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2 years ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fireball : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
const float SPEED = 5f;
this.transform.position = new Vector3(transform.position.x + SPEED, transform.position.y, transform.position.z);
if (transform.position.x > 2110f)
{
GameObject.Destroy(this.gameObject);
}
}
}