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@ -8,10 +8,10 @@ using UnityEngine.UI; |
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public class TrackballInputManager : MonoBehaviour |
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{ |
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const float defaultMiceSensitivity = 2f; |
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const float defaultMiceSensitivity = 2.5f; |
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const float upMultiplier = .5f; |
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const float accelerationThreshold = 40; |
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const float accelerationMultiplier = 2; |
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const float accelerationThreshold = 120; |
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const float accelerationMultiplier = .5f; |
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[DllImport("LibRawInput")] |
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private static extern bool init(); |
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@ -65,7 +65,25 @@ public class TrackballInputManager : MonoBehaviour |
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Cursor.lockState = CursorLockMode.Locked; |
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Cursor.visible = false; |
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//josh's desktop devices
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_ignoredDevices.Add(4468289); |
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//josh's laptop devices
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_ignoredDevices.Add(75111393); |
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_ignoredDevices.Add(1265500329); |
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_ignoredDevices.Add(579863325); |
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_ignoredDevices.Add(1384081); |
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_ignoredDevices.Add(188554181); |
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_ignoredDevices.Add(1331371593); |
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_ignoredDevices.Add(1834746285); |
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_ignoredDevices.Add(170921507); |
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_ignoredDevices.Add(381291525); |
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_ignoredDevices.Add(254348147); |
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_ignoredDevices.Add(254282139); |
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} |
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public void OnDestroy() |
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@ -109,8 +127,16 @@ public class TrackballInputManager : MonoBehaviour |
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{ |
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float dx = ev.x * defaultMiceSensitivity; |
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float dy = ev.y * defaultMiceSensitivity; |
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if (Mathf.Abs(dx) > accelerationThreshold) dx *= accelerationMultiplier; |
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if (Mathf.Abs(dy) > accelerationThreshold) dy *= accelerationMultiplier; |
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if (Mathf.Abs(dx) > accelerationThreshold) |
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{ |
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print("hit acceleration threshold x"); |
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dx *= accelerationMultiplier; |
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} |
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if (Mathf.Abs(dy) > accelerationThreshold) |
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{ |
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print("hit acceleration threshold y"); |
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dy *= accelerationMultiplier; |
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} |
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if (dy < 0) |
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dy *= upMultiplier; |
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