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|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class Category : MonoBehaviour |
|||
{ |
|||
public string Name; |
|||
public List<string> Elements = new List<string>(); |
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[SerializeField] SpriteRenderer _feedbackGood; |
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[SerializeField] SpriteRenderer _feedbackBad; |
|||
|
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private void Awake() |
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{ |
|||
ResetElements(); |
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} |
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private void Start() |
|||
{ |
|||
transform.Find("Text").GetComponent<Text>().text = Name; |
|||
HideAllFeedback(); |
|||
} |
|||
|
|||
public void ShowFeedbackGood() |
|||
{ |
|||
ShowFeedback(_feedbackGood); |
|||
} |
|||
|
|||
public void ShowFeedbackBad() |
|||
{ |
|||
ShowFeedback(_feedbackBad); |
|||
} |
|||
|
|||
void ShowFeedback(SpriteRenderer feedback, bool show = true) |
|||
{ |
|||
feedback.enabled = show; |
|||
CancelInvoke(); |
|||
Invoke("HideAllFeedback", 1f); |
|||
} |
|||
|
|||
void HideAllFeedback() |
|||
{ |
|||
ShowFeedback(_feedbackGood, false); |
|||
ShowFeedback(_feedbackBad, false); |
|||
} |
|||
|
|||
void ResetElements() |
|||
{ |
|||
WorkingElements.Clear(); |
|||
foreach (string element in Elements) |
|||
{ |
|||
WorkingElements.Add(element); |
|||
} |
|||
} |
|||
|
|||
public string PickRandomWord() |
|||
{ |
|||
int index = Random.Range(0, WorkingElements.Count); |
|||
string retVal = WorkingElements[index]; |
|||
WorkingElements.RemoveAt(index); |
|||
if (WorkingElements.Count == 0) |
|||
ResetElements(); |
|||
|
|||
return retVal; |
|||
|
|||
} |
|||
} |
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@ -0,0 +1,19 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
|
|||
public class CategoryBox : MonoBehaviour |
|||
{ |
|||
[SerializeField] Category Data; |
|||
// Start is called before the first frame update
|
|||
void Start() |
|||
{ |
|||
|
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
|
|||
} |
|||
} |
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
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guid: 6dc60cae7f6d2ec4bb9a9ca49d05e67c |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,58 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class Game : MonoBehaviour |
|||
{ |
|||
int _blueScore = 0; |
|||
int _redScore = 0; |
|||
|
|||
[SerializeField] Text BlueScoreCounter; |
|||
[SerializeField] Text RedScoreCounter; |
|||
|
|||
Category[] _categories; |
|||
|
|||
// Start is called before the first frame update
|
|||
void Awake() |
|||
{ |
|||
_categories = FindObjectsOfType<Category>(); |
|||
} |
|||
|
|||
private void Start() |
|||
{ |
|||
UpdateScores(); |
|||
} |
|||
|
|||
public void AddScore(Player.Team team, int amount = 1) |
|||
{ |
|||
if (team == Player.Team.RED) |
|||
{ |
|||
_redScore += amount; |
|||
} |
|||
else if (team == Player.Team.BLUE) |
|||
{ |
|||
_blueScore += amount; |
|||
} |
|||
|
|||
UpdateScores(); |
|||
} |
|||
|
|||
public string PickRandomWord() |
|||
{ |
|||
int index = Random.Range(0, _categories.Length); |
|||
return _categories[index].PickRandomWord(); |
|||
} |
|||
|
|||
public void UpdateScores() |
|||
{ |
|||
BlueScoreCounter.text = _blueScore.ToString(); |
|||
RedScoreCounter.text = _redScore.ToString(); |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
|
|||
} |
|||
} |
@ -0,0 +1,11 @@ |
|||
fileFormatVersion: 2 |
|||
guid: c2999330b51cf4c409e52d0a60d0be86 |
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@ -0,0 +1,81 @@ |
|||
using System.Collections; |
|||
using System.Collections.Generic; |
|||
using UnityEngine; |
|||
using UnityEngine.UI; |
|||
|
|||
public class Player : MonoBehaviour |
|||
{ |
|||
const float SPEED = 1200f; |
|||
[SerializeField] KeyCode _keyLeft; |
|||
[SerializeField] KeyCode _keyRight; |
|||
[SerializeField] KeyCode _keyDown; |
|||
[SerializeField] Team _team; |
|||
[SerializeField] Text _text; |
|||
Game _game; |
|||
Vector3 _originalPosition; |
|||
public enum Team |
|||
{ |
|||
RED, |
|||
BLUE |
|||
} |
|||
|
|||
Rigidbody2D _rigidbody; |
|||
|
|||
private void Awake() |
|||
{ |
|||
_rigidbody = GetComponent<Rigidbody2D>(); |
|||
_text = transform.GetChild(0).GetComponent<Text>(); |
|||
_game = FindObjectOfType<Game>(); |
|||
_originalPosition = transform.position; |
|||
} |
|||
|
|||
void Start() |
|||
{ |
|||
PickNewWord(); |
|||
} |
|||
|
|||
void PickNewWord() |
|||
{ |
|||
_text.text = _game.PickRandomWord(); |
|||
} |
|||
|
|||
private void OnTriggerEnter2D(Collider2D collision) |
|||
{ |
|||
Category category = collision.gameObject.GetComponent<Category>(); |
|||
|
|||
if (category == null) |
|||
return; |
|||
|
|||
if (category.Elements.Contains(_text.text)) |
|||
{ |
|||
_game.AddScore(_team); |
|||
category.ShowFeedbackGood(); |
|||
} |
|||
else |
|||
{ |
|||
category.ShowFeedbackBad(); |
|||
} |
|||
|
|||
transform.position = _originalPosition; |
|||
PickNewWord(); |
|||
} |
|||
|
|||
// Update is called once per frame
|
|||
void Update() |
|||
{ |
|||
|
|||
if (Input.GetKey(_keyLeft)) |
|||
{ |
|||
_rigidbody.velocity += new Vector2(SPEED * Time.deltaTime * -1f, 0f); |
|||
} |
|||
if (Input.GetKey(_keyRight)) |
|||
{ |
|||
_rigidbody.velocity += new Vector2(SPEED * Time.deltaTime, 0f); |
|||
} |
|||
if (Input.GetKey(_keyDown)) |
|||
{ |
|||
_rigidbody.velocity += new Vector2(0f, SPEED * Time.deltaTime * -1f); |
|||
} |
|||
} |
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|
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} |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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|
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public class Wraparound : MonoBehaviour |
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{ |
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// Start is called before the first frame update
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void Start() |
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{ |
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|
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} |
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void Update() |
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{ |
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const int SCREEN_HEIGHT = 1080; |
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const int SCREEN_WIDTH = 1920; |
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|
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if (this.transform.position.y < 0) |
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{ |
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this.transform.position = new Vector3(transform.position.x, transform.position.y + SCREEN_HEIGHT, transform.position.z); |
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} |
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|
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if (this.transform.position.x < 0) |
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{ |
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this.transform.position = new Vector3(transform.position.x + SCREEN_WIDTH, transform.position.y, transform.position.z); |
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} |
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if (this.transform.position.x > SCREEN_WIDTH) |
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{ |
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