@ -11,7 +11,8 @@ public class RoundIntro : MonoBehaviour
// Start is called before the first frame update
void Start()
{
_roundNumber.text = "Round " + GameManager.Instance.Round.ToString();
_roundNumber.text = GameManager.Instance.GetRoundName();
_topic.text = GameDataManager.Instance.CurrentTopic.Topic;
Invoke("StartGame", 3f);
@ -113,7 +113,7 @@ public class Game : MonoBehaviour
}
RoundNumber.text = "Round " + GameManager.Instance.Round.ToString();
RoundNumber.text = GameManager.Instance.GetRoundName();
Topic.text = GameDataManager.Instance.CurrentTopic.Topic;
ActivatePlayers(false);
@ -22,6 +22,18 @@ public class GameManager
public static int PLAYER_SKIN = 5; //0 == puck, 1 == pancake, 2 == gummybear, 3==pig, 4==ball w/ bear, 5==pop
public static int MAX_PLAYER_SKIN = 5;
public string GetRoundName()
if (Round == 3)
return "Final round!";
else
return "Round " + GameManager.Instance.Round.ToString();
public GameManager()
Reset();
@ -26,7 +26,7 @@ public class TopicSelect : MonoBehaviour
void InitRound()
_title.text = "Round " + GameManager.Instance.Round;
_title.text = GameManager.Instance.GetRoundName();
if (WORST_PLAYER_PICKS)