Josh
2 years ago
56 changed files with 22939 additions and 66 deletions
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|
namespace Curiologix |
||||
|
{ |
||||
|
using UnityEngine; |
||||
|
public class DotForSound : MonoBehaviour |
||||
|
{ |
||||
|
public SpriteRenderer pointSprite; |
||||
|
void Start() |
||||
|
{ |
||||
|
if (pointSprite == null) |
||||
|
pointSprite = GetComponent<SpriteRenderer>(); |
||||
|
} |
||||
|
void OnCollisionEnter2D(Collision2D coll) |
||||
|
{ |
||||
|
FortuneWheel.Instance.HitStart(pointSprite); |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,12 @@ |
|||||
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guid: 509539a3dce41f94193ad1f79f1de498 |
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timeCreated: 1484747158 |
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licenseType: Store |
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@ -0,0 +1,8 @@ |
|||||
|
namespace Curiologix |
||||
|
{ |
||||
|
using UnityEngine; |
||||
|
public class DotLight : MonoBehaviour |
||||
|
{ |
||||
|
public SpriteRenderer spRend; |
||||
|
} |
||||
|
} |
@ -0,0 +1,12 @@ |
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guid: 678f99259d814724481826deffe342dc |
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timeCreated: 1504194960 |
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@ -0,0 +1,272 @@ |
|||||
|
namespace Curiologix |
||||
|
{ |
||||
|
using UnityEngine; |
||||
|
using System.Collections; |
||||
|
using UnityEngine.UI; |
||||
|
public class FortuneWheel : MonoBehaviour |
||||
|
{ |
||||
|
[Header("UI Properties")] |
||||
|
|
||||
|
public Button spinButton; |
||||
|
public Text coinsText, selectedText; |
||||
|
public TimerForSpin timer4Spin; |
||||
|
public const string COINS_COUNT = "COINS_COUNT"; |
||||
|
[Space(20)] |
||||
|
[Header("Fortune Wheel Properties")] |
||||
|
public Transform wheelToRotate; |
||||
|
public Transform wheelPartsParent, lightsParent; |
||||
|
|
||||
|
public GameObject winParticles; |
||||
|
|
||||
|
int _selectReward, _coins, count = 0, cost = 300; |
||||
|
AudioSource[] audSource; |
||||
|
WheelPart[] wheelParts; |
||||
|
DotLight[] lightObjs; |
||||
|
Sprite[] dots = new Sprite[2]; |
||||
|
bool spinning; |
||||
|
float anglePerReward, anglePerLight; |
||||
|
|
||||
|
public int rewardCount { get { return FortuneWheelConfig.Instance.prizes.Length; } } |
||||
|
public int lightCount { get { return lightObjs.Length; } } |
||||
|
public int Coins |
||||
|
{ |
||||
|
get { return _coins; } |
||||
|
set |
||||
|
{ |
||||
|
_coins = value; |
||||
|
coinsText.text = FortuneWheelConfig.GetValueFormated(_coins); |
||||
|
} |
||||
|
} |
||||
|
public int SelectedReward |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
return _selectReward; |
||||
|
} |
||||
|
set |
||||
|
{ |
||||
|
_selectReward = Mathf.Clamp(value, 0, FortuneWheelConfig.Instance.prizes.Length); |
||||
|
if (spinning) |
||||
|
{ |
||||
|
// selectedText.text = FortuneWheelConfig.GetValueFormated(FortuneWheelConfig.Instance.prizes[_selectReward]);
|
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
selectedText.text = ""; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
public void onClickSpinNow() |
||||
|
{ |
||||
|
if (Coins >= cost) |
||||
|
{ |
||||
|
Coins -= cost; |
||||
|
spinButton.interactable = false; |
||||
|
StartSpin(); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
void Awake() |
||||
|
{ |
||||
|
dots[0] = FortuneWheelConfig.Instance.illuminatiDots[0]; |
||||
|
dots[1] = FortuneWheelConfig.Instance.illuminatiDots[1]; |
||||
|
Coins = PlayerPrefs.GetInt(COINS_COUNT, 3000); |
||||
|
timer4Spin.gameObject.SetActive(true); |
||||
|
spinButton.onClick.AddListener(onClickSpinNow); |
||||
|
spinning = false; |
||||
|
anglePerReward = 360 / rewardCount; |
||||
|
/* |
||||
|
wheelParts = wheelPartsParent.GetComponentsInChildren<WheelPart>(); |
||||
|
for (int i = 0; i < rewardCount; i++) |
||||
|
{ |
||||
|
wheelParts[i].transform.localEulerAngles = new Vector3(0, 0, (i * -anglePerReward)); |
||||
|
} |
||||
|
*/ |
||||
|
lightObjs = lightsParent.GetComponentsInChildren<DotLight>(); |
||||
|
int lights = lightCount + 7; |
||||
|
anglePerLight = 360 / lights; |
||||
|
int objID = 0; |
||||
|
for (int i = 0; i < lights; i++) |
||||
|
{ |
||||
|
if (i >= 7 && i <= 13) continue; |
||||
|
lightObjs[objID].transform.localEulerAngles = new Vector3(0, 0, (i * -anglePerLight)); |
||||
|
objID++; |
||||
|
} |
||||
|
audSource = new AudioSource[5]; |
||||
|
for (int i = 0; i < 5; i++) |
||||
|
{ |
||||
|
AudioSource source = gameObject.AddComponent<AudioSource>(); |
||||
|
source.playOnAwake = false; |
||||
|
source.loop = false; |
||||
|
audSource[i] = source; |
||||
|
} |
||||
|
AnimateWheel(true); |
||||
|
StartSpin(); |
||||
|
} |
||||
|
public int targetToStopOn { get { return Random.Range(0, 12); } } |
||||
|
public void StartSpin() |
||||
|
{ |
||||
|
if (!spinning) |
||||
|
{ |
||||
|
float maxAngle = 360 * FortuneWheelConfig.Instance.speedMultiplier + targetToStopOn * anglePerReward; |
||||
|
AnimateWheel(false); |
||||
|
StartCoroutine(RotateWheel(FortuneWheelConfig.Instance.duration, maxAngle)); |
||||
|
} |
||||
|
} |
||||
|
IEnumerator RotateWheel(float time, float maxAngle) |
||||
|
{ |
||||
|
spinning = true; |
||||
|
float timer = 0.0f; |
||||
|
float startAngle = wheelToRotate.transform.eulerAngles.z; |
||||
|
maxAngle = maxAngle - startAngle; |
||||
|
while (timer < time) |
||||
|
{ |
||||
|
//to calculate rotation
|
||||
|
float angle = maxAngle * FortuneWheelConfig.Instance.animationCurve.Evaluate(timer / time); |
||||
|
wheelToRotate.transform.eulerAngles = new Vector3(0.0f, 0.0f, angle + startAngle); |
||||
|
timer += Time.deltaTime; |
||||
|
yield return 0; |
||||
|
} |
||||
|
wheelToRotate.transform.eulerAngles = new Vector3(0.0f, 0.0f, maxAngle + startAngle); |
||||
|
//StartCoroutine(ShowHideParticles());
|
||||
|
//StartCoroutine(IncrementCoroutine(coinsText, Coins + FortuneWheelConfig.Instance.prizes[SelectedReward], Coins));
|
||||
|
|
||||
|
} |
||||
|
void GivePrize() |
||||
|
{ |
||||
|
AnimateWheel(true); |
||||
|
spinning = false; |
||||
|
spinButton.interactable = Coins >= cost; |
||||
|
//Coins += FortuneWheelConfig.Instance.prizes[SelectedReward];
|
||||
|
SelectedReward = 0; |
||||
|
} |
||||
|
IEnumerator ShowHideParticles() |
||||
|
{ |
||||
|
winParticles.gameObject.SetActive(true); |
||||
|
yield return new WaitForSeconds(2.5f); |
||||
|
winParticles.gameObject.SetActive(false); |
||||
|
GivePrize(); |
||||
|
} |
||||
|
private IEnumerator IncrementCoroutine(Text l, int targetValue, int startingValue = 0) |
||||
|
{ |
||||
|
float time = 0; |
||||
|
l.text = startingValue.ToString(); |
||||
|
float incrementTime = 1.5f; |
||||
|
while (time < incrementTime) |
||||
|
{ |
||||
|
yield return null; |
||||
|
time += Time.deltaTime; |
||||
|
float factor = time / incrementTime; |
||||
|
l.text = FortuneWheelConfig.GetValueFormated((int)Mathf.Lerp(startingValue, targetValue, factor)); |
||||
|
} |
||||
|
l.text = FortuneWheelConfig.GetValueFormated(targetValue); |
||||
|
yield break; |
||||
|
} |
||||
|
internal void HitStart(SpriteRenderer sp) |
||||
|
{ |
||||
|
PlayHitClip(); |
||||
|
} |
||||
|
public void AnimateWheel(bool playAnim) |
||||
|
{ |
||||
|
StopAllCoroutines(); |
||||
|
foreach (var item in lightObjs) |
||||
|
{ |
||||
|
item.spRend.sprite = dots[0]; |
||||
|
} |
||||
|
|
||||
|
if (playAnim) |
||||
|
{ |
||||
|
StartCoroutine(PlayAnimationWhenStationary(dots[0], dots[1])); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
StartCoroutine(LightAnimDuringSpinning(0)); |
||||
|
StartCoroutine(LightAnimDuringSpinning(10)); |
||||
|
StartCoroutine(LightAnimDuringSpinning(20)); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
IEnumerator PlayAnimationWhenStationary(Sprite sp1, Sprite sp2) |
||||
|
{ |
||||
|
yield return new WaitForSeconds(0.2f); |
||||
|
count++; |
||||
|
for (int i = 0; i < lightObjs.Length; i++) |
||||
|
{ |
||||
|
lightObjs[i].spRend.sprite = (i % 2 == 0) ? sp1 : sp2; |
||||
|
} |
||||
|
if (count < Random.Range(10, 30)) |
||||
|
{ |
||||
|
StartCoroutine(PlayAnimationWhenStationary(sp2, sp1)); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
StartCoroutine(SymetricLightMovement(0)); |
||||
|
} |
||||
|
} |
||||
|
IEnumerator LightAnimDuringSpinning(int index) |
||||
|
{ |
||||
|
yield return new WaitForSeconds(0.05f); |
||||
|
if (index < lightObjs.Length - 1) |
||||
|
{ |
||||
|
lightObjs[index].spRend.sprite = dots[1]; |
||||
|
lightObjs[index + 1].spRend.sprite = dots[1]; |
||||
|
yield return new WaitForSeconds(0.1f); |
||||
|
lightObjs[index].spRend.sprite = dots[0]; |
||||
|
lightObjs[index + 1].spRend.sprite = dots[0]; |
||||
|
StartCoroutine(LightAnimDuringSpinning(index + 2)); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
StartCoroutine(LightAnimDuringSpinning(0)); |
||||
|
} |
||||
|
} |
||||
|
IEnumerator SymetricLightMovement(int index) |
||||
|
{ |
||||
|
if (index >= lightObjs.Length) |
||||
|
{ |
||||
|
count = 0; |
||||
|
StartCoroutine(PlayAnimationWhenStationary(dots[0], dots[1])); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
lightObjs[index].spRend.sprite = dots[1]; |
||||
|
yield return new WaitForSeconds(0.05f); |
||||
|
lightObjs[index].spRend.sprite = dots[0]; |
||||
|
yield return new WaitForSeconds(0.0f); |
||||
|
StartCoroutine(SymetricLightMovement(index + 1)); |
||||
|
} |
||||
|
} |
||||
|
public void PlayHitClip() |
||||
|
{ |
||||
|
for (int i = 0; i < audSource.Length; i++) |
||||
|
{ |
||||
|
if (!audSource[i].isPlaying) |
||||
|
{ |
||||
|
audSource[i].clip = FortuneWheelConfig.Instance.tingSound; |
||||
|
audSource[i].Play(); |
||||
|
break; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
private void OnApplicationPause(bool pause) |
||||
|
{ |
||||
|
if (pause) |
||||
|
{ |
||||
|
PlayerPrefs.SetInt(COINS_COUNT, Coins); |
||||
|
PlayerPrefs.Save(); |
||||
|
} |
||||
|
} |
||||
|
private static FortuneWheel _instance; |
||||
|
public static FortuneWheel Instance |
||||
|
{ |
||||
|
get |
||||
|
{ |
||||
|
if (_instance == null) |
||||
|
{ |
||||
|
_instance = FindObjectOfType<FortuneWheel>(); |
||||
|
} |
||||
|
return _instance; |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,12 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 895a9c491ff9e55489c8c791bce840d3 |
||||
|
timeCreated: 1466585535 |
||||
|
licenseType: Store |
||||
|
MonoImporter: |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,25 @@ |
|||||
|
namespace Curiologix |
||||
|
{ |
||||
|
using System; |
||||
|
using UnityEngine; |
||||
|
public class FortuneWheelConfig : MonoBehaviour |
||||
|
{ |
||||
|
public string[] prizes = new string[8]; |
||||
|
public AudioClip tingSound; |
||||
|
[Range(1, 5)] |
||||
|
public int speedMultiplier; |
||||
|
[Range(2, 10)] |
||||
|
public int duration; |
||||
|
public bool timedTurn; |
||||
|
public Sprite[] illuminatiDots; |
||||
|
public AnimationCurve animationCurve; |
||||
|
private static FortuneWheelConfig _instance; |
||||
|
public static FortuneWheelConfig Instance |
||||
|
{ get { if (_instance == null) _instance = FindObjectOfType<FortuneWheelConfig>(); return _instance; } } |
||||
|
|
||||
|
public static string GetValueFormated(int val) |
||||
|
{ |
||||
|
return String.Format("{0:n0}", val); |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,12 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 64d2704bcc56b9e43859d7e27facc6ee |
||||
|
timeCreated: 1484753622 |
||||
|
licenseType: Store |
||||
|
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|
serializedVersion: 2 |
||||
|
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|
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|
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||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,13 @@ |
|||||
|
namespace Curiologix |
||||
|
{ |
||||
|
using UnityEngine; |
||||
|
[ExecuteInEditMode] |
||||
|
public class SetSortOrder : MonoBehaviour |
||||
|
{ |
||||
|
public int layerID = 8; |
||||
|
void Start() |
||||
|
{ |
||||
|
GetComponent<Renderer>().sortingOrder = layerID; |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,12 @@ |
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|
fileFormatVersion: 2 |
||||
|
guid: 9961ecd2645182d42b9214feb7c2dd81 |
||||
|
timeCreated: 1484813110 |
||||
|
licenseType: Store |
||||
|
MonoImporter: |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,52 @@ |
|||||
|
namespace Curiologix |
||||
|
{ |
||||
|
using System; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
|
||||
|
public class TimerForSpin : MonoBehaviour |
||||
|
{ |
||||
|
public Text timerText; |
||||
|
private static TimeSpan nextFreeTurn = new TimeSpan(0, 30, 0); |
||||
|
TimeSpan remainingTime; |
||||
|
public const string TIMER_KEY = "TIMER_KEY"; |
||||
|
private DateTime timeStamp; |
||||
|
private void OnEnable() |
||||
|
{ |
||||
|
DateTime.TryParse(PlayerPrefs.GetString(TIMER_KEY, DateTime.Now.ToString()), out timeStamp); |
||||
|
} |
||||
|
void Update() |
||||
|
{ |
||||
|
TimeSpan t = DateTime.Now - timeStamp; |
||||
|
try |
||||
|
{ |
||||
|
remainingTime = nextFreeTurn - t; |
||||
|
timerText.text = string.Format("Next Free Spin: {0:D1}:{1:D2}:{2:D2}", |
||||
|
remainingTime.Hours, remainingTime.Minutes, remainingTime.Seconds); |
||||
|
if (remainingTime.TotalMinutes <= 0) |
||||
|
{ |
||||
|
ActivateFreeSpin(); |
||||
|
} |
||||
|
} |
||||
|
catch (Exception e) |
||||
|
{ |
||||
|
ActivateFreeSpin(); |
||||
|
print(e.StackTrace); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public void ActivateFreeSpin() |
||||
|
{ |
||||
|
timeStamp = DateTime.Now; |
||||
|
gameObject.SetActive(false); |
||||
|
} |
||||
|
private void OnApplicationPause(bool pause) |
||||
|
{ |
||||
|
if (pause) |
||||
|
{ |
||||
|
PlayerPrefs.SetString(TIMER_KEY, timeStamp.ToString()); |
||||
|
PlayerPrefs.Save(); |
||||
|
} |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,12 @@ |
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|
fileFormatVersion: 2 |
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guid: e521d7860db0c194283972a7b3c37262 |
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|
timeCreated: 1485875293 |
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|
licenseType: Store |
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|
MonoImporter: |
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|
serializedVersion: 2 |
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|
defaultReferences: [] |
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|
userData: |
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|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,20 @@ |
|||||
|
namespace Curiologix |
||||
|
{ |
||||
|
using UnityEngine; |
||||
|
public class WheelPart : MonoBehaviour |
||||
|
{ |
||||
|
public SpriteRenderer spRend; |
||||
|
public TextMesh valueText; |
||||
|
public DotForSound[] pointCollider; |
||||
|
int myIndex; |
||||
|
void Start() |
||||
|
{ |
||||
|
myIndex = transform.GetSiblingIndex(); |
||||
|
valueText.text = FortuneWheelConfig.Instance.prizes[myIndex].ToString(); |
||||
|
} |
||||
|
void OnTriggerEnter2D(Collider2D other) |
||||
|
{ |
||||
|
FortuneWheel.Instance.SelectedReward = transform.GetSiblingIndex(); |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,12 @@ |
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|
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|
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serializedVersion: 4 |
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|
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|
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|
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{ |
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|
"userAdded": false, |
||||
|
"type": "UnityEngine.PhysicsMaterial2D", |
||||
|
"ignore": false, |
||||
|
"defaultInstantiationMode": 0, |
||||
|
"supportsModification": true |
||||
|
}, |
||||
|
{ |
||||
|
"userAdded": false, |
||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", |
||||
|
"ignore": false, |
||||
|
"defaultInstantiationMode": 0, |
||||
|
"supportsModification": true |
||||
|
}, |
||||
|
{ |
||||
|
"userAdded": false, |
||||
|
"type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", |
||||
|
"ignore": false, |
||||
|
"defaultInstantiationMode": 0, |
||||
|
"supportsModification": true |
||||
|
}, |
||||
|
{ |
||||
|
"userAdded": false, |
||||
|
"type": "UnityEngine.Rendering.VolumeProfile", |
||||
|
"ignore": false, |
||||
|
"defaultInstantiationMode": 0, |
||||
|
"supportsModification": true |
||||
|
}, |
||||
|
{ |
||||
|
"userAdded": false, |
||||
|
"type": "UnityEditor.SceneAsset", |
||||
|
"ignore": false, |
||||
|
"defaultInstantiationMode": 0, |
||||
|
"supportsModification": false |
||||
|
}, |
||||
|
{ |
||||
|
"userAdded": false, |
||||
|
"type": "UnityEngine.Shader", |
||||
|
"ignore": true, |
||||
|
"defaultInstantiationMode": 1, |
||||
|
"supportsModification": true |
||||
|
}, |
||||
|
{ |
||||
|
"userAdded": false, |
||||
|
"type": "UnityEngine.ShaderVariantCollection", |
||||
|
"ignore": true, |
||||
|
"defaultInstantiationMode": 1, |
||||
|
"supportsModification": true |
||||
|
}, |
||||
|
{ |
||||
|
"userAdded": false, |
||||
|
"type": "UnityEngine.Texture", |
||||
|
"ignore": false, |
||||
|
"defaultInstantiationMode": 0, |
||||
|
"supportsModification": true |
||||
|
}, |
||||
|
{ |
||||
|
"userAdded": false, |
||||
|
"type": "UnityEngine.Texture2D", |
||||
|
"ignore": false, |
||||
|
"defaultInstantiationMode": 0, |
||||
|
"supportsModification": true |
||||
|
}, |
||||
|
{ |
||||
|
"userAdded": false, |
||||
|
"type": "UnityEngine.Timeline.TimelineAsset", |
||||
|
"ignore": false, |
||||
|
"defaultInstantiationMode": 0, |
||||
|
"supportsModification": true |
||||
|
} |
||||
|
], |
||||
|
"defaultDependencyTypeInfo": { |
||||
|
"userAdded": false, |
||||
|
"type": "<default_scene_template_dependencies>", |
||||
|
"ignore": false, |
||||
|
"defaultInstantiationMode": 1, |
||||
|
"supportsModification": true |
||||
|
}, |
||||
|
"newSceneOverride": 0 |
||||
|
} |
Loading…
Reference in new issue