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after playtest with Nik

A
Josh 2 years ago
parent
commit
7809458b7a
  1. 93
      namedropper/Assets/Scenes/Game.unity
  2. 9
      namedropper/Assets/Scripts/Game.cs
  3. 2
      namedropper/Assets/Scripts/GameManager.cs
  4. 3
      namedropper/Assets/Scripts/Player.cs

93
namedropper/Assets/Scenes/Game.unity

@ -282,6 +282,7 @@ RectTransform:
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9
namedropper/Assets/Scripts/Game.cs

@ -8,6 +8,7 @@ public class Game : MonoBehaviour
int _seconds = 90;
[SerializeField] Text Score;
[SerializeField] Text Score2;
[SerializeField] Text Timer;
Category[] _categories;
@ -70,9 +71,12 @@ public class Game : MonoBehaviour
UpdateScores();
}
public void AddScore(int amount = 1)
public void AddScore(int amount = 1, int player = 1)
{
GameManager.Instance.Score += amount;
if (player == 1)
GameManager.Instance.Score += amount;
else
GameManager.Instance.Score2 += amount;
UpdateScores();
}
@ -86,6 +90,7 @@ public class Game : MonoBehaviour
public void UpdateScores()
{
Score.text = GameManager.Instance.Score.ToString();
Score2.text = GameManager.Instance.Score2.ToString();
}
// Update is called once per frame

2
namedropper/Assets/Scripts/GameManager.cs

@ -11,6 +11,7 @@ public class GameManager
private static GameManager _instance = null;
int _score = 0;
int _score2 = 0;
int _highScore = 0;
int _round = 1;
@ -45,6 +46,7 @@ public class GameManager
}
public int Score { get => _score; set => _score = value; }
public int Score2 { get => _score2; set => _score2 = value; }
public int Round { get => _round; set => _round = value; }
public int HighScore { get => _highScore; set => _highScore = value; }
}

3
namedropper/Assets/Scripts/Player.cs

@ -16,6 +16,7 @@ public class Player : MonoBehaviour
[SerializeField] Text _text;
[SerializeField] bool _forTopicSelect = false;
Game _game;
[SerializeField] int _playerNumber;
bool _dropping = false;
Vector3 _originalPosition;
public enum Team
@ -66,7 +67,7 @@ public class Player : MonoBehaviour
if (category.Elements.Contains(_text.text))
{
_game.AddScore();
_game.AddScore(1, _playerNumber);
category.ShowFeedbackGood();
}
else

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