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start of playtest

A
Josh 2 years ago
parent
commit
9df0219fe0
  1. 14
      namedropper/Assets/GameOverScreen.cs
  2. 190
      namedropper/Assets/Scenes/Game.unity
  3. 4
      namedropper/Assets/Scenes/TopicSelect.unity
  4. 81
      namedropper/Assets/Scripts/Game.cs
  5. 13
      namedropper/Assets/Scripts/GameManager.cs
  6. 22
      namedropper/Assets/Scripts/Player.cs

14
namedropper/Assets/GameOverScreen.cs

@ -9,11 +9,19 @@ public class GameOverScreen : MonoBehaviour
void Start() void Start()
{ {
if (GameManager.Instance.Score > GameManager.Instance.HighScore) if (GameManager.Instance.Competitive == false) {
int score = GameManager.Instance.Score1 + GameManager.Instance.Score2 + GameManager.Instance.Score3 + GameManager.Instance.Score4;
if (score > GameManager.Instance.HighScore)
{
GameManager.Instance.HighScore = score;
}
_gameOverMessage.text = "GAME OVER\n\nYour score: " + score + "\nToday's hi-score: " + GameManager.Instance.HighScore.ToString() + "\n\nPress 'R' to Replay";
}
else
{ {
GameManager.Instance.HighScore = GameManager.Instance.Score; _gameOverMessage.text = "GAME OVER\n\nScores: " + GameManager.Instance.Score1 + "\n" + GameManager.Instance.Score2 + "\n" + GameManager.Instance.Score3 + "\n" + GameManager.Instance.Score4;
} }
_gameOverMessage.text = "GAME OVER\n\nYour score: " + GameManager.Instance.Score + "\nToday's hi-score: " + GameManager.Instance.HighScore.ToString() + "\n\nPress 'R' to Replay";
} }

190
namedropper/Assets/Scenes/Game.unity

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@ -349,7 +434,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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Score3: {fileID: 119717092}
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@ -1473,7 +1643,7 @@ MonoBehaviour:
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4
namedropper/Assets/Scenes/TopicSelect.unity

@ -1113,6 +1113,10 @@ PrefabInstance:
propertyPath: _team propertyPath: _team
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
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value: 1
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propertyPath: _forTopicSelect propertyPath: _forTopicSelect
value: 1 value: 1

81
namedropper/Assets/Scripts/Game.cs

@ -7,8 +7,10 @@ public class Game : MonoBehaviour
{ {
int _seconds = 90; int _seconds = 90;
[SerializeField] Text Score; [SerializeField] Text Score1;
[SerializeField] Text Score2; [SerializeField] Text Score2;
[SerializeField] Text Score3;
[SerializeField] Text Score4;
[SerializeField] Text Timer; [SerializeField] Text Timer;
Category[] _categories; Category[] _categories;
@ -34,6 +36,46 @@ public class Game : MonoBehaviour
category.ResetElements(); category.ResetElements();
} }
StartCoroutine(Countdown()); StartCoroutine(Countdown());
if (GameManager.Instance.Competitive == false)
{
Score1.gameObject.SetActive(true);
Score2.gameObject.SetActive(false);
Score3.gameObject.SetActive(false);
Score4.gameObject.SetActive(false);
}
else
{ //compometitive
if (GameManager.Instance.NumPlayers == 1)
{
Score1.gameObject.SetActive(true);
Score2.gameObject.SetActive(false);
Score3.gameObject.SetActive(false);
Score4.gameObject.SetActive(false);
}
else if (GameManager.Instance.NumPlayers == 2)
{
Score1.gameObject.SetActive(true);
Score2.gameObject.SetActive(false);
Score3.gameObject.SetActive(true);
Score4.gameObject.SetActive(false);
}
else if (GameManager.Instance.NumPlayers == 3)
{
Score1.gameObject.SetActive(true);
Score2.gameObject.SetActive(false);
Score3.gameObject.SetActive(true);
Score4.gameObject.SetActive(true);
}
else if (GameManager.Instance.NumPlayers == 4)
{
Score1.gameObject.SetActive(true);
Score2.gameObject.SetActive(false);
Score3.gameObject.SetActive(true);
Score4.gameObject.SetActive(false);
}
}
} }
IEnumerator Countdown() IEnumerator Countdown()
@ -74,9 +116,13 @@ public class Game : MonoBehaviour
public void AddScore(int amount = 1, int player = 1) public void AddScore(int amount = 1, int player = 1)
{ {
if (player == 1) if (player == 1)
GameManager.Instance.Score += amount; GameManager.Instance.Score1 += amount;
else else if (player == 2)
GameManager.Instance.Score2 += amount; GameManager.Instance.Score2 += amount;
else if (player == 3)
GameManager.Instance.Score3 += amount;
else if (player == 4)
GameManager.Instance.Score4 += amount;
UpdateScores(); UpdateScores();
} }
@ -89,8 +135,33 @@ public class Game : MonoBehaviour
public void UpdateScores() public void UpdateScores()
{ {
Score.text = GameManager.Instance.Score.ToString(); if (GameManager.Instance.Competitive == false) {
Score2.text = GameManager.Instance.Score2.ToString(); int score = GameManager.Instance.Score1 + GameManager.Instance.Score2 + GameManager.Instance.Score3 + GameManager.Instance.Score4;
Score1.text = score.ToString();
}
else { //compometitive
if (GameManager.Instance.NumPlayers == 1)
{
Score1.text = GameManager.Instance.Score1.ToString();
}
else if (GameManager.Instance.NumPlayers == 2)
{
Score1.text = GameManager.Instance.Score1.ToString();
Score3.text = GameManager.Instance.Score3.ToString();
}
else if (GameManager.Instance.NumPlayers == 3)
{
Score1.text = GameManager.Instance.Score1.ToString();
Score3.text = GameManager.Instance.Score3.ToString();
Score4.text = GameManager.Instance.Score4.ToString();
}
else if (GameManager.Instance.NumPlayers == 4)
{
Score1.text = (GameManager.Instance.Score1 + GameManager.Instance.Score2).ToString();
Score3.text = (GameManager.Instance.Score3 + GameManager.Instance.Score4).ToString();
}
}
} }
// Update is called once per frame // Update is called once per frame

13
namedropper/Assets/Scripts/GameManager.cs

@ -10,8 +10,10 @@ public class GameManager
{ {
private static GameManager _instance = null; private static GameManager _instance = null;
int _score = 0; int _score1 = 0;
int _score2 = 0; int _score2 = 0;
int _score3 = 0;
int _score4 = 0;
int _highScore = 0; int _highScore = 0;
int _round = 1; int _round = 1;
int _numPlayers; int _numPlayers;
@ -25,7 +27,10 @@ public class GameManager
void Reset() void Reset()
{ {
Score = 0; Score1 = 0;
Score2 = 0;
Score3 = 0;
Score4 = 0;
Round = 1; Round = 1;
} }
@ -48,8 +53,10 @@ public class GameManager
} }
} }
public int Score { get => _score; set => _score = value; } public int Score1 { get => _score1; set => _score1 = value; }
public int Score2 { get => _score2; set => _score2 = value; } public int Score2 { get => _score2; set => _score2 = value; }
public int Score3 { get => _score3; set => _score3 = value; }
public int Score4 { get => _score4; set => _score4 = value; }
public int Round { get => _round; set => _round = value; } public int Round { get => _round; set => _round = value; }
public int HighScore { get => _highScore; set => _highScore = value; } public int HighScore { get => _highScore; set => _highScore = value; }
public int NumPlayers { get => _numPlayers; set => _numPlayers = value; } public int NumPlayers { get => _numPlayers; set => _numPlayers = value; }

22
namedropper/Assets/Scripts/Player.cs

@ -34,6 +34,28 @@ public class Player : MonoBehaviour
_game = FindObjectOfType<Game>(); _game = FindObjectOfType<Game>();
_originalPosition = transform.position; _originalPosition = transform.position;
if (GameManager.Instance.NumPlayers == 1)
{
if (_playerNumber != 1)
{
gameObject.SetActive(false);
}
}
else if (GameManager.Instance.NumPlayers == 2)
{
if (_playerNumber != 1 && _playerNumber != 3)
{
gameObject.SetActive(false);
}
}
else if (GameManager.Instance.NumPlayers == 3)
{
if (_playerNumber == 2)
{
gameObject.SetActive(false);
}
}
} }
void Start() void Start()

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