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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Cloud : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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ReInit();
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}
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// Update is called once per frame
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void Update()
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{
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const float SPEED = 1f;
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this.transform.position = new Vector3(transform.position.x - SPEED, transform.position.y, transform.position.z);
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}
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public void ReInit()
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{
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float scale = Random.Range(1.5f, 2.5f);
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float x = Random.Range(-100f, 100f);
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float y = Random.Range(95f, 975f);
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transform.localScale = new Vector3(scale, scale, 2f);
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transform.position = new Vector3(transform.position.x + x, y, transform.position.z);
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}
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}
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