player : MonoBehaviour
_dropping = false;
_rigidbody.velocity = Vector3.zero;
PickNewWord();
GetComponent<CardDataDrawer>().Randomize();
}
private void OnTriggerEnter2D(Collider2D collision)
{
CardData categoryCardData = collision.gameObject.GetComponent<CardDataDrawer>()._cardData;
if (categoryCardData != null)
{
int score = 0;
string message = "";
CardData myCardData = GetComponent<CardDataDrawer>()._cardData;
if (categoryCardData._shape == myCardData._shape) {
score++;
message += "Shape\n";
}
if (categoryCardData._fill == myCardData._fill)
{
score++;
message += "Fill\n";
}
if (categoryCardData._number == myCardData._number)
{
score++;
message += "Count\n";
}
Category category = collision.gameObject.GetComponent<Category>();
category.ShowFeedbackBad(message);
category.AddScore(score, _team);
this.gameObject.SetActive(false);
Invoke("Respawn", 1f);
}
/*
//category
Category category = collision.gameObject.GetComponent<Category>();
@ -251,7 +288,7 @@ public class Player : MonoBehaviour
Invoke("Respawn", 1f);
}
}
*/
//topic box
TopicBox topicBox = collision.gameObject.GetComponent<TopicBox>();
if (topicBox != null)

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