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folderAsset: yes |
||||
|
DefaultImporter: |
||||
|
externalObjects: {} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,68 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
|
||||
|
public class Category : MonoBehaviour |
||||
|
{ |
||||
|
public string Name; |
||||
|
public List<string> Elements = new List<string>(); |
||||
|
List<string> WorkingElements = new List<string>(); |
||||
|
[SerializeField] SpriteRenderer _feedbackGood; |
||||
|
[SerializeField] SpriteRenderer _feedbackBad; |
||||
|
|
||||
|
private void Awake() |
||||
|
{ |
||||
|
ResetElements(); |
||||
|
} |
||||
|
private void Start() |
||||
|
{ |
||||
|
transform.Find("Text").GetComponent<Text>().text = Name; |
||||
|
HideAllFeedback(); |
||||
|
} |
||||
|
|
||||
|
public void ShowFeedbackGood() |
||||
|
{ |
||||
|
ShowFeedback(_feedbackGood); |
||||
|
} |
||||
|
|
||||
|
public void ShowFeedbackBad() |
||||
|
{ |
||||
|
ShowFeedback(_feedbackBad); |
||||
|
} |
||||
|
|
||||
|
void ShowFeedback(SpriteRenderer feedback, bool show = true) |
||||
|
{ |
||||
|
feedback.enabled = show; |
||||
|
CancelInvoke(); |
||||
|
Invoke("HideAllFeedback", 1f); |
||||
|
} |
||||
|
|
||||
|
void HideAllFeedback() |
||||
|
{ |
||||
|
ShowFeedback(_feedbackGood, false); |
||||
|
ShowFeedback(_feedbackBad, false); |
||||
|
} |
||||
|
|
||||
|
void ResetElements() |
||||
|
{ |
||||
|
WorkingElements.Clear(); |
||||
|
foreach (string element in Elements) |
||||
|
{ |
||||
|
WorkingElements.Add(element); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
public string PickRandomWord() |
||||
|
{ |
||||
|
int index = Random.Range(0, WorkingElements.Count); |
||||
|
string retVal = WorkingElements[index]; |
||||
|
WorkingElements.RemoveAt(index); |
||||
|
if (WorkingElements.Count == 0) |
||||
|
ResetElements(); |
||||
|
|
||||
|
return retVal; |
||||
|
|
||||
|
} |
||||
|
} |
||||
|
|
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: d40259b3997566c41bae156c0ced5f56 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,19 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class CategoryBox : MonoBehaviour |
||||
|
{ |
||||
|
[SerializeField] Category Data; |
||||
|
// Start is called before the first frame update
|
||||
|
void Start() |
||||
|
{ |
||||
|
|
||||
|
} |
||||
|
|
||||
|
// Update is called once per frame
|
||||
|
void Update() |
||||
|
{ |
||||
|
|
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: 6dc60cae7f6d2ec4bb9a9ca49d05e67c |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,58 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
|
||||
|
public class Game : MonoBehaviour |
||||
|
{ |
||||
|
int _blueScore = 0; |
||||
|
int _redScore = 0; |
||||
|
|
||||
|
[SerializeField] Text BlueScoreCounter; |
||||
|
[SerializeField] Text RedScoreCounter; |
||||
|
|
||||
|
Category[] _categories; |
||||
|
|
||||
|
// Start is called before the first frame update
|
||||
|
void Awake() |
||||
|
{ |
||||
|
_categories = FindObjectsOfType<Category>(); |
||||
|
} |
||||
|
|
||||
|
private void Start() |
||||
|
{ |
||||
|
UpdateScores(); |
||||
|
} |
||||
|
|
||||
|
public void AddScore(Player.Team team, int amount = 1) |
||||
|
{ |
||||
|
if (team == Player.Team.RED) |
||||
|
{ |
||||
|
_redScore += amount; |
||||
|
} |
||||
|
else if (team == Player.Team.BLUE) |
||||
|
{ |
||||
|
_blueScore += amount; |
||||
|
} |
||||
|
|
||||
|
UpdateScores(); |
||||
|
} |
||||
|
|
||||
|
public string PickRandomWord() |
||||
|
{ |
||||
|
int index = Random.Range(0, _categories.Length); |
||||
|
return _categories[index].PickRandomWord(); |
||||
|
} |
||||
|
|
||||
|
public void UpdateScores() |
||||
|
{ |
||||
|
BlueScoreCounter.text = _blueScore.ToString(); |
||||
|
RedScoreCounter.text = _redScore.ToString(); |
||||
|
} |
||||
|
|
||||
|
// Update is called once per frame
|
||||
|
void Update() |
||||
|
{ |
||||
|
|
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
||||
|
guid: c2999330b51cf4c409e52d0a60d0be86 |
||||
|
MonoImporter: |
||||
|
externalObjects: {} |
||||
|
serializedVersion: 2 |
||||
|
defaultReferences: [] |
||||
|
executionOrder: 0 |
||||
|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,81 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
using UnityEngine.UI; |
||||
|
|
||||
|
public class Player : MonoBehaviour |
||||
|
{ |
||||
|
const float SPEED = 1200f; |
||||
|
[SerializeField] KeyCode _keyLeft; |
||||
|
[SerializeField] KeyCode _keyRight; |
||||
|
[SerializeField] KeyCode _keyDown; |
||||
|
[SerializeField] Team _team; |
||||
|
[SerializeField] Text _text; |
||||
|
Game _game; |
||||
|
Vector3 _originalPosition; |
||||
|
public enum Team |
||||
|
{ |
||||
|
RED, |
||||
|
BLUE |
||||
|
} |
||||
|
|
||||
|
Rigidbody2D _rigidbody; |
||||
|
|
||||
|
private void Awake() |
||||
|
{ |
||||
|
_rigidbody = GetComponent<Rigidbody2D>(); |
||||
|
_text = transform.GetChild(0).GetComponent<Text>(); |
||||
|
_game = FindObjectOfType<Game>(); |
||||
|
_originalPosition = transform.position; |
||||
|
} |
||||
|
|
||||
|
void Start() |
||||
|
{ |
||||
|
PickNewWord(); |
||||
|
} |
||||
|
|
||||
|
void PickNewWord() |
||||
|
{ |
||||
|
_text.text = _game.PickRandomWord(); |
||||
|
} |
||||
|
|
||||
|
private void OnTriggerEnter2D(Collider2D collision) |
||||
|
{ |
||||
|
Category category = collision.gameObject.GetComponent<Category>(); |
||||
|
|
||||
|
if (category == null) |
||||
|
return; |
||||
|
|
||||
|
if (category.Elements.Contains(_text.text)) |
||||
|
{ |
||||
|
_game.AddScore(_team); |
||||
|
category.ShowFeedbackGood(); |
||||
|
} |
||||
|
else |
||||
|
{ |
||||
|
category.ShowFeedbackBad(); |
||||
|
} |
||||
|
|
||||
|
transform.position = _originalPosition; |
||||
|
PickNewWord(); |
||||
|
} |
||||
|
|
||||
|
// Update is called once per frame
|
||||
|
void Update() |
||||
|
{ |
||||
|
|
||||
|
if (Input.GetKey(_keyLeft)) |
||||
|
{ |
||||
|
_rigidbody.velocity += new Vector2(SPEED * Time.deltaTime * -1f, 0f); |
||||
|
} |
||||
|
if (Input.GetKey(_keyRight)) |
||||
|
{ |
||||
|
_rigidbody.velocity += new Vector2(SPEED * Time.deltaTime, 0f); |
||||
|
} |
||||
|
if (Input.GetKey(_keyDown)) |
||||
|
{ |
||||
|
_rigidbody.velocity += new Vector2(0f, SPEED * Time.deltaTime * -1f); |
||||
|
} |
||||
|
} |
||||
|
|
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
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|
guid: 27913ac4da04ed24db893ba625314f05 |
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|
MonoImporter: |
||||
|
externalObjects: {} |
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|
serializedVersion: 2 |
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|
defaultReferences: [] |
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|
executionOrder: 0 |
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|
icon: {instanceID: 0} |
||||
|
userData: |
||||
|
assetBundleName: |
||||
|
assetBundleVariant: |
@ -0,0 +1,35 @@ |
|||||
|
using System.Collections; |
||||
|
using System.Collections.Generic; |
||||
|
using UnityEngine; |
||||
|
|
||||
|
public class Wraparound : MonoBehaviour |
||||
|
{ |
||||
|
// Start is called before the first frame update
|
||||
|
void Start() |
||||
|
{ |
||||
|
|
||||
|
} |
||||
|
|
||||
|
// Update is called once per frame
|
||||
|
void Update() |
||||
|
{ |
||||
|
const int SCREEN_HEIGHT = 1080; |
||||
|
const int SCREEN_WIDTH = 1920; |
||||
|
|
||||
|
//only wrap from the bottom up, not the other way around
|
||||
|
if (this.transform.position.y < 0) |
||||
|
{ |
||||
|
this.transform.position = new Vector3(transform.position.x, transform.position.y + SCREEN_HEIGHT, transform.position.z); |
||||
|
} |
||||
|
|
||||
|
if (this.transform.position.x < 0) |
||||
|
{ |
||||
|
this.transform.position = new Vector3(transform.position.x + SCREEN_WIDTH, transform.position.y, transform.position.z); |
||||
|
} |
||||
|
|
||||
|
if (this.transform.position.x > SCREEN_WIDTH) |
||||
|
{ |
||||
|
this.transform.position = new Vector3(transform.position.x - SCREEN_WIDTH, transform.position.y, transform.position.z); |
||||
|
} |
||||
|
} |
||||
|
} |
@ -0,0 +1,11 @@ |
|||||
|
fileFormatVersion: 2 |
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|
guid: 37dfc580ad57d894caaababe502afb5b |
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|
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|
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|
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|
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|
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