Browse Source

added bronze dragon

master
Josh 2 years ago
parent
commit
12b7fd1b34
  1. 339
      unity/Assets/Scenes/SampleScene.unity
  2. 7
      unity/Assets/Scripts/DragonMovement.cs
  3. 8
      unity/Assets/Sprites/babydragon_sheets/bronze.meta
  4. 234
      unity/Assets/Sprites/babydragon_sheets/bronze/Dragon_Bronze.controller
  5. 8
      unity/Assets/Sprites/babydragon_sheets/bronze/Dragon_Bronze.controller.meta
  6. 0
      unity/Assets/Sprites/babydragon_sheets/bronze/dragon_bronze.png
  7. 1188
      unity/Assets/Sprites/babydragon_sheets/bronze/dragon_bronze.png.meta
  8. 80
      unity/Assets/Sprites/babydragon_sheets/bronze/fall.anim
  9. 8
      unity/Assets/Sprites/babydragon_sheets/bronze/fall.anim.meta
  10. 89
      unity/Assets/Sprites/babydragon_sheets/bronze/fly.anim
  11. 8
      unity/Assets/Sprites/babydragon_sheets/bronze/fly.anim.meta
  12. 68
      unity/Assets/Sprites/babydragon_sheets/bronze/glide.anim
  13. 8
      unity/Assets/Sprites/babydragon_sheets/bronze/glide.anim.meta
  14. 68
      unity/Assets/Sprites/babydragon_sheets/bronze/speedup.anim
  15. 8
      unity/Assets/Sprites/babydragon_sheets/bronze/speedup.anim.meta
  16. 108
      unity/Assets/Sprites/babydragon_sheets/dragon_bronze.png.meta

339
unity/Assets/Scenes/SampleScene.unity

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7
unity/Assets/Scripts/DragonMovement.cs

@ -26,11 +26,17 @@ public class DragonMovement : MonoBehaviour
[SerializeField] AttackType _attackType = AttackType.FIREBALL; [SerializeField] AttackType _attackType = AttackType.FIREBALL;
const string CONE_NAME = "cone";
private void OnTriggerEnter2D(Collider2D collision) private void OnTriggerEnter2D(Collider2D collision)
{ {
//Debug.Log("ontriggerenter"); //Debug.Log("ontriggerenter");
_inCloud = true; _inCloud = true;
Flash(); Flash();
GameObject cone = transform.Find(CONE_NAME)?.gameObject;
if (cone)
{
GameObject.Destroy(cone);
}
if (collision.CompareTag("Fireball")) if (collision.CompareTag("Fireball"))
{ {
@ -82,6 +88,7 @@ public class DragonMovement : MonoBehaviour
else if (_attackType == AttackType.CONE) else if (_attackType == AttackType.CONE)
{ {
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fireball.name = CONE_NAME;
fireball.GetComponent<Fireball>().AttackType = AttackType.CONE; fireball.GetComponent<Fireball>().AttackType = AttackType.CONE;
fireball.transform.parent = this.transform; fireball.transform.parent = this.transform;
} }

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