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added full replay loop

combinedRaceAndNameDropper
Josh 2 years ago
parent
commit
3b4fcffdc8
  1. 13
      namedropper/Assets/GameOverScreen.cs

13
namedropper/Assets/GameOverScreen.cs

@ -1,6 +1,7 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
public class GameOverScreen : MonoBehaviour public class GameOverScreen : MonoBehaviour
@ -37,14 +38,22 @@ public class GameOverScreen : MonoBehaviour
_gameOverMessage.text += "<color=white>TIE!</color>"; _gameOverMessage.text += "<color=white>TIE!</color>";
} }
_gameOverMessage.text += "<color=white>\n\nPress 'R' to replay</color>"; //_gameOverMessage.text += "<color=white>\n\nPress 'R' to replay</color>";
} }
Invoke("Restart", 10);
} }
private void Restart()
{
SceneManager.LoadScene("Title");
}
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
if (Input.GetMouseButtonDown(0)){
Restart();
}
} }
} }

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