@ -0,0 +1,6 @@ |
|||||
|
{ |
||||
|
"version": "1.0", |
||||
|
"components": [ |
||||
|
"Microsoft.VisualStudio.Workload.ManagedGame" |
||||
|
] |
||||
|
} |
@ -0,0 +1,67 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
|
||||
|
public class Cabinet : MonoBehaviour |
||||
|
{ |
||||
|
[SerializeField] string Title; |
||||
|
|
||||
|
int _highScore = 100; |
||||
|
string _initials = "JLD"; |
||||
|
int _year; |
||||
|
[SerializeField] Text _text; |
||||
|
|
||||
|
public enum Genre |
||||
|
{ |
||||
|
SHOOTER, |
||||
|
FIGHTING, |
||||
|
SPORTS, |
||||
|
PUZZLE, |
||||
|
RHYTHM, |
||||
|
STRATEGY |
||||
|
} |
||||
|
|
||||
|
[SerializeField] Genre _genre; |
||||
|
|
||||
|
public int HighScore { get => _highScore; set => _highScore = value; } |
||||
|
public string Initials { get => _initials; set => _initials = value; } |
||||
|
|
||||
|
// Start is called before the first frame update
|
||||
|
void Start() |
||||
|
{ |
||||
|
_year = Random.RandomRange(1920, 2025); |
||||
|
HideText(); |
||||
|
|
||||
|
} |
||||
|
|
||||
|
public void HideText() |
||||
|
{ |
||||
|
ShowText(false); |
||||
|
} |
||||
|
|
||||
|
public void ShowText(bool visible = true) |
||||
|
{ |
||||
|
_text.transform.parent.gameObject.SetActive(visible); |
||||
|
} |
||||
|
|
||||
|
public void ShowInfo(Player player) |
||||
|
{ |
||||
|
_text.text = "<b>" + Title.ToUpper() + "</b>\n" + |
||||
|
_genre.ToString().ToUpper() + "\n" + |
||||
|
"HI-SCORE " + _initials.ToUpper() + " " + _highScore.ToString(); |
||||
|
|
||||
|
ShowText(); |
||||
|
} |
||||
|
|
||||
|
public void Play() |
||||
|
{ |
||||
|
_text.text = "Playing! Come back later"; |
||||
|
} |
||||
|
|
||||
|
// Update is called once per frame
|
||||
|
void Update() |
||||
|
{ |
||||
|
|
||||
|
} |
||||
|
} |
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@ -0,0 +1,57 @@ |
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|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class Player : MonoBehaviour |
||||
|
{ |
||||
|
Rigidbody2D _rigidbody; |
||||
|
// Start is called before the first frame update
|
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|
void Start() |
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|
{ |
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|
_rigidbody = GetComponent<Rigidbody2D>(); |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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|
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|
} |
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|
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|
void FixedUpdate() |
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|
{ |
||||
|
const float SPEED = 140f; |
||||
|
if (Input.GetKey(KeyCode.W)){ |
||||
|
_rigidbody.velocity += SPEED * Vector2.up; |
||||
|
} |
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|
if (Input.GetKey(KeyCode.A)) |
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|
{ |
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|
_rigidbody.velocity += SPEED * Vector2.left; |
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|
} |
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|
if (Input.GetKey(KeyCode.S)) |
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|
{ |
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|
_rigidbody.velocity += SPEED * Vector2.down; |
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|
} |
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|
if (Input.GetKey(KeyCode.D)) |
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|
{ |
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|
_rigidbody.velocity += SPEED * Vector2.right; |
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|
} |
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|
} |
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|
|
||||
|
private void OnCollisionEnter2D(Collision2D collision) |
||||
|
{ |
||||
|
Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent<Cabinet>(); |
||||
|
if (cabinet) |
||||
|
{ |
||||
|
cabinet.ShowInfo(this); |
||||
|
} |
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|
} |
||||
|
|
||||
|
private void OnCollisionExit2D(Collision2D collision) |
||||
|
{ |
||||
|
Cabinet cabinet = collision.gameObject.transform.parent.gameObject.GetComponent<Cabinet>(); |
||||
|
if (cabinet) |
||||
|
{ |
||||
|
cabinet.HideText(); |
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|
} |
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|
} |
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|
} |
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