Josh
2 years ago
56 changed files with 22939 additions and 66 deletions
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|||
namespace Curiologix |
|||
{ |
|||
using UnityEngine; |
|||
public class DotForSound : MonoBehaviour |
|||
{ |
|||
public SpriteRenderer pointSprite; |
|||
void Start() |
|||
{ |
|||
if (pointSprite == null) |
|||
pointSprite = GetComponent<SpriteRenderer>(); |
|||
} |
|||
void OnCollisionEnter2D(Collision2D coll) |
|||
{ |
|||
FortuneWheel.Instance.HitStart(pointSprite); |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,12 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 509539a3dce41f94193ad1f79f1de498 |
|||
timeCreated: 1484747158 |
|||
licenseType: Store |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,8 @@ |
|||
namespace Curiologix |
|||
{ |
|||
using UnityEngine; |
|||
public class DotLight : MonoBehaviour |
|||
{ |
|||
public SpriteRenderer spRend; |
|||
} |
|||
} |
@ -0,0 +1,12 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 678f99259d814724481826deffe342dc |
|||
timeCreated: 1504194960 |
|||
licenseType: Store |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,272 @@ |
|||
namespace Curiologix |
|||
{ |
|||
using UnityEngine; |
|||
using System.Collections; |
|||
using UnityEngine.UI; |
|||
public class FortuneWheel : MonoBehaviour |
|||
{ |
|||
[Header("UI Properties")] |
|||
|
|||
public Button spinButton; |
|||
public Text coinsText, selectedText; |
|||
public TimerForSpin timer4Spin; |
|||
public const string COINS_COUNT = "COINS_COUNT"; |
|||
[Space(20)] |
|||
[Header("Fortune Wheel Properties")] |
|||
public Transform wheelToRotate; |
|||
public Transform wheelPartsParent, lightsParent; |
|||
|
|||
public GameObject winParticles; |
|||
|
|||
int _selectReward, _coins, count = 0, cost = 300; |
|||
AudioSource[] audSource; |
|||
WheelPart[] wheelParts; |
|||
DotLight[] lightObjs; |
|||
Sprite[] dots = new Sprite[2]; |
|||
bool spinning; |
|||
float anglePerReward, anglePerLight; |
|||
|
|||
public int rewardCount { get { return FortuneWheelConfig.Instance.prizes.Length; } } |
|||
public int lightCount { get { return lightObjs.Length; } } |
|||
public int Coins |
|||
{ |
|||
get { return _coins; } |
|||
set |
|||
{ |
|||
_coins = value; |
|||
coinsText.text = FortuneWheelConfig.GetValueFormated(_coins); |
|||
} |
|||
} |
|||
public int SelectedReward |
|||
{ |
|||
get |
|||
{ |
|||
return _selectReward; |
|||
} |
|||
set |
|||
{ |
|||
_selectReward = Mathf.Clamp(value, 0, FortuneWheelConfig.Instance.prizes.Length); |
|||
if (spinning) |
|||
{ |
|||
// selectedText.text = FortuneWheelConfig.GetValueFormated(FortuneWheelConfig.Instance.prizes[_selectReward]);
|
|||
} |
|||
else |
|||
{ |
|||
selectedText.text = ""; |
|||
} |
|||
} |
|||
} |
|||
public void onClickSpinNow() |
|||
{ |
|||
if (Coins >= cost) |
|||
{ |
|||
Coins -= cost; |
|||
spinButton.interactable = false; |
|||
StartSpin(); |
|||
} |
|||
} |
|||
|
|||
void Awake() |
|||
{ |
|||
dots[0] = FortuneWheelConfig.Instance.illuminatiDots[0]; |
|||
dots[1] = FortuneWheelConfig.Instance.illuminatiDots[1]; |
|||
Coins = PlayerPrefs.GetInt(COINS_COUNT, 3000); |
|||
timer4Spin.gameObject.SetActive(true); |
|||
spinButton.onClick.AddListener(onClickSpinNow); |
|||
spinning = false; |
|||
anglePerReward = 360 / rewardCount; |
|||
/* |
|||
wheelParts = wheelPartsParent.GetComponentsInChildren<WheelPart>(); |
|||
for (int i = 0; i < rewardCount; i++) |
|||
{ |
|||
wheelParts[i].transform.localEulerAngles = new Vector3(0, 0, (i * -anglePerReward)); |
|||
} |
|||
*/ |
|||
lightObjs = lightsParent.GetComponentsInChildren<DotLight>(); |
|||
int lights = lightCount + 7; |
|||
anglePerLight = 360 / lights; |
|||
int objID = 0; |
|||
for (int i = 0; i < lights; i++) |
|||
{ |
|||
if (i >= 7 && i <= 13) continue; |
|||
lightObjs[objID].transform.localEulerAngles = new Vector3(0, 0, (i * -anglePerLight)); |
|||
objID++; |
|||
} |
|||
audSource = new AudioSource[5]; |
|||
for (int i = 0; i < 5; i++) |
|||
{ |
|||
AudioSource source = gameObject.AddComponent<AudioSource>(); |
|||
source.playOnAwake = false; |
|||
source.loop = false; |
|||
audSource[i] = source; |
|||
} |
|||
AnimateWheel(true); |
|||
StartSpin(); |
|||
} |
|||
public int targetToStopOn { get { return Random.Range(0, 12); } } |
|||
public void StartSpin() |
|||
{ |
|||
if (!spinning) |
|||
{ |
|||
float maxAngle = 360 * FortuneWheelConfig.Instance.speedMultiplier + targetToStopOn * anglePerReward; |
|||
AnimateWheel(false); |
|||
StartCoroutine(RotateWheel(FortuneWheelConfig.Instance.duration, maxAngle)); |
|||
} |
|||
} |
|||
IEnumerator RotateWheel(float time, float maxAngle) |
|||
{ |
|||
spinning = true; |
|||
float timer = 0.0f; |
|||
float startAngle = wheelToRotate.transform.eulerAngles.z; |
|||
maxAngle = maxAngle - startAngle; |
|||
while (timer < time) |
|||
{ |
|||
//to calculate rotation
|
|||
float angle = maxAngle * FortuneWheelConfig.Instance.animationCurve.Evaluate(timer / time); |
|||
wheelToRotate.transform.eulerAngles = new Vector3(0.0f, 0.0f, angle + startAngle); |
|||
timer += Time.deltaTime; |
|||
yield return 0; |
|||
} |
|||
wheelToRotate.transform.eulerAngles = new Vector3(0.0f, 0.0f, maxAngle + startAngle); |
|||
//StartCoroutine(ShowHideParticles());
|
|||
//StartCoroutine(IncrementCoroutine(coinsText, Coins + FortuneWheelConfig.Instance.prizes[SelectedReward], Coins));
|
|||
|
|||
} |
|||
void GivePrize() |
|||
{ |
|||
AnimateWheel(true); |
|||
spinning = false; |
|||
spinButton.interactable = Coins >= cost; |
|||
//Coins += FortuneWheelConfig.Instance.prizes[SelectedReward];
|
|||
SelectedReward = 0; |
|||
} |
|||
IEnumerator ShowHideParticles() |
|||
{ |
|||
winParticles.gameObject.SetActive(true); |
|||
yield return new WaitForSeconds(2.5f); |
|||
winParticles.gameObject.SetActive(false); |
|||
GivePrize(); |
|||
} |
|||
private IEnumerator IncrementCoroutine(Text l, int targetValue, int startingValue = 0) |
|||
{ |
|||
float time = 0; |
|||
l.text = startingValue.ToString(); |
|||
float incrementTime = 1.5f; |
|||
while (time < incrementTime) |
|||
{ |
|||
yield return null; |
|||
time += Time.deltaTime; |
|||
float factor = time / incrementTime; |
|||
l.text = FortuneWheelConfig.GetValueFormated((int)Mathf.Lerp(startingValue, targetValue, factor)); |
|||
} |
|||
l.text = FortuneWheelConfig.GetValueFormated(targetValue); |
|||
yield break; |
|||
} |
|||
internal void HitStart(SpriteRenderer sp) |
|||
{ |
|||
PlayHitClip(); |
|||
} |
|||
public void AnimateWheel(bool playAnim) |
|||
{ |
|||
StopAllCoroutines(); |
|||
foreach (var item in lightObjs) |
|||
{ |
|||
item.spRend.sprite = dots[0]; |
|||
} |
|||
|
|||
if (playAnim) |
|||
{ |
|||
StartCoroutine(PlayAnimationWhenStationary(dots[0], dots[1])); |
|||
} |
|||
else |
|||
{ |
|||
StartCoroutine(LightAnimDuringSpinning(0)); |
|||
StartCoroutine(LightAnimDuringSpinning(10)); |
|||
StartCoroutine(LightAnimDuringSpinning(20)); |
|||
} |
|||
} |
|||
|
|||
IEnumerator PlayAnimationWhenStationary(Sprite sp1, Sprite sp2) |
|||
{ |
|||
yield return new WaitForSeconds(0.2f); |
|||
count++; |
|||
for (int i = 0; i < lightObjs.Length; i++) |
|||
{ |
|||
lightObjs[i].spRend.sprite = (i % 2 == 0) ? sp1 : sp2; |
|||
} |
|||
if (count < Random.Range(10, 30)) |
|||
{ |
|||
StartCoroutine(PlayAnimationWhenStationary(sp2, sp1)); |
|||
} |
|||
else |
|||
{ |
|||
StartCoroutine(SymetricLightMovement(0)); |
|||
} |
|||
} |
|||
IEnumerator LightAnimDuringSpinning(int index) |
|||
{ |
|||
yield return new WaitForSeconds(0.05f); |
|||
if (index < lightObjs.Length - 1) |
|||
{ |
|||
lightObjs[index].spRend.sprite = dots[1]; |
|||
lightObjs[index + 1].spRend.sprite = dots[1]; |
|||
yield return new WaitForSeconds(0.1f); |
|||
lightObjs[index].spRend.sprite = dots[0]; |
|||
lightObjs[index + 1].spRend.sprite = dots[0]; |
|||
StartCoroutine(LightAnimDuringSpinning(index + 2)); |
|||
} |
|||
else |
|||
{ |
|||
StartCoroutine(LightAnimDuringSpinning(0)); |
|||
} |
|||
} |
|||
IEnumerator SymetricLightMovement(int index) |
|||
{ |
|||
if (index >= lightObjs.Length) |
|||
{ |
|||
count = 0; |
|||
StartCoroutine(PlayAnimationWhenStationary(dots[0], dots[1])); |
|||
} |
|||
else |
|||
{ |
|||
lightObjs[index].spRend.sprite = dots[1]; |
|||
yield return new WaitForSeconds(0.05f); |
|||
lightObjs[index].spRend.sprite = dots[0]; |
|||
yield return new WaitForSeconds(0.0f); |
|||
StartCoroutine(SymetricLightMovement(index + 1)); |
|||
} |
|||
} |
|||
public void PlayHitClip() |
|||
{ |
|||
for (int i = 0; i < audSource.Length; i++) |
|||
{ |
|||
if (!audSource[i].isPlaying) |
|||
{ |
|||
audSource[i].clip = FortuneWheelConfig.Instance.tingSound; |
|||
audSource[i].Play(); |
|||
break; |
|||
} |
|||
} |
|||
} |
|||
private void OnApplicationPause(bool pause) |
|||
{ |
|||
if (pause) |
|||
{ |
|||
PlayerPrefs.SetInt(COINS_COUNT, Coins); |
|||
PlayerPrefs.Save(); |
|||
} |
|||
} |
|||
private static FortuneWheel _instance; |
|||
public static FortuneWheel Instance |
|||
{ |
|||
get |
|||
{ |
|||
if (_instance == null) |
|||
{ |
|||
_instance = FindObjectOfType<FortuneWheel>(); |
|||
} |
|||
return _instance; |
|||
} |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,12 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 895a9c491ff9e55489c8c791bce840d3 |
|||
timeCreated: 1466585535 |
|||
licenseType: Store |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,25 @@ |
|||
namespace Curiologix |
|||
{ |
|||
using System; |
|||
using UnityEngine; |
|||
public class FortuneWheelConfig : MonoBehaviour |
|||
{ |
|||
public string[] prizes = new string[8]; |
|||
public AudioClip tingSound; |
|||
[Range(1, 5)] |
|||
public int speedMultiplier; |
|||
[Range(2, 10)] |
|||
public int duration; |
|||
public bool timedTurn; |
|||
public Sprite[] illuminatiDots; |
|||
public AnimationCurve animationCurve; |
|||
private static FortuneWheelConfig _instance; |
|||
public static FortuneWheelConfig Instance |
|||
{ get { if (_instance == null) _instance = FindObjectOfType<FortuneWheelConfig>(); return _instance; } } |
|||
|
|||
public static string GetValueFormated(int val) |
|||
{ |
|||
return String.Format("{0:n0}", val); |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,12 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 64d2704bcc56b9e43859d7e27facc6ee |
|||
timeCreated: 1484753622 |
|||
licenseType: Store |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,13 @@ |
|||
namespace Curiologix |
|||
{ |
|||
using UnityEngine; |
|||
[ExecuteInEditMode] |
|||
public class SetSortOrder : MonoBehaviour |
|||
{ |
|||
public int layerID = 8; |
|||
void Start() |
|||
{ |
|||
GetComponent<Renderer>().sortingOrder = layerID; |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,12 @@ |
|||
fileFormatVersion: 2 |
|||
guid: 9961ecd2645182d42b9214feb7c2dd81 |
|||
timeCreated: 1484813110 |
|||
licenseType: Store |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,52 @@ |
|||
namespace Curiologix |
|||
{ |
|||
using System; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class TimerForSpin : MonoBehaviour |
|||
{ |
|||
public Text timerText; |
|||
private static TimeSpan nextFreeTurn = new TimeSpan(0, 30, 0); |
|||
TimeSpan remainingTime; |
|||
public const string TIMER_KEY = "TIMER_KEY"; |
|||
private DateTime timeStamp; |
|||
private void OnEnable() |
|||
{ |
|||
DateTime.TryParse(PlayerPrefs.GetString(TIMER_KEY, DateTime.Now.ToString()), out timeStamp); |
|||
} |
|||
void Update() |
|||
{ |
|||
TimeSpan t = DateTime.Now - timeStamp; |
|||
try |
|||
{ |
|||
remainingTime = nextFreeTurn - t; |
|||
timerText.text = string.Format("Next Free Spin: {0:D1}:{1:D2}:{2:D2}", |
|||
remainingTime.Hours, remainingTime.Minutes, remainingTime.Seconds); |
|||
if (remainingTime.TotalMinutes <= 0) |
|||
{ |
|||
ActivateFreeSpin(); |
|||
} |
|||
} |
|||
catch (Exception e) |
|||
{ |
|||
ActivateFreeSpin(); |
|||
print(e.StackTrace); |
|||
} |
|||
} |
|||
|
|||
public void ActivateFreeSpin() |
|||
{ |
|||
timeStamp = DateTime.Now; |
|||
gameObject.SetActive(false); |
|||
} |
|||
private void OnApplicationPause(bool pause) |
|||
{ |
|||
if (pause) |
|||
{ |
|||
PlayerPrefs.SetString(TIMER_KEY, timeStamp.ToString()); |
|||
PlayerPrefs.Save(); |
|||
} |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,12 @@ |
|||
fileFormatVersion: 2 |
|||
guid: e521d7860db0c194283972a7b3c37262 |
|||
timeCreated: 1485875293 |
|||
licenseType: Store |
|||
MonoImporter: |
|||
serializedVersion: 2 |
|||
defaultReferences: [] |
|||
executionOrder: 0 |
|||
icon: {instanceID: 0} |
|||
userData: |
|||
assetBundleName: |
|||
assetBundleVariant: |
@ -0,0 +1,20 @@ |
|||
namespace Curiologix |
|||
{ |
|||
using UnityEngine; |
|||
public class WheelPart : MonoBehaviour |
|||
{ |
|||
public SpriteRenderer spRend; |
|||
public TextMesh valueText; |
|||
public DotForSound[] pointCollider; |
|||
int myIndex; |
|||
void Start() |
|||
{ |
|||
myIndex = transform.GetSiblingIndex(); |
|||
valueText.text = FortuneWheelConfig.Instance.prizes[myIndex].ToString(); |
|||
} |
|||
void OnTriggerEnter2D(Collider2D other) |
|||
{ |
|||
FortuneWheel.Instance.SelectedReward = transform.GetSiblingIndex(); |
|||
} |
|||
} |
|||
} |
@ -0,0 +1,12 @@ |
|||
fileFormatVersion: 2 |
|||
guid: d13b830a37358c948acbcca702309f3a |
|||
timeCreated: 1484747843 |
|||
licenseType: Store |
|||
MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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userData: |
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licenseType: Store |
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|||
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Loading…
Reference in new issue