Josh
2 years ago
16 changed files with 716 additions and 0 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ScoreStack : MonoBehaviour |
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{ |
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[SerializeField] Sprite _lightSprite; |
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[SerializeField] Sprite _darkSprite; |
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int _numCheckers = 0; |
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// Start is called before the first frame update
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void Start() |
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{ |
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//
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//AddChecker(1,true);
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DontDestroyOnLoad(this.gameObject); |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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} |
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public void AddChecker(int amount, bool dark) |
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{ |
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GameObject checker = new GameObject("checker"); |
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checker.transform.parent = this.transform; |
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checker.transform.localPosition = Vector3.zero; |
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SpriteRenderer sr = checker.AddComponent<SpriteRenderer>(); |
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sr.sortingOrder = 4 + _numCheckers; |
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if (dark) |
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sr.sprite = _darkSprite; |
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else |
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sr.sprite = _lightSprite; |
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checker.transform.localPosition += new Vector3(0, 0 + _numCheckers * 10f, 0); |
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_numCheckers++; |
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if (amount > 1) |
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AddChecker(amount - 1, dark); |
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} |
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} |
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Loading…
Reference in new issue