Browse Source

simpler version

shapes
Josh 1 year ago
parent
commit
85ea7edb01
  1. 16
      namedropper/Assets/CardDataDrawer.cs
  2. 193
      namedropper/Assets/Prefabs/Category Prefab.prefab
  3. 15
      namedropper/Assets/Prefabs/Player Prefab.prefab
  4. BIN
      namedropper/Assets/Resources/shapes/circle-none.png
  5. 123
      namedropper/Assets/Resources/shapes/circle-none.png.meta
  6. BIN
      namedropper/Assets/Resources/shapes/circle-solid.png
  7. BIN
      namedropper/Assets/Resources/shapes/circle-striped.png
  8. BIN
      namedropper/Assets/Resources/shapes/circle.png
  9. 4
      namedropper/Assets/Resources/shapes/circle.png.meta
  10. 123
      namedropper/Assets/Resources/shapes/diamond-none.png.meta
  11. BIN
      namedropper/Assets/Resources/shapes/diamond-solid.png
  12. 123
      namedropper/Assets/Resources/shapes/diamond-solid.png.meta
  13. BIN
      namedropper/Assets/Resources/shapes/diamond-striped.png
  14. BIN
      namedropper/Assets/Resources/shapes/diamond.png
  15. 4
      namedropper/Assets/Resources/shapes/diamond.png.meta
  16. BIN
      namedropper/Assets/Resources/shapes/heart.png
  17. 4
      namedropper/Assets/Resources/shapes/heart.png.meta
  18. BIN
      namedropper/Assets/Resources/shapes/hourglass.png
  19. 4
      namedropper/Assets/Resources/shapes/hourglass.png.meta
  20. BIN
      namedropper/Assets/Resources/shapes/spade.png
  21. 123
      namedropper/Assets/Resources/shapes/spade.png.meta
  22. BIN
      namedropper/Assets/Resources/shapes/square.png
  23. 123
      namedropper/Assets/Resources/shapes/square.png.meta
  24. BIN
      namedropper/Assets/Resources/shapes/star.png
  25. 123
      namedropper/Assets/Resources/shapes/star.png.meta
  26. BIN
      namedropper/Assets/Resources/shapes/triangle-none.png
  27. 123
      namedropper/Assets/Resources/shapes/triangle-none.png.meta
  28. BIN
      namedropper/Assets/Resources/shapes/triangle-solid.png
  29. 123
      namedropper/Assets/Resources/shapes/triangle-solid.png.meta
  30. BIN
      namedropper/Assets/Resources/shapes/triangle-striped.png
  31. BIN
      namedropper/Assets/Resources/shapes/triangle.png
  32. 123
      namedropper/Assets/Resources/shapes/triangle.png.meta
  33. BIN
      namedropper/Assets/Resources/shapes/x.png
  34. 123
      namedropper/Assets/Resources/shapes/x.png.meta
  35. 60
      namedropper/Assets/Scripts/CardData.cs
  36. 2
      namedropper/Assets/Scripts/GameManager.cs
  37. 3
      namedropper/Assets/Scripts/JoinPlayer.cs
  38. 4
      namedropper/Assets/Scripts/Level.cs
  39. 60
      namedropper/Assets/Scripts/Player.cs

16
namedropper/Assets/CardDataDrawer.cs

@ -17,12 +17,22 @@ public class CardDataDrawer : MonoBehaviour
public void Randomize()
{
_cardData = new CardData();
_cardData.Randomize();
_cardData.Randomize(_shapeSprites.Length);
Redraw();
}
public void Redraw()
{
for (int i = 0; i < _shapeSprites.Length; i++)
{
_shapeSprites[i].GetComponent<Image>().sprite = _cardData.GetSprite();
_shapeSprites[i].SetActive(i < _cardData._number);
_shapeSprites[i].GetComponent<Image>().sprite = _cardData.GetSprite(i);
if (_cardData._shapes[i] == CardData.Shape.NONE)
_shapeSprites[i].SetActive(false);
else
_shapeSprites[i].SetActive(true);
}
}

193
namedropper/Assets/Prefabs/Category Prefab.prefab

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@ -190,8 +268,7 @@ MonoBehaviour:
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15
namedropper/Assets/Prefabs/Player Prefab.prefab

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60
namedropper/Assets/Scripts/CardData.cs

@ -9,36 +9,64 @@ public class CardData
{
public enum Shape
{
TRIANGLE,
NONE,
CIRCLE,
DIAMOND
DIAMOND,
//HEART,
HOURGLASS,
//SPADE,
//SQUARE,
STAR,
TRIANGLE,
X
}
public Shape _shape;
public Shape[] _shapes;
public enum Fill
public int CompareMatches(CardData otherCardData)
{
NONE,
SOLID,
STRIPED
int score = 0;
Shape[] tempOtherShapes = new Shape[otherCardData._shapes.Length];
for (int j = 0; j < otherCardData._shapes.Length; j++)
{
tempOtherShapes[j] = otherCardData._shapes[j];
}
public Fill _fill;
for (int i = 0; i < _shapes.Length; i++)
{
for (int j = 0; j < tempOtherShapes.Length; j++)
{
if (_shapes[i] == tempOtherShapes[j])
{
score++;
tempOtherShapes[j] = Shape.NONE;
break;
}
}
}
public int _number;
return score;
}
public void Randomize()
public void Randomize(int count)
{
_number = UnityEngine.Random.Range(1, 5);
_shapes = new Shape[count];
var rnd = new System.Random(Guid.NewGuid().GetHashCode());
_shape = (Shape)rnd.Next(Enum.GetNames(typeof(Shape)).Length);
_fill = (Fill)rnd.Next(Enum.GetNames(typeof(Fill)).Length);
for (int i = 0; i < count; i++)
{
do
{
_shapes[i] = (Shape)rnd.Next(Enum.GetNames(typeof(Shape)).Length);
}
while (_shapes[i] == Shape.NONE);
}
}
public Sprite GetSprite()
public Sprite GetSprite(int i)
{
string filename = "shapes/" + _shape.ToString().ToLower() + "-" + _fill.ToString().ToLower();
string filename = "shapes/" + _shapes[i].ToString().ToLower();
Debug.Log("loading: " + filename);
return Resources.Load<Sprite>(filename);
}

2
namedropper/Assets/Scripts/GameManager.cs

@ -19,7 +19,7 @@ public class GameManager
int _round = 1;
public bool[] PlayerJoined = new bool[4];
public static bool MINIGAMES = true;
public static bool MINIGAMES = false;
public static int PLAYER_SKIN = 5; //0 == puck, 1 == pancake, 2 == gummybear, 3==pig, 4==ball w/ bear, 5==pop
public static int MAX_PLAYER_SKIN = 5;
public static int MVP = -1;

3
namedropper/Assets/Scripts/JoinPlayer.cs

@ -100,10 +100,13 @@ public class JoinPlayer : MonoBehaviour
void GotoFirstScene()
{
/*
if (GameManager.MINIGAMES)
SceneManager.LoadScene("Wheel Scene");
else
SceneManager.LoadScene("TopicSelect");
*/
SceneManager.LoadScene("Game");
}
void Redo()

4
namedropper/Assets/Scripts/Level.cs

@ -189,7 +189,7 @@ public class Level : MonoBehaviour
{
SceneManager.LoadScene("GameOver");
}
else if (GameManager.Instance.Round == 3 && GameManager.MINIGAMES == false)
else if (GameManager.Instance.Round == 3 && GameManager.MINIGAMES == false && false)
{
SceneManager.LoadScene("ChallengingStage");
}
@ -198,7 +198,7 @@ public class Level : MonoBehaviour
if (GameManager.MINIGAMES)
SceneManager.LoadScene("Wheel Scene");
else
SceneManager.LoadScene("TopicSelect");
SceneManager.LoadScene("Game");
}
}
}

60
namedropper/Assets/Scripts/Player.cs

@ -225,6 +225,34 @@ public class Player : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collision)
{
//join
JoinGameBox joinGameBox = collision.gameObject.GetComponent<JoinGameBox>();
if (joinGameBox != null)
{
/*
//destroy the other player picker
NumPlayerPicker[] playerPickers = GameObject.FindObjectsOfType<NumPlayerPicker>();
foreach (NumPlayerPicker pp in playerPickers)
{
if (pp != numPlayerPicker)
{
GameObject.Destroy(pp.gameObject);
}
}
*/
JoinPlayer jp = GameObject.FindObjectOfType<JoinPlayer>();
jp.Join();
this.gameObject.SetActive(false);
GameManager.Instance.PlayerJoined[_playerNumber] = true;
//StartCountdown();
//if (_joinedPlayers)
//Invoke("LoadTopicSelect", 2f);
//LoadGame();
//Invoke("LoadGame", 1f);
return;
}
CardData categoryCardData = collision.gameObject.GetComponent<CardDataDrawer>()._cardData;
@ -234,6 +262,9 @@ public class Player : MonoBehaviour
int score = 0;
string message = "";
CardData myCardData = GetComponent<CardDataDrawer>()._cardData;
score = myCardData.CompareMatches(categoryCardData);
collision.gameObject.GetComponent<CardDataDrawer>().Redraw();
/*
if (categoryCardData._shape == myCardData._shape) {
score++;
message += "Shape\n";
@ -250,9 +281,10 @@ public class Player : MonoBehaviour
score++;
message += "Count\n";
}
*/
Category category = collision.gameObject.GetComponent<Category>();
category.ShowFeedbackBad(message);
category.ShowFeedbackBad(score.ToString());
category.AddScore(score, _team);
this.gameObject.SetActive(false);
@ -339,33 +371,7 @@ public class Player : MonoBehaviour
//Invoke("LoadGame", 1f);
}
//join
JoinGameBox joinGameBox = collision.gameObject.GetComponent<JoinGameBox>();
if (joinGameBox != null)
{
/*
//destroy the other player picker
NumPlayerPicker[] playerPickers = GameObject.FindObjectsOfType<NumPlayerPicker>();
foreach (NumPlayerPicker pp in playerPickers)
{
if (pp != numPlayerPicker)
{
GameObject.Destroy(pp.gameObject);
}
}
*/
JoinPlayer jp = GameObject.FindObjectOfType<JoinPlayer>();
jp.Join();
this.gameObject.SetActive(false);
GameManager.Instance.PlayerJoined[_playerNumber] = true;
//StartCountdown();
//if (_joinedPlayers)
//Invoke("LoadTopicSelect", 2f);
//LoadGame();
//Invoke("LoadGame", 1f);
}
//calibration box
CalibrationBox calibrationBox = collision.gameObject.GetComponent<CalibrationBox>();

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