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  1. 8
      namedropper/Assets/Plugins.meta
  2. 8
      namedropper/Assets/Plugins/Pixelplacement.meta
  3. 8
      namedropper/Assets/Plugins/Pixelplacement/iTween.meta
  4. 10
      namedropper/Assets/Plugins/Pixelplacement/iTween/Images.meta
  5. BIN
      namedropper/Assets/Plugins/Pixelplacement/iTween/Images/iTweenNews.png
  6. 145
      namedropper/Assets/Plugins/Pixelplacement/iTween/Images/iTweenNews.png.meta
  7. 9
      namedropper/Assets/Plugins/Pixelplacement/iTween/ReadMe!.meta
  8. 3
      namedropper/Assets/Plugins/Pixelplacement/iTween/ReadMe!/ReadMe!.txt
  9. 4
      namedropper/Assets/Plugins/Pixelplacement/iTween/ReadMe!/ReadMe!.txt.meta
  10. 5
      namedropper/Assets/Plugins/Pixelplacement/iTween/Sample.meta
  11. 10
      namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/MoveSample.cs
  12. 8
      namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/MoveSample.cs.meta
  13. 10
      namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/RotateSample.cs
  14. 8
      namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/RotateSample.cs.meta
  15. 445
      namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/Sample.unity
  16. 4
      namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/Sample.unity.meta
  17. 16
      namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/SampleInfo.cs
  18. 8
      namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/SampleInfo.cs.meta
  19. 7194
      namedropper/Assets/Plugins/Pixelplacement/iTween/iTween.cs
  20. 8
      namedropper/Assets/Plugins/Pixelplacement/iTween/iTween.cs.meta
  21. 2
      namedropper/Assets/Resources/categories.yaml
  22. 4
      namedropper/Assets/ScoreStack.cs
  23. 2
      namedropper/Assets/Scripts/GameManager.cs

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namedropper/Assets/Plugins/Pixelplacement/iTween/ReadMe!/ReadMe!.txt

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iTween can be used with all scripting languages that Unity supports including JavaScript, C# and Boo. To install iTween create a folder named "Plugins" in your project's assets (if you are using C# the location of iTween does not matter as long as it is inside your assets folder).
For complete documentation, examples and information visit: http://itween.pixelplacement.com

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namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/MoveSample.cs

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using UnityEngine;
using System.Collections;
public class MoveSample : MonoBehaviour
{
void Start(){
iTween.MoveBy(gameObject, iTween.Hash("x", 2, "easeType", "easeInOutExpo", "loopType", "pingPong", "delay", .1));
}
}

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namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/RotateSample.cs

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using UnityEngine;
using System.Collections;
public class RotateSample : MonoBehaviour
{
void Start(){
iTween.RotateBy(gameObject, iTween.Hash("x", .25, "easeType", "easeInOutBack", "loopType", "pingPong", "delay", .4));
}
}

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namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/Sample.unity.meta

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16
namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/SampleInfo.cs

@ -0,0 +1,16 @@
using UnityEngine;
using System.Collections;
public class SampleInfo : MonoBehaviour
{
void OnGUI(){
GUILayout.Label("iTween can spin, shake, punch, move, handle audio, fade color and transparency \nand much more with each task needing only one line of code.");
GUILayout.BeginHorizontal();
GUILayout.Label("iTween works with C#, JavaScript and Boo. For full documentation and examples visit:");
if(GUILayout.Button("http://itween.pixelplacement.com")){
Application.OpenURL("http://itween.pixelplacement.com");
}
GUILayout.EndHorizontal();
}
}

8
namedropper/Assets/Plugins/Pixelplacement/iTween/Sample/SampleInfo.cs.meta

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7194
namedropper/Assets/Plugins/Pixelplacement/iTween/iTween.cs

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namedropper/Assets/Plugins/Pixelplacement/iTween/iTween.cs.meta

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2
namedropper/Assets/Resources/categories.yaml

@ -867,7 +867,7 @@ Topics:
- Evander Holyfield
- Manny Pacquiao
- Sugar Ray
- Floyd Mayweather
- Floyd Mayweather
- Oscar De La Hoya
- George Foreman
- Category: Golf

4
namedropper/Assets/ScoreStack.cs

@ -24,7 +24,9 @@ public class ScoreStack : MonoBehaviour
public void AddChecker(int amount, bool dark)
{
GameObject checker = new GameObject("checker");
checker.transform.parent = this.transform;
checker.transform.parent = this.transform;
checker.transform.localScale = new Vector3(2.5f, 2.5f, 1f);
iTween.ScaleTo(checker, Vector3.one, .4f);
checker.transform.localPosition = Vector3.zero;
SpriteRenderer sr = checker.AddComponent<SpriteRenderer>();
sr.sortingOrder = 4 + _numCheckers;

2
namedropper/Assets/Scripts/GameManager.cs

@ -38,6 +38,8 @@ public class GameManager
public void RestartGame()
{
GameObject.Destroy(GameObject.Find("/ScoreStackBlue"));
GameObject.Destroy(GameObject.Find("/ScoreStackRed"));
Reset();
GameDataManager.Instance.Reset();
SceneManager.LoadScene("Title");

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