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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DragonMovement : MonoBehaviour
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{
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const bool ROTATE_WITH_FLAP = false;
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const bool LEAN_WITH_SHOOT = true;
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[SerializeField] KeyCode FlapKey;
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Rigidbody2D _rigidbody;
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float _flapTime = 0f;
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[SerializeField] float FlapForce = 300f;
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[SerializeField] float FlapLength = .25f;
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Animator _animator;
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bool _inCloud;
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[SerializeField] GameObject _fireballPrefab;
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[SerializeField] GameObject _fireballSpawnPoint;
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[SerializeField] GameObject _coneSpawnPoint;
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[SerializeField] GameObject _flash;
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[SerializeField] string _dragonName;
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[SerializeField] Color _color;
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[SerializeField] List<SpriteRenderer> _ammoGui = new List<SpriteRenderer>();
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[SerializeField] List<SpriteRenderer> _ammoGui2 = new List<SpriteRenderer>();
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[SerializeField] GameObject _ammoNormal;
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[SerializeField] GameObject _ammoGlide;
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const float DIVE_TIME = 0.4f;
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float _buttonHoldTime = 0f;
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ArrayList _ghosts = new ArrayList();
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float _stunTime = 0f;
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float _debugCurSpeed;
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bool _victory = false;
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int _ammo = 0;
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float _speedBoostTime = 0f;
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float _timeToUpdateGhosts = 0f;
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bool _isInDive = false;
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public enum AttackType
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{
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FIREBALL,
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CONE
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}
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[SerializeField] AttackType _attackType = AttackType.FIREBALL;
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const string CONE_NAME = "cone";
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public int Ammo { get => _ammo;
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set {
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_ammo = value;
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for (int i = 0; i < _ammoGui.Count; ++i)
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{
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if (i < _ammo)
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{
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_ammoGui[i].enabled = true;
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_ammoGui2[i].enabled = true;
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}
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else
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{
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_ammoGui[i].enabled = false;
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_ammoGui2[i].enabled = false;
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}
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}
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}
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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/*
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GameObject cone = transform.Find(CONE_NAME)?.gameObject;
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if (cone)
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{
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GameObject.Destroy(cone);
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}
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*/
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CheckCloudCollision(collision);
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if (collision.CompareTag("Bird"))
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{
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Bird bird = collision.GetComponent<Bird>();
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bird.Eat();
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Ammo = 5;
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//_speedBoostTime = 1f;
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_attackType = bird.AttackType;
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if (_attackType == AttackType.FIREBALL)
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ColorizeAmmo(Color.red);
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else
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ColorizeAmmo(Color.green);
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}
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if (collision.CompareTag("FinishLine"))
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{
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Game game = FindObjectOfType<Game>();
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game.Victory(_dragonName, _color);
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}
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if (collision.CompareTag("Lightning"))
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{
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Stun(.4f);
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}
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if (collision.CompareTag("Fireball"))
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{
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Fireball fireball = collision.GetComponent<Fireball>();
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if (fireball != null && fireball.transform.parent != null && fireball.transform.parent.gameObject == this.gameObject)
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return;
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if (fireball.AttackType == AttackType.CONE)
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{
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Stun(.4f);
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}
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else
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{
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Stun(.6f);
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}
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}
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if (collision.CompareTag("Pterodactyl"))
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{
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Stun(.8f);
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}
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}
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void ColorizeAmmo(Color color)
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{
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for (int i = 0; i < _ammoGui.Count; ++i)
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{
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_ammoGui[i].color = color;
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_ammoGui2[i].color = color;
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}
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}
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private void OnTriggerStay2D(Collider2D collision)
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{
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CheckCloudCollision(collision);
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}
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private void CheckCloudCollision(Collider2D collision)
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{
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if (collision.CompareTag("Cloud"))
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{
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Cloud cloud = collision.GetComponent<Cloud>();
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cloud.TriggerLighting(transform.position.x);
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}
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}
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void Stun(float length)
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{
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_isInDive = false;
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_stunTime = length;
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_animator.Play("fall");
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ShowNormalAmmo();
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}
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private void OnTriggerExit2D(Collider2D collision)
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{
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_inCloud = false;
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}
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void Start()
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{
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GameObject ghostContainer = GameObject.Find("Ghosts");
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for (int i = 0; i < 5; ++i)
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{
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GameObject ghost = transform.Find("Ghost" + (i + 1).ToString()).gameObject;
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ghost.transform.parent = ghostContainer.transform;
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_ghosts.Add(ghost);
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}
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Ammo = 0;
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_rigidbody = this.GetComponent<Rigidbody2D>();
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_animator = this.GetComponent<Animator>();
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//Ammo = 5;
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//_attackType = AttackType.CONE;
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}
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private void Update()
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{
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_speedBoostTime -= Time.deltaTime;
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_timeToUpdateGhosts -= Time.deltaTime;
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if (_timeToUpdateGhosts < 0)
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{
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UpdateGhosts();
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}
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if (Input.GetKeyDown(FlapKey) && _stunTime <0f)
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{
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Flap();
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Shoot();
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}
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if (_victory)
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{
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float scale = 8f * Time.deltaTime;
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transform.localScale = transform.localScale + new Vector3(scale, scale, 0f);
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}
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}
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void Flap()
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{
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_flapTime = FlapLength;
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_animator.Play("fly");
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transform.eulerAngles = new Vector3(-45f, transform.eulerAngles.y, transform.eulerAngles.z);
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ShowNormalAmmo();
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}
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void ShowNormalAmmo()
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{
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_ammoNormal.SetActive(true);
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_ammoGlide.SetActive(false);
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}
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void NormalFlight()
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{
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_animator.Play("glide");
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ShowNormalAmmo();
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}
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void Shoot()
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{
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if (Ammo <= 0)
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return;
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_speedBoostTime = .2f;
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Ammo--;
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if (_attackType == AttackType.FIREBALL)
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{
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GameObject.Instantiate(_fireballPrefab, _fireballSpawnPoint.transform.position, Quaternion.identity);
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}
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else if (_attackType == AttackType.CONE)
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{
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GameObject fireball = GameObject.Instantiate(_fireballPrefab, _coneSpawnPoint.transform.position, Quaternion.identity);
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fireball.name = CONE_NAME;
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fireball.GetComponent<Fireball>().AttackType = AttackType.CONE;
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fireball.transform.parent = this.transform;
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Rigidbody2D rigidBody = fireball.AddComponent<Rigidbody2D>();
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rigidBody.isKinematic = true;
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}
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}
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void FixedUpdate()
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{
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if (_flapTime > 0f && _stunTime < 0f)
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{
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_rigidbody.AddForce(new Vector2(0f, FlapForce));
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}
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if (_stunTime > 0f)
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{
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_rigidbody.AddForce(new Vector2(FlapForce * -.05f, FlapForce * -.05f));
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transform.Rotate(Vector3.forward, Time.deltaTime * 1000f);
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if (_flapTime < 0f)
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{
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_flapTime = 0f;
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}
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}
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else if (_flapTime > 0 && ROTATE_WITH_FLAP)
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{
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transform.eulerAngles = new Vector3(0f, 0f, 30f);
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}
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else if (_speedBoostTime > 0 && LEAN_WITH_SHOOT)
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{
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transform.eulerAngles = new Vector3(0f, 0f, -15f);
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}
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else
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{
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transform.rotation = Quaternion.identity;
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}
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_flapTime -= Time.deltaTime;
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_stunTime -= Time.deltaTime;
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if (Input.GetKey(FlapKey))
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{
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_buttonHoldTime += Time.deltaTime;
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}
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else
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{
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_buttonHoldTime = 0f;
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}
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const float SPEED = .4f;
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float horizontalSpeed = SPEED;
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float verticalSpeed = 0f;
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if (_buttonHoldTime >= DIVE_TIME)
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{
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if (_isInDive == false)
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{
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_isInDive = true;
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_ammoNormal.SetActive(false);
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_ammoGlide.SetActive(true);
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_animator.Play("speedup");
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_rigidbody.velocity = new Vector2(_rigidbody.velocity.x, 0f);
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_rigidbody.AddForce(new Vector2(FlapForce * .1f, FlapForce * -5.5f));
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}
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horizontalSpeed += (_buttonHoldTime) * 3f;
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}
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else
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{
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if (_isInDive)
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{
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NormalFlight();
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_isInDive = false;
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}
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}
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if (_stunTime > 0f)
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{
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horizontalSpeed = -5f;
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}
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const float MAX_SPEED = SPEED * 2.2f;
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if (horizontalSpeed > MAX_SPEED)
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{
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horizontalSpeed = MAX_SPEED;
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}
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if (_speedBoostTime > 0f)
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{
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horizontalSpeed *= 2.3333f *3f;
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}
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_debugCurSpeed = horizontalSpeed;
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float x = transform.position.x + horizontalSpeed;
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x = Mathf.Max(x, 32);
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transform.position = new Vector3(x, transform.position.y+ verticalSpeed, transform.position.z);
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}
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public void Flash()
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{
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_flash.SetActive(true);
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Invoke("Unflash", .2f);
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}
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public void Unflash()
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{
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_flash.SetActive(false);
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}
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void UpdateGhosts()
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{
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if (_isInDive == false)
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{
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foreach (GameObject ghost in _ghosts)
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{
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ghost.transform.position = new Vector3(-10000, -10000, -10000);
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}
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}
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else
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{
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for (int i = _ghosts.Count - 1; i >= 0; --i)
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{
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GameObject thisGhost = (GameObject)_ghosts[i];
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GameObject prevGhost;
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if (i == 0)
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{
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prevGhost = this.gameObject;
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}
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else
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prevGhost = (GameObject)_ghosts[i - 1];
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thisGhost.GetComponent<SpriteRenderer>().sprite = prevGhost.GetComponent<SpriteRenderer>().sprite;
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//thisGhost.scale = prevGhost.scale;
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//make the horizontal offset increase with the amount of time in the glide, capping out at -12, and starting out at -5
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thisGhost.transform.position = new Vector3(prevGhost.transform.position.x - 12f, prevGhost.transform.position.y, prevGhost.transform.position.z + .1f);
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//if (i == 0 && _hidden)
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//{
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//thisGhost.transform.position = new Vector3(-10000, -10000, 0.1f);
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//}
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}
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}
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_timeToUpdateGhosts = .025f;
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}
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}
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