Josh
2 years ago
14 changed files with 5559 additions and 43 deletions
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Gummy : MonoBehaviour |
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{ |
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float _timeToFlip = 0f; |
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// Start is called before the first frame update
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void Start() |
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{ |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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_timeToFlip -= Time.deltaTime; |
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if (_timeToFlip < 0f) |
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{ |
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transform.localScale = new Vector3(transform.localScale.x * -1f, transform.localScale.y, transform.localScale.z); |
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_timeToFlip = .1f; |
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} |
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} |
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} |
@ -0,0 +1,11 @@ |
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@ -0,0 +1,7 @@ |
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@ -0,0 +1,7 @@ |
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@ -0,0 +1,87 @@ |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.SceneManagement; |
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using UnityEngine.UI; |
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public class ChallengingStage : Level |
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{ |
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[SerializeField] Text Timer; |
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[SerializeField] Text Title; |
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[SerializeField] Text Subtitle; |
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[SerializeField] Canvas _canvas; |
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[SerializeField] GameObject _gummyPrefab; |
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int _seconds = 10; |
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int _originalFontSize; |
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// Start is called before the first frame update
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void Start() |
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{ |
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} |
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private void Awake() |
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{ |
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base.Awake(); |
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_originalFontSize = Timer.fontSize; |
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SpawnGummy(); |
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StartCoroutine("StartupProcess"); |
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} |
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IEnumerator StartupProcess() |
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{ |
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ActivatePlayers(false); |
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Title.gameObject.SetActive(true); |
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Subtitle.gameObject.SetActive(false); |
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yield return new WaitForSeconds(1f); |
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Subtitle.gameObject.SetActive(true); |
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yield return new WaitForSeconds(2f); |
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Subtitle.gameObject.SetActive(false); |
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Title.gameObject.SetActive(true); |
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Title.text = "GO!"; |
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ActivatePlayers(true); |
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yield return new WaitForSeconds(1f); |
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Title.gameObject.SetActive(false); |
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Subtitle.gameObject.SetActive(false); |
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StartCoroutine(Countdown()); |
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} |
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// Update is called once per frame
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void Update() |
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{ |
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} |
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IEnumerator Countdown() |
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{ |
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while (_seconds > 0) |
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{ |
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_seconds--; |
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Timer.text = _seconds.ToString(); |
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if (_seconds < 10) |
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{ |
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Timer.color = Color.red; |
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Timer.fontSize = _originalFontSize + 50; |
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} |
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yield return new WaitForSeconds(1f); |
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} |
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Timer.text = "TIME'S UP!"; |
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Timer.fontSize = _originalFontSize + 70; |
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Game.Paused = true; |
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yield return new WaitForSeconds(2.5f); |
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Game.Paused = false; |
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SceneManager.LoadScene("TopicSelect"); |
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} |
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void SpawnGummy() |
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{ |
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GameObject powerup = Instantiate(_gummyPrefab); |
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powerup.transform.parent = _canvas.gameObject.transform; |
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powerup.transform.position = new Vector3(Random.Range(100f, 1920f-100f), Random.Range(100f, 1080f - 100f), powerup.transform.position.z); |
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Invoke("SpawnGummy", Random.Range(0, 2f - (_seconds * .1f))); |
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} |
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} |
@ -0,0 +1,11 @@ |
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fileFormatVersion: 2 |
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