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added full replay loop

combinedRaceAndNameDropper
Josh 2 years ago
parent
commit
3b4fcffdc8
  1. 13
      namedropper/Assets/GameOverScreen.cs

13
namedropper/Assets/GameOverScreen.cs

@ -1,6 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameOverScreen : MonoBehaviour
@ -37,14 +38,22 @@ public class GameOverScreen : MonoBehaviour
_gameOverMessage.text += "<color=white>TIE!</color>";
}
_gameOverMessage.text += "<color=white>\n\nPress 'R' to replay</color>";
//_gameOverMessage.text += "<color=white>\n\nPress 'R' to replay</color>";
}
Invoke("Restart", 10);
}
private void Restart()
{
SceneManager.LoadScene("Title");
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0)){
Restart();
}
}
}

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