@ -0,0 +1,73 @@ |
|||||
|
# ---> Unity |
||||
|
# This .gitignore file should be placed at the root of your Unity project directory |
||||
|
# |
||||
|
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore |
||||
|
# |
||||
|
/[Ll]ibrary/ |
||||
|
/[Tt]emp/ |
||||
|
/[Oo]bj/ |
||||
|
/[Bb]uild/ |
||||
|
/[Bb]uilds/ |
||||
|
/[Ll]ogs/ |
||||
|
/[Uu]ser[Ss]ettings/ |
||||
|
|
||||
|
# MemoryCaptures can get excessive in size. |
||||
|
# They also could contain extremely sensitive data |
||||
|
/[Mm]emoryCaptures/ |
||||
|
|
||||
|
# Asset meta data should only be ignored when the corresponding asset is also ignored |
||||
|
!/[Aa]ssets/**/*.meta |
||||
|
|
||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin |
||||
|
# /[Aa]ssets/AssetStoreTools* |
||||
|
|
||||
|
# Autogenerated Jetbrains Rider plugin |
||||
|
/[Aa]ssets/Plugins/Editor/JetBrains* |
||||
|
|
||||
|
# Visual Studio cache directory |
||||
|
.vs/ |
||||
|
|
||||
|
# Gradle cache directory |
||||
|
.gradle/ |
||||
|
|
||||
|
# Autogenerated VS/MD/Consulo solution and project files |
||||
|
ExportedObj/ |
||||
|
.consulo/ |
||||
|
*.csproj |
||||
|
*.unityproj |
||||
|
*.sln |
||||
|
*.suo |
||||
|
*.tmp |
||||
|
*.user |
||||
|
*.userprefs |
||||
|
*.pidb |
||||
|
*.booproj |
||||
|
*.svd |
||||
|
*.pdb |
||||
|
*.mdb |
||||
|
*.opendb |
||||
|
*.VC.db |
||||
|
|
||||
|
# Unity3D generated meta files |
||||
|
*.pidb.meta |
||||
|
*.pdb.meta |
||||
|
*.mdb.meta |
||||
|
|
||||
|
# Unity3D generated file on crash reports |
||||
|
sysinfo.txt |
||||
|
|
||||
|
# Builds |
||||
|
*.apk |
||||
|
*.aab |
||||
|
*.unitypackage |
||||
|
|
||||
|
# Crashlytics generated file |
||||
|
crashlytics-build.properties |
||||
|
|
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|
# Packed Addressables |
||||
|
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* |
||||
|
|
||||
|
# Temporary auto-generated Android Assets |
||||
|
/[Aa]ssets/[Ss]treamingAssets/aa.meta |
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|
/[Aa]ssets/[Ss]treamingAssets/aa/* |
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|
|
@ -0,0 +1,6 @@ |
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|
{ |
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|
"version": "1.0", |
||||
|
"components": [ |
||||
|
"Microsoft.VisualStudio.Workload.ManagedGame" |
||||
|
] |
||||
|
} |
@ -0,0 +1,35 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
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|
public class DragonMovement : MonoBehaviour |
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|
{ |
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|
[SerializeField] KeyCode FlapKey; |
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|
Rigidbody2D _rigidbody; |
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|
float _flapTime = 0f; |
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|
[SerializeField] float FlapForce = 300f; |
||||
|
[SerializeField] float FlapLength = .25f; |
||||
|
|
||||
|
void Start() |
||||
|
{ |
||||
|
_rigidbody = this.GetComponent<Rigidbody2D>(); |
||||
|
} |
||||
|
|
||||
|
private void Update() |
||||
|
{ |
||||
|
if (Input.GetKeyDown(FlapKey)) |
||||
|
{ |
||||
|
_flapTime = FlapLength; |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void FixedUpdate() |
||||
|
{ |
||||
|
if (_flapTime > 0f) |
||||
|
{ |
||||
|
_rigidbody.AddForce(new Vector2(0f, FlapForce)); |
||||
|
} |
||||
|
_flapTime -= Time.deltaTime; |
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|
|
||||
|
} |
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|
} |
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@ -0,0 +1,443 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Wraparound : MonoBehaviour |
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{ |
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void Start() |
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{ |
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} |
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void Update() |
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{ |
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const int SCREEN_HEIGHT = 1080; |
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if (this.transform.position.y < 0) |
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{ |
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this.transform.position = new Vector3(transform.position.x, transform.position.y + SCREEN_HEIGHT, transform.position.z); |
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} |
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if (this.transform.position.y > SCREEN_HEIGHT) |
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{ |
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this.transform.position = new Vector3(transform.position.x, transform.position.y - SCREEN_HEIGHT, transform.position.z); |
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} |
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} |
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||||
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||||
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}, |
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||||
|
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||||
|
"depth": 0, |
||||
|
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||||
|
"dependencies": {} |
||||
|
}, |
||||
|
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||||
|
"version": "1.0.0", |
||||
|
"depth": 0, |
||||
|
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|
"dependencies": {} |
||||
|
}, |
||||
|
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||||
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||||
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