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changes from playtest thursday

combinedRaceAndNameDropper
Josh 2 years ago
parent
commit
792623d24c
  1. 793
      namedropper/Assets/Prefabs/Players.prefab
  2. 7
      namedropper/Assets/Prefabs/Players.prefab.meta
  3. 854
      namedropper/Assets/Scenes/GameOver.unity
  4. 8
      namedropper/Assets/Scenes/OldTitle.unity
  5. 57
      namedropper/Assets/Scripts/GameOverScreen.cs
  6. 4
      namedropper/Assets/Scripts/TrackballInputManager.cs
  7. 2
      namedropper/Assets/Scripts/Wraparound.cs

793
namedropper/Assets/Prefabs/Players.prefab

@ -0,0 +1,793 @@
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8
namedropper/Assets/Scenes/OldTitle.unity

@ -874,7 +874,7 @@ RectTransform:
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--- !u!114 &1120596758 --- !u!114 &1120596758
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@ -896,7 +896,7 @@ MonoBehaviour:
m_OnCullStateChanged: m_OnCullStateChanged:
m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: ICON m_text: Bumpin' the action trivia game
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@ -923,8 +923,8 @@ MonoBehaviour:
m_faceColor: m_faceColor:
serializedVersion: 2 serializedVersion: 2
rgba: 4294967295 rgba: 4294967295
m_fontSize: 479.7 m_fontSize: 256
m_fontSizeBase: 479.7 m_fontSizeBase: 256
m_fontWeight: 400 m_fontWeight: 400
m_enableAutoSizing: 0 m_enableAutoSizing: 0
m_fontSizeMin: 18 m_fontSizeMin: 18

57
namedropper/Assets/Scripts/GameOverScreen.cs

@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.SceneManagement; using UnityEngine.SceneManagement;
using UnityEngine.UI; using UnityEngine.UI;
public class GameOverScreen : MonoBehaviour public class GameOverScreen : Level
{ {
[SerializeField] Text _gameOverMessage; [SerializeField] Text _gameOverMessage;
@ -40,15 +40,64 @@ public class GameOverScreen : MonoBehaviour
if (Game.USE_MVP) if (Game.USE_MVP)
{ {
_gameOverMessage.text += "<color=white>\nMVP: Player 3!\nEarned unlock token for next game\n\nPlay again?</color>"; string mvpName = "";
GameManager.MVP = 3; int mvpPlayer = GetMVP(out mvpName);
for (int i=0; i<4; i++)
{
if (i != mvpPlayer)
{
_players[i].SetActive(false);
}
else
{
_players[i].GetComponent<Player>().SetName("MVP");
}
}
GameManager.MVP = mvpPlayer;
_gameOverMessage.text += "<color=white>\n\nPlay again?</color>";
} }
} }
Invoke("Restart", 10); Invoke("Restart", 6);
} }
int GetMVP(out string mvpName)
{
mvpName = "";
int bestScore = int.MinValue;
int bestPlayerNumber = 0;
if (GameManager.Instance.Score1 > bestScore)
{
bestScore = GameManager.Instance.Score1;
mvpName = "light blue";
bestPlayerNumber = 0;
}
if (GameManager.Instance.Score2 > bestScore)
{
bestScore = GameManager.Instance.Score2;
mvpName = "dark blue";
bestPlayerNumber = 1;
}
if (GameManager.Instance.Score3 > bestScore)
{
bestScore = GameManager.Instance.Score3;
mvpName = "dark red";
bestPlayerNumber = 2;
}
if (GameManager.Instance.Score4 > bestScore)
{
bestScore = GameManager.Instance.Score4;
mvpName = "light red";
bestPlayerNumber = 3;
}
return bestPlayerNumber;
}
private void Restart() private void Restart()
{ {
GameManager.Instance.RestartGame(); GameManager.Instance.RestartGame();

4
namedropper/Assets/Scripts/TrackballInputManager.cs

@ -104,7 +104,9 @@ public class TrackballInputManager : MonoBehaviour
_ignoredDevices.Add(65595); _ignoredDevices.Add(65595);
_ignoredDevices.Add(65599); _ignoredDevices.Add(65599);
_ignoredDevices.Add(1250497353); _ignoredDevices.Add(1250497353);
_ignoredDevices.Add(65628);
_ignoredDevices.Add(131158);
_ignoredDevices.Add(0);

2
namedropper/Assets/Scripts/Wraparound.cs

@ -26,7 +26,7 @@ public class Wraparound : MonoBehaviour
} }
if (SceneManager.GetActiveScene().name == "TopicSelect" || SceneManager.GetActiveScene().name == "Calibration" || SceneManager.GetActiveScene().name == "Title") if (SceneManager.GetActiveScene().name == "TopicSelect" || SceneManager.GetActiveScene().name == "Calibration" || SceneManager.GetActiveScene().name == "Title" || SceneManager.GetActiveScene().name == "GameOver")
{ {
if (this.transform.position.x < 0) if (this.transform.position.x < 0)
{ {

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