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@ -65,11 +65,13 @@ public class DragonMovement : MonoBehaviour |
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private void OnTriggerEnter2D(Collider2D collision) |
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private void OnTriggerEnter2D(Collider2D collision) |
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{ |
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{ |
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/* |
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GameObject cone = transform.Find(CONE_NAME)?.gameObject; |
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GameObject cone = transform.Find(CONE_NAME)?.gameObject; |
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if (cone) |
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if (cone) |
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{ |
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{ |
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GameObject.Destroy(cone); |
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GameObject.Destroy(cone); |
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} |
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} |
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*/ |
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CheckCloudCollision(collision); |
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CheckCloudCollision(collision); |
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@ -102,6 +104,8 @@ public class DragonMovement : MonoBehaviour |
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if (collision.CompareTag("Fireball")) |
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if (collision.CompareTag("Fireball")) |
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{ |
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{ |
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Fireball fireball = collision.GetComponent<Fireball>(); |
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Fireball fireball = collision.GetComponent<Fireball>(); |
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if (fireball.transform.parent.gameObject == this.gameObject) |
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return; |
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if (fireball.AttackType == AttackType.CONE) |
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if (fireball.AttackType == AttackType.CONE) |
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{ |
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{ |
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@ -155,6 +159,9 @@ public class DragonMovement : MonoBehaviour |
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_animator = this.GetComponent<Animator>(); |
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_animator = this.GetComponent<Animator>(); |
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_trail.startColor = _color; |
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_trail.startColor = _color; |
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_trail.endColor = _color; |
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_trail.endColor = _color; |
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Ammo = 5; |
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_attackType = AttackType.CONE; |
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} |
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} |
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private void Update() |
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private void Update() |
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@ -204,6 +211,8 @@ public class DragonMovement : MonoBehaviour |
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fireball.name = CONE_NAME; |
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fireball.name = CONE_NAME; |
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fireball.GetComponent<Fireball>().AttackType = AttackType.CONE; |
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fireball.GetComponent<Fireball>().AttackType = AttackType.CONE; |
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fireball.transform.parent = this.transform; |
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fireball.transform.parent = this.transform; |
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Rigidbody2D rigidBody = fireball.AddComponent<Rigidbody2D>(); |
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rigidBody.isKinematic = true; |
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} |
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} |
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} |
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} |
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