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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cloud : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
ReInit();
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}
// Update is called once per frame
void Update()
{
const float SPEED = 1f;
this.transform.position = new Vector3(transform.position.x - SPEED, transform.position.y, transform.position.z);
}
public void ReInit()
{
float scale = Random.Range(1.5f, 2.5f);
float x = Random.Range(-100f, 100f);
float y = Random.Range(95f, 975f);
transform.localScale = new Vector3(scale, scale, 2f);
transform.position = new Vector3(transform.position.x + x, y, transform.position.z);
}
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}