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start of animated pop art style

A
Josh 2 years ago
parent
commit
de5078e433
  1. 2641
      namedropper/Assets/Fonts/Cooper Black Regular SDF.asset
  2. 8
      namedropper/Assets/Fonts/Cooper Black Regular SDF.asset.meta
  3. BIN
      namedropper/Assets/Fonts/Cooper Black Regular.ttf
  4. 21
      namedropper/Assets/Fonts/Cooper Black Regular.ttf.meta
  5. 16
      namedropper/Assets/Prefabs/Category Prefab.prefab
  6. 319
      namedropper/Assets/Prefabs/Player Prefab.prefab
  7. 19
      namedropper/Assets/RoundIntro.cs
  8. 11
      namedropper/Assets/RoundIntro.cs.meta
  9. 509
      namedropper/Assets/Scenes/Game.unity
  10. 1045
      namedropper/Assets/Scenes/RoundIntro.unity
  11. 7
      namedropper/Assets/Scenes/RoundIntro.unity.meta
  12. 112
      namedropper/Assets/Scenes/Title.unity
  13. 24
      namedropper/Assets/Scenes/TopicSelect.unity
  14. 4
      namedropper/Assets/Scripts/GameManager.cs
  15. 36
      namedropper/Assets/Scripts/Player.cs
  16. BIN
      namedropper/Assets/Sprites/Dark_Blue_Coin.png
  17. 8
      namedropper/Assets/Sprites/pops.meta
  18. BIN
      namedropper/Assets/Sprites/pops/pop_darkblue.png
  19. 109
      namedropper/Assets/Sprites/pops/pop_darkblue.png.meta
  20. BIN
      namedropper/Assets/Sprites/pops/pop_darkred.png
  21. 109
      namedropper/Assets/Sprites/pops/pop_darkred.png.meta
  22. BIN
      namedropper/Assets/Sprites/pops/pop_lightblue.png
  23. 109
      namedropper/Assets/Sprites/pops/pop_lightblue.png.meta
  24. BIN
      namedropper/Assets/Sprites/pops/pop_lightred.png
  25. 109
      namedropper/Assets/Sprites/pops/pop_lightred.png.meta
  26. BIN
      namedropper/Assets/Sprites/pops/pop_top_lightblue.png
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  28. 4
      namedropper/Assets/TextMesh Pro/Resources/Fonts & Materials/LiberationSans SDF.asset
  29. BIN
      namedropper/Assets/logo.jpg
  30. 109
      namedropper/Assets/logo.jpg.meta
  31. 8
      namedropper/Assets/patterns.meta
  32. BIN
      namedropper/Assets/patterns/pink and purple halftone.jpg
  33. 109
      namedropper/Assets/patterns/pink and purple halftone.jpg.meta
  34. BIN
      namedropper/Assets/patterns/red and orange halftone.jpg
  35. 109
      namedropper/Assets/patterns/red and orange halftone.jpg.meta
  36. BIN
      namedropper/Assets/patterns/yellowWithRedPolkaDots.jpg
  37. 109
      namedropper/Assets/patterns/yellowWithRedPolkaDots.jpg.meta
  38. 2
      namedropper/ProjectSettings/Physics2DSettings.asset

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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{
//[SerializeField] TMPro.TMP_Text _
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void Start()
{
}
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{
}
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namedropper/Assets/Scripts/GameManager.cs

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int _numPlayers;
bool _competitive = true;
public static int PLAYER_SKIN = 0; //0 == puck, 1 == pancake, 2 == gummybear, 3==pig, 4==ball w/ bear
public static int MAX_PLAYER_SKIN = 4;
public static int PLAYER_SKIN = 5; //0 == puck, 1 == pancake, 2 == gummybear, 3==pig, 4==ball w/ bear, 5==pop
public static int MAX_PLAYER_SKIN = 5;
public GameManager()
{

36
namedropper/Assets/Scripts/Player.cs

@ -21,6 +21,11 @@ public class Player : MonoBehaviour
Vector3 _originalPosition;
int _streak = 0;
public List<Sprite> _spriteOptions = new List<Sprite>();
float _timeToFlip = 0f;
GameObject _spriteChild;
GameObject _spriteChildTop;
Vector3 _originalScale;
Vector3 _originalTextScale;
public enum Team
{
@ -32,9 +37,15 @@ public class Player : MonoBehaviour
private void Awake()
{
GetComponent<SpriteRenderer>().sprite = _spriteOptions[GameManager.PLAYER_SKIN];
_spriteChildTop = transform.Find("sprite_top").gameObject;
_originalScale = _spriteChildTop.transform.localScale;
_spriteChild = transform.Find("sprite").gameObject;
_spriteChild.GetComponent<SpriteRenderer>().sprite = _spriteOptions[GameManager.PLAYER_SKIN];
_rigidbody = GetComponent<Rigidbody2D>();
_text = transform.GetChild(0).GetComponent<TMPro.TextMeshProUGUI>();
_originalTextScale = _text.transform.localScale;
_game = FindObjectOfType<Game>();
_originalPosition = transform.position;
@ -104,7 +115,15 @@ public class Player : MonoBehaviour
void PickNewWord()
{
if (_game != null)
{
_text.text = _game.PickRandomWord();
SetRandomTextRotation();
}
}
void SetRandomTextRotation()
{
_text.gameObject.transform.eulerAngles = new Vector3(0f, 0f, Random.Range(-10f, 10f));
}
private void OnCollisionEnter2D(Collision2D collision)
@ -166,6 +185,21 @@ public class Player : MonoBehaviour
// Update is called once per frame
void Update()
{
_timeToFlip -= Time.deltaTime;
if (_timeToFlip < 0f)
{
_spriteChild.transform.localScale = new Vector3(_spriteChild.transform.localScale.x * -1f, _spriteChild.transform.localScale.y, _spriteChild.transform.localScale.z);
_timeToFlip = .1f;
_spriteChildTop.transform.localScale = new Vector3(_originalScale.x * Random.Range(.95f,1.05f), _originalScale.y * Random.Range(.95f, 1.05f), _spriteChild.transform.localScale.z);
_text.transform.localScale = new Vector3(_originalTextScale.x * Random.Range(.95f, 1.05f), _originalTextScale.y * Random.Range(.95f, 1.05f), _text.transform.localScale.z);
}
//_spriteChild.transform.Rotate(Vector3.forward);
if (Input.GetKey(_keyLeft))
{

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