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changes based on playtest at Wonderville

combinedRaceAndNameDropper
Josh 2 years ago
parent
commit
85a951a8d2
  1. 2
      namedropper/Assets/Scenes/Title.unity
  2. 6
      namedropper/Assets/Scripts/Game.cs
  3. 8
      namedropper/Assets/Scripts/JoinPlayer.cs
  4. 4
      namedropper/Assets/Scripts/Player.cs

2
namedropper/Assets/Scenes/Title.unity

@ -1145,7 +1145,7 @@ MonoBehaviour:
m_HorizontalOverflow: 1 m_HorizontalOverflow: 1
m_VerticalOverflow: 1 m_VerticalOverflow: 1
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: Roll ball to play m_Text: title
--- !u!222 &1225785574 --- !u!222 &1225785574
CanvasRenderer: CanvasRenderer:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

6
namedropper/Assets/Scripts/Game.cs

@ -45,17 +45,17 @@ public class Game : Level
if (GameManager.Instance.Round == 1) if (GameManager.Instance.Round == 1)
{ {
CategoriesRound1.SetActive(true); CategoriesRound1.SetActive(true);
_seconds = 50; _seconds = 35;
} }
else if (GameManager.Instance.Round == 2) else if (GameManager.Instance.Round == 2)
{ {
CategoriesRound2.SetActive(true); CategoriesRound2.SetActive(true);
_seconds = 60; _seconds = 40;
} }
else if (GameManager.Instance.Round == 3) else if (GameManager.Instance.Round == 3)
{ {
CategoriesRound3.SetActive(true); CategoriesRound3.SetActive(true);
_seconds = 70; _seconds = 45;
} }
_originalFontSize = Timer.fontSize; _originalFontSize = Timer.fontSize;

8
namedropper/Assets/Scripts/JoinPlayer.cs

@ -131,10 +131,18 @@ public class JoinPlayer : MonoBehaviour
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (Input.GetKeyDown(KeyCode.C))
{
SceneManager.LoadScene("Calibration");
}
/*
if (Input.GetMouseButtonDown(0)) if (Input.GetMouseButtonDown(0))
{ {
LoadTopicSelect(); LoadTopicSelect();
} }
*/
if (Input.GetKeyDown(KeyCode.Alpha1)) if (Input.GetKeyDown(KeyCode.Alpha1))
{ {
_NumPlayersJoined = 1; _NumPlayersJoined = 1;

4
namedropper/Assets/Scripts/Player.cs

@ -8,7 +8,7 @@ using UnityEngine.UIElements;
public class Player : MonoBehaviour public class Player : MonoBehaviour
{ {
const bool ALLOW_DROP = false; const bool ALLOW_DROP = false;
const float SPEED = 2000f; const float SPEED = 1500f;
[SerializeField] KeyCode _keyLeft; [SerializeField] KeyCode _keyLeft;
[SerializeField] KeyCode _keyRight; [SerializeField] KeyCode _keyRight;
[SerializeField] KeyCode _keyDown; [SerializeField] KeyCode _keyDown;
@ -231,7 +231,7 @@ public class Player : MonoBehaviour
category.ShowFeedbackBad(_categoryName); category.ShowFeedbackBad(_categoryName);
this.gameObject.SetActive(false); this.gameObject.SetActive(false);
//Respawn(); //Respawn();
Invoke("Respawn", 2f); Invoke("Respawn", 1f);
} }
} }

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