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better movement -- speed up when you start gliding, and flapping doesn't slow you

master
Josh 2 years ago
parent
commit
5580ea196d
  1. 878
      unity/Assets/Scenes/SampleScene.unity
  2. 21
      unity/Assets/Scripts/DragonMovement.cs
  3. 29
      unity/Assets/Sprites/babydragon_sheets/blue/Dragon_Green.controller
  4. 71
      unity/Assets/Sprites/babydragon_sheets/blue/speedup.anim
  5. 8
      unity/Assets/Sprites/babydragon_sheets/blue/speedup.anim.meta
  6. 29
      unity/Assets/Sprites/babydragon_sheets/green/Dragon_Green.controller
  7. 71
      unity/Assets/Sprites/babydragon_sheets/green/speedup.anim
  8. 8
      unity/Assets/Sprites/babydragon_sheets/green/speedup.anim.meta
  9. 29
      unity/Assets/Sprites/babydragon_sheets/red/Dragon_Red.controller
  10. 71
      unity/Assets/Sprites/babydragon_sheets/red/speedup.anim
  11. 8
      unity/Assets/Sprites/babydragon_sheets/red/speedup.anim.meta

878
unity/Assets/Scenes/SampleScene.unity

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21
unity/Assets/Scripts/DragonMovement.cs

@ -97,12 +97,27 @@ public class DragonMovement : MonoBehaviour
_flapTime -= Time.deltaTime;
_stunTime -= Time.deltaTime;
float horizontalSpeed = .8f;
float horizontalSpeed = .4f;
float verticalSpeed = 0f;
const float GLIDE_TIME = 2f;
if (_flapTime < - GLIDE_TIME)
{
_animator.Play("speedup");
horizontalSpeed += (_flapTime + GLIDE_TIME) * -1f;
}
if (_inCloud)
{
if (_flapTime < 0)
_flapTime = 0;
if (_animator.GetCurrentAnimatorStateInfo(0).IsName("speedup"))
{
_animator.Play("glide");
}
horizontalSpeed = -2f;
if (_rigidbody.velocity.y > 0)
@ -111,10 +126,6 @@ public class DragonMovement : MonoBehaviour
verticalSpeed = 2f;
}
if (_flapTime > 0f)
{
horizontalSpeed = -1.5f;
}
if (_stunTime > 0f)
{

29
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