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improvements

master
Josh 2 years ago
parent
commit
17544900b9
  1. 22
      unity/Assets/Restart.cs
  2. 11
      unity/Assets/Restart.cs.meta
  3. 267
      unity/Assets/Scenes/SampleScene.unity
  4. 28
      unity/Assets/Scripts/DragonMovement.cs
  5. 5
      unity/Assets/Sprites/babydragon_sheets/green/speedup.anim
  6. 5
      unity/Assets/Sprites/babydragon_sheets/red/speedup.anim
  7. BIN
      unity/Assets/Sprites/dragon_flash.png
  8. 108
      unity/Assets/Sprites/dragon_flash.png.meta

22
unity/Assets/Restart.cs

@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Restart : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
}
}
}

11
unity/Assets/Restart.cs.meta

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267
unity/Assets/Scenes/SampleScene.unity

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28
unity/Assets/Scripts/DragonMovement.cs

@ -14,7 +14,9 @@ public class DragonMovement : MonoBehaviour
[SerializeField] GameObject _fireballPrefab;
[SerializeField] GameObject _fireballSpawnPoint;
[SerializeField] GameObject _coneSpawnPoint;
[SerializeField] GameObject _flash;
float _stunTime = 0f;
float _debugCurSpeed;
public enum AttackType
{
@ -28,6 +30,7 @@ public class DragonMovement : MonoBehaviour
{
Debug.Log("ontriggerenter");
_inCloud = true;
Flash();
if (collision.CompareTag("Fireball"))
{
@ -106,10 +109,11 @@ public class DragonMovement : MonoBehaviour
_flapTime -= Time.deltaTime;
_stunTime -= Time.deltaTime;
float horizontalSpeed = .6f;
const float SPEED = .6f;
float horizontalSpeed = SPEED;
float verticalSpeed = 0f;
const float GLIDE_TIME = 0.7f;
const float GLIDE_TIME = 0.6f;
if (_flapTime < - GLIDE_TIME)
{
_animator.Play("speedup");
@ -138,12 +142,30 @@ public class DragonMovement : MonoBehaviour
if (_stunTime > 0f)
{
horizontalSpeed = -2f;
horizontalSpeed = -5f;
}
const float MAX_SPEED = SPEED * 2.2f;
if (horizontalSpeed > MAX_SPEED)
{
horizontalSpeed = MAX_SPEED;
}
_debugCurSpeed = horizontalSpeed;
float x = transform.position.x + horizontalSpeed;
x = Mathf.Max(x, 32);
transform.position = new Vector3(x, transform.position.y+ verticalSpeed, transform.position.z);
}
public void Flash()
{
_flash.SetActive(true);
Invoke("Unflash", .2f);
}
public void Unflash()
{
_flash.SetActive(false);
}
}

5
unity/Assets/Sprites/babydragon_sheets/green/speedup.anim

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