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Josh 2 years ago
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  1. 294
      namedropper/Assets/Scenes/TopicSelect.unity
  2. 7
      namedropper/Assets/Scripts/GameDataManager.cs
  3. 3
      namedropper/Assets/Scripts/TopicSelect.cs

294
namedropper/Assets/Scenes/TopicSelect.unity

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Topic:
Categories: []
--- !u!1 &1641253471 --- !u!1 &1641253471
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -708,7 +872,8 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
_topic1Box: {fileID: 1797572950} _topic1Box: {fileID: 1797572950}
_topic2Box: {fileID: 330129966} _topic2Box: {fileID: 1500576227}
_topic3Box: {fileID: 18155122}
_title: {fileID: 1225785573} _title: {fileID: 1225785573}
--- !u!4 &1641253473 --- !u!4 &1641253473
Transform: Transform:
@ -866,7 +1031,8 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 302674578} - {fileID: 302674578}
- {fileID: 785169905} - {fileID: 1500576225}
- {fileID: 18155120}
m_Father: {fileID: 1666960088} m_Father: {fileID: 1666960088}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -1033,7 +1199,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 9049015333349338420, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3} - target: {fileID: 9049015333349338420, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: 657.99994 value: 545.13
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 9049015333349338420, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3} - target: {fileID: 9049015333349338420, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3}
propertyPath: m_LocalEulerAnglesHint.x propertyPath: m_LocalEulerAnglesHint.x

7
namedropper/Assets/Scripts/GameDataManager.cs

@ -24,6 +24,11 @@ public class GameDataManager {
public TopicData GetRandomTopicData() public TopicData GetRandomTopicData()
{ {
if (_gameData.Topics.Count == 0)
{
Reset();
}
int topicIndex = Random.Range(0, _gameData.Topics.Count); int topicIndex = Random.Range(0, _gameData.Topics.Count);
TopicData topicData = _gameData.Topics[topicIndex]; TopicData topicData = _gameData.Topics[topicIndex];
_gameData.Topics.RemoveAt(topicIndex); _gameData.Topics.RemoveAt(topicIndex);
@ -33,6 +38,8 @@ public class GameDataManager {
public CategoryData GetRandomCategoryData(TopicData topicData) public CategoryData GetRandomCategoryData(TopicData topicData)
{ {
int categoryIndex = Random.Range(0, topicData.Categories.Count); int categoryIndex = Random.Range(0, topicData.Categories.Count);
CategoryData categoryData = topicData.Categories[categoryIndex]; CategoryData categoryData = topicData.Categories[categoryIndex];
topicData.Categories.RemoveAt(categoryIndex); topicData.Categories.RemoveAt(categoryIndex);

3
namedropper/Assets/Scripts/TopicSelect.cs

@ -7,6 +7,7 @@ public class TopicSelect : MonoBehaviour
{ {
[SerializeField] TopicBox _topic1Box; [SerializeField] TopicBox _topic1Box;
[SerializeField] TopicBox _topic2Box; [SerializeField] TopicBox _topic2Box;
[SerializeField] TopicBox _topic3Box;
[SerializeField] Text _title; [SerializeField] Text _title;
// Start is called before the first frame update // Start is called before the first frame update
@ -20,8 +21,10 @@ public class TopicSelect : MonoBehaviour
_title.text = "Round " + GameManager.Instance.Round + "\nPick a Topic!"; _title.text = "Round " + GameManager.Instance.Round + "\nPick a Topic!";
_topic1Box.TopicData = GameDataManager.Instance.GetRandomTopicData(); _topic1Box.TopicData = GameDataManager.Instance.GetRandomTopicData();
_topic2Box.TopicData = GameDataManager.Instance.GetRandomTopicData(); _topic2Box.TopicData = GameDataManager.Instance.GetRandomTopicData();
_topic3Box.TopicData = GameDataManager.Instance.GetRandomTopicData();
_topic1Box.Name = _topic1Box.TopicData.Topic; _topic1Box.Name = _topic1Box.TopicData.Topic;
_topic2Box.Name = _topic2Box.TopicData.Topic; _topic2Box.Name = _topic2Box.TopicData.Topic;
_topic3Box.Name = _topic3Box.TopicData.Topic;
} }
// Update is called once per frame // Update is called once per frame

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