Compare commits

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6 Commits

  1. 88
      namedropper/Assets/CardDataDrawer.cs
  2. 11
      namedropper/Assets/CardDataDrawer.cs.meta
  3. 683
      namedropper/Assets/Prefabs/Category Prefab.prefab
  4. 346
      namedropper/Assets/Prefabs/Player Prefab.prefab
  5. 208
      namedropper/Assets/Prefabs/ShapePickupPrefab.prefab
  6. 7
      namedropper/Assets/Prefabs/ShapePickupPrefab.prefab.meta
  7. 8
      namedropper/Assets/Resources/shapes.meta
  8. BIN
      namedropper/Assets/Resources/shapes/circle.png
  9. 123
      namedropper/Assets/Resources/shapes/circle.png.meta
  10. BIN
      namedropper/Assets/Resources/shapes/diamond.png
  11. 123
      namedropper/Assets/Resources/shapes/diamond.png.meta
  12. BIN
      namedropper/Assets/Resources/shapes/heart.png
  13. 123
      namedropper/Assets/Resources/shapes/heart.png.meta
  14. BIN
      namedropper/Assets/Resources/shapes/hourglass.png
  15. 123
      namedropper/Assets/Resources/shapes/hourglass.png.meta
  16. BIN
      namedropper/Assets/Resources/shapes/spade.png
  17. 123
      namedropper/Assets/Resources/shapes/spade.png.meta
  18. BIN
      namedropper/Assets/Resources/shapes/square.png
  19. 123
      namedropper/Assets/Resources/shapes/square.png.meta
  20. BIN
      namedropper/Assets/Resources/shapes/star.png
  21. 123
      namedropper/Assets/Resources/shapes/star.png.meta
  22. BIN
      namedropper/Assets/Resources/shapes/triangle.png
  23. 123
      namedropper/Assets/Resources/shapes/triangle.png.meta
  24. BIN
      namedropper/Assets/Resources/shapes/wild.png
  25. 16
      namedropper/Assets/Resources/shapes/wild.png.meta
  26. BIN
      namedropper/Assets/Resources/shapes/x.png
  27. 123
      namedropper/Assets/Resources/shapes/x.png.meta
  28. 42
      namedropper/Assets/Scenes/Game.unity
  29. 95
      namedropper/Assets/Scripts/CardData.cs
  30. 11
      namedropper/Assets/Scripts/CardData.cs.meta
  31. 66
      namedropper/Assets/Scripts/Category.cs
  32. 30
      namedropper/Assets/Scripts/Game.cs
  33. 8
      namedropper/Assets/Scripts/GameDataManager.cs
  34. 3
      namedropper/Assets/Scripts/GameManager.cs
  35. 3
      namedropper/Assets/Scripts/GameOverScreen.cs
  36. 3
      namedropper/Assets/Scripts/JoinPlayer.cs
  37. 17
      namedropper/Assets/Scripts/Level.cs
  38. 115
      namedropper/Assets/Scripts/Player.cs
  39. 10
      namedropper/Assets/Scripts/Wraparound.cs
  40. 18
      namedropper/Assets/ShapePickup.cs
  41. 11
      namedropper/Assets/ShapePickup.cs.meta
  42. BIN
      namedropper/Assets/patterns/pink and purple halftone.jpg
  43. BIN
      namedropper/Assets/patterns/red and orange halftone.jpg
  44. BIN
      namedropper/Assets/patterns/xred and orange halftone.jpg
  45. 123
      namedropper/Assets/patterns/xred and orange halftone.jpg.meta
  46. BIN
      original art assets/shapes.psd

88
namedropper/Assets/CardDataDrawer.cs

@ -0,0 +1,88 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CardDataDrawer : MonoBehaviour
{
[SerializeField] GameObject[] _shapeSprites;
public CardData _cardData;
[SerializeField] bool _generateStars = false;
public int _numStarGenerators;
[SerializeField] bool _randomizeAtStart = false;
// Start is called before the first frame update
void Start()
{
if (_randomizeAtStart)
Randomize();
else
InitEmpty();
}
public void InitEmpty()
{
_cardData = new CardData();
_cardData._shapes = new CardData.Shape[4];
for (int i = 0; i < _cardData._shapes.Length; i++) {
_cardData._shapes[i] = CardData.Shape.NONE;
}
Redraw();
}
public void AddShape(CardData.Shape shape)
{
_cardData.AddShape(shape);
Redraw();
}
public void Randomize()
{
_cardData = new CardData();
_cardData.Randomize(_shapeSprites.Length);
Redraw();
}
public void Redraw()
{
_numStarGenerators = 0;
foreach (Category category in GameObject.FindObjectsOfType<Category>())
{
if (category.IsStarGenerator() && category._color == GetComponent<Player>()?._team && _generateStars)
_numStarGenerators++;
}
for (int i = 0; i < _shapeSprites.Length; i++)
{
Sprite sprite;
if (i < _numStarGenerators)
{
string filename = "shapes/wild";
sprite = Resources.Load<Sprite>(filename);
_shapeSprites[i].GetComponent<Image>().color = Color.yellow;
}
else
{
_shapeSprites[i].GetComponent<Image>().color = Color.white;
sprite = _cardData.GetSprite(i);
}
_shapeSprites[i].GetComponent<Image>().sprite = sprite;
if (_cardData._shapes[i] == CardData.Shape.NONE)
_shapeSprites[i].SetActive(false);
else
_shapeSprites[i].SetActive(true);
}
}
// Update is called once per frame
void Update()
{
}
}

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@ -1417,7 +1425,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &903959529
Transform:
m_ObjectHideFlags: 0
@ -1581,7 +1589,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &974885549
Transform:
m_ObjectHideFlags: 0
@ -2086,7 +2094,7 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 1499098758628412650, guid: f3f23d9506e39c54cbd07779c62329a3, type: 3}
propertyPath: m_IsActive
value: 1
value: 0
objectReference: {fileID: 0}
- target: {fileID: 1499098758628412651, guid: f3f23d9506e39c54cbd07779c62329a3, type: 3}
propertyPath: m_LocalScale.x
@ -2414,7 +2422,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &1200810652
Transform:
m_ObjectHideFlags: 0
@ -3184,9 +3192,11 @@ MonoBehaviour:
m_AlignByGeometry: 0
m_RichText: 1
m_HorizontalOverflow: 1
m_VerticalOverflow: 0
m_VerticalOverflow: 1
m_LineSpacing: 1
m_Text: D&D Monsters
m_Text: 'match as many
sas psdsd'
--- !u!222 &1415156233
CanvasRenderer:
m_ObjectHideFlags: 0
@ -3231,7 +3241,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.026343895, g: 0.09431403, b: 0.1509434, a: 0}
m_BackGroundColor: {r: 0.103773594, g: 0.103773594, b: 0.103773594, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@ -3646,7 +3656,7 @@ MonoBehaviour:
CategoriesRound2: {fileID: 1146299634}
CategoriesRound3: {fileID: 1391939818}
_canvas: {fileID: 1666960091}
_powerupPrefab: {fileID: 2355887706657292512, guid: fe820c2aff8b39b4e9017b4b0e042dae, type: 3}
_powerupPrefab: {fileID: 5771291237398470923, guid: 01a391ee37d75bf4ebff52cec3205edf, type: 3}
--- !u!4 &1641253473
Transform:
m_ObjectHideFlags: 0
@ -3978,7 +3988,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &1729924321
Transform:
m_ObjectHideFlags: 0
@ -4458,7 +4468,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &1959472267
Transform:
m_ObjectHideFlags: 0
@ -4542,7 +4552,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &1973273086
Transform:
m_ObjectHideFlags: 0
@ -4653,6 +4663,10 @@ PrefabInstance:
propertyPath: m_fontColor32.rgba
value: 4294967295
objectReference: {fileID: 0}
- target: {fileID: 8866676399730726846, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3}
propertyPath: _generateStars
value: 1
objectReference: {fileID: 0}
- target: {fileID: 9049015333299688696, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3}
propertyPath: m_Text
value: Josh
@ -5098,6 +5112,10 @@ PrefabInstance:
propertyPath: m_fontColor32.rgba
value: 4278190080
objectReference: {fileID: 0}
- target: {fileID: 8866676399730726846, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3}
propertyPath: _generateStars
value: 1
objectReference: {fileID: 0}
- target: {fileID: 9049015333349338377, guid: 56b5ab1b6ee02794ab9664e282d1930a, type: 3}
propertyPath: _team
value: 1

95
namedropper/Assets/Scripts/CardData.cs

@ -0,0 +1,95 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using TMPro;
using UnityEngine;
public class CardData
{
public enum Shape
{
NONE,
CIRCLE,
DIAMOND,
//HEART,
HOURGLASS,
SPADE,
//SQUARE,
//STAR,
TRIANGLE,
X
}
public Shape[] _shapes;
public int CompareMatches(int numStars, CardData otherCardData)
{
int score = 0;
Shape[] tempOtherShapes = new Shape[otherCardData._shapes.Length];
for (int j = 0; j < otherCardData._shapes.Length; j++)
{
tempOtherShapes[j] = otherCardData._shapes[j];
}
for (int i = 0; i < _shapes.Length; i++)
{
for (int j = 0; j < tempOtherShapes.Length; j++)
{
if (i < numStars)
{
score++;
break;
}
if (_shapes[i] == tempOtherShapes[j] && _shapes[i] != Shape.NONE)
{
score++;
tempOtherShapes[j] = Shape.NONE;
break;
}
}
}
return score;
}
public void AddShape(Shape shape)
{
for (int i=0; i < _shapes.Length; ++i)
{
if (_shapes[i] == Shape.NONE)
{
_shapes[i] = shape;
return;
}
}
}
public void Randomize(int count)
{
_shapes = new Shape[count];
var rnd = new System.Random(Guid.NewGuid().GetHashCode());
for (int i = 0; i < count; i++)
{
do
{
_shapes[i] = (Shape)rnd.Next(Enum.GetNames(typeof(Shape)).Length);
}
while (_shapes[i] == Shape.NONE);
}
}
public Sprite GetSprite(int i)
{
string filename = "shapes/" + _shapes[i].ToString().ToLower();
Debug.Log("loading: " + filename);
return Resources.Load<Sprite>(filename);
}
}

11
namedropper/Assets/Scripts/CardData.cs.meta

@ -0,0 +1,11 @@
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66
namedropper/Assets/Scripts/Category.cs

@ -1,6 +1,8 @@
using System.Collections;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SocialPlatforms.Impl;
using UnityEngine.TerrainUtils;
using UnityEngine.UI;
public class Category : MonoBehaviour
@ -12,6 +14,11 @@ public class Category : MonoBehaviour
[SerializeField] SpriteRenderer _feedbackGood;
[SerializeField] SpriteRenderer _feedbackBad;
[SerializeField] GameObject _streak;
[SerializeField] TMPro.TMP_Text _shieldsText;
public Player.Team _color = Player.Team.NEUTRAL;
int _shields = 0;
const int NUM_SHIELDS_FOR_GENERATOR = 4;
private void Awake()
{
@ -19,7 +26,7 @@ public class Category : MonoBehaviour
}
private void Start()
{
transform.Find("Text").GetComponent<Text>().text = Name;
transform.Find("Text").GetComponent<Text>().text = "";
HideAllFeedback();
}
@ -54,6 +61,59 @@ public class Category : MonoBehaviour
return 0;
}
public bool IsStarGenerator()
{
return _shields >= NUM_SHIELDS_FOR_GENERATOR;
}
public void AddScore(int score, Player.Team team)
{
if (score <= 0)
return;
if (_color == team)
{
_shields += score;
}
else
{
_shields -= score;
if (_shields < 0)
{
_shields = (_shields * -1) -1;
_color = team;
}
}
_shieldsText.text = "";
for (int i=0; i < _shields; i++)
{
_shieldsText.text += "⬤";
}
if (IsStarGenerator())
{
_shieldsText.text = "STAR ";
for (int i = 0; i < _shields - NUM_SHIELDS_FOR_GENERATOR; i++)
{
_shieldsText.text += "⬤";
}
}
Color newColor = Color.white;
if (_color == Player.Team.GREEN)
{
newColor = Color.green;
}
else
{
newColor = Color.red;
}
this.transform.Find("CategoryBox").gameObject.GetComponent<SpriteRenderer>().color = newColor;
_shieldsText.color = newColor;
}
public void ShowFeedbackBad(string wrongAnswer)
{
ShowFeedback(_feedbackBad, duration: 2f);
@ -68,7 +128,7 @@ public class Category : MonoBehaviour
void ShowFeedback(SpriteRenderer feedback, bool show = true, float duration = 1f)
{
feedback.enabled = show;
//feedback.enabled = show;
CancelInvoke();
Invoke("HideAllFeedback", duration);
}

30
namedropper/Assets/Scripts/Game.cs

@ -33,6 +33,7 @@ public class Game : Level
// Start is called before the first frame update
void Awake()
{
SpawnPowerup();
GameManager.TurnOnGravity();
base.Awake();
@ -57,6 +58,7 @@ public class Game : Level
GameDataManager.Instance.CurrentTopic = GameDataManager.Instance.GetRandomTopicData();
}
/*
foreach (Category category in _categories)
{
CategoryData categoryData = GameDataManager.Instance.GetRandomCategoryData(GameDataManager.Instance.CurrentTopic);
@ -65,6 +67,7 @@ public class Game : Level
category.Elements = categoryData.Elements;
category.ResetElements();
}
*/
if (GameManager.Instance.NumTeams == 1)
@ -107,27 +110,24 @@ public class Game : Level
}
Topic.text = GameDataManager.Instance.CurrentTopic.Topic;
//Topic.text = GameDataManager.Instance.CurrentTopic.Topic;
}
float _maxTime = 1.0f;
const float MINTIME = .5f;
void SpawnPowerup()
{
/*
if (GameManager.Instance.Round >= 2)
{
GameObject powerup = Instantiate(_powerupPrefab);
powerup.transform.parent = _canvas.gameObject.transform;
powerup.transform.position = new Vector3(Random.Range(100f, 1080f-100f), Random.Range(225f, 820f), powerup.transform.position.z);
if (GameManager.Instance.Round == 3)
Invoke("SpawnPowerup", Random.Range(7f, 16f));
else
Invoke("SpawnPowerup", Random.Range(10f, 20f));
}
*/
print("spawning powerup");
GameObject powerup = Instantiate(_powerupPrefab);
powerup.transform.parent = _canvas.gameObject.transform;
powerup.transform.position = new Vector3(Random.Range(0f, 1920f), Random.Range(0f, 1080f), powerup.transform.position.z);
_maxTime -= 0.01f;
if (_maxTime < MINTIME)
_maxTime = MINTIME;
Invoke("SpawnPowerup", Random.Range(MINTIME, _maxTime));
}
void StartGame()

8
namedropper/Assets/Scripts/GameDataManager.cs

@ -41,12 +41,12 @@ public class GameDataManager {
int categoryIndex = Random.Range(0, topicData.Categories.Count);
CategoryData categoryData = topicData.Categories[categoryIndex];
//CategoryData categoryData = topicData.Categories[categoryIndex];
if (removeFromTopic)
topicData.Categories.RemoveAt(categoryIndex);
//if (removeFromTopic)
// topicData.Categories.RemoveAt(categoryIndex);
return categoryData;
return null;
}
public static GameDataManager Instance

3
namedropper/Assets/Scripts/GameManager.cs

@ -19,7 +19,7 @@ public class GameManager
int _round = 1;
public bool[] PlayerJoined = new bool[4];
public static bool MINIGAMES = true;
public static bool MINIGAMES = false;
public static int PLAYER_SKIN = 5; //0 == puck, 1 == pancake, 2 == gummybear, 3==pig, 4==ball w/ bear, 5==pop
public static int MAX_PLAYER_SKIN = 5;
public static int MVP = -1;
@ -50,6 +50,7 @@ public class GameManager
Reset();
}
void Reset()
{
Score1 = 0;

3
namedropper/Assets/Scripts/GameOverScreen.cs

@ -10,6 +10,9 @@ public class GameOverScreen : Level
void Start()
{
_gameOverMessage.text = "GAME OVER\n\nPress R\nto play again";
return;
if (GameManager.Instance.NumTeams == 1) {
int score = GameManager.Instance.Score1 + GameManager.Instance.Score2 + GameManager.Instance.Score3 + GameManager.Instance.Score4;

3
namedropper/Assets/Scripts/JoinPlayer.cs

@ -100,10 +100,13 @@ public class JoinPlayer : MonoBehaviour
void GotoFirstScene()
{
/*
if (GameManager.MINIGAMES)
SceneManager.LoadScene("Wheel Scene");
else
SceneManager.LoadScene("TopicSelect");
*/
SceneManager.LoadScene("Game");
}
void Redo()

17
namedropper/Assets/Scripts/Level.cs

@ -56,15 +56,23 @@ public class Level : MonoBehaviour
IEnumerator StartupProcess()
{
ActivatePlayers(false);
Topic.color = Color.white;
RoundNumber.color = Color.blue;
if (Topic != null)
Topic.gameObject.SetActive(false);
yield return new WaitForSeconds(1f);
if (Topic != null)
Topic.gameObject.SetActive(true);
Topic.text = "Match as many shapes\nas you can!";
yield return new WaitForSeconds(2f);
RoundNumber.text = "";
if (RoundNumber != null)
RoundNumber.text = "";
if (Topic != null)
{
Topic.text = "GO!";
Topic.gameObject.SetActive(true);
}
ActivatePlayers(true);
yield return new WaitForSeconds(1f);
if (Topic != null)
@ -107,7 +115,8 @@ public class Level : MonoBehaviour
{
if (GameManager.Instance.PlayerJoined[player.GetComponent<Player>()._playerNumber] == true ||
SceneManager.GetActiveScene().name == "Title" ||
SceneManager.GetActiveScene().name == "Ontology"
SceneManager.GetActiveScene().name == "Ontology" ||
SceneManager.GetActiveScene().name == "Game"
)
{
player.SetActive(true);
@ -185,7 +194,7 @@ public class Level : MonoBehaviour
{
SceneManager.LoadScene("GameOver");
}
else if (GameManager.Instance.Round == 3 && GameManager.MINIGAMES == false)
else if (GameManager.Instance.Round == 3 && GameManager.MINIGAMES == false && false)
{
SceneManager.LoadScene("ChallengingStage");
}
@ -194,7 +203,7 @@ public class Level : MonoBehaviour
if (GameManager.MINIGAMES)
SceneManager.LoadScene("Wheel Scene");
else
SceneManager.LoadScene("TopicSelect");
SceneManager.LoadScene("Game");
}
}
}

115
namedropper/Assets/Scripts/Player.cs

@ -13,7 +13,7 @@ public class Player : MonoBehaviour
[SerializeField] KeyCode _keyRight;
[SerializeField] KeyCode _keyDown;
[SerializeField] KeyCode _keyDrop;
[SerializeField] Team _team;
public Team _team;
[SerializeField] TMPro.TextMeshProUGUI _text;
[SerializeField] List<TMPro.TMP_FontAsset> _longFonts = new List<TMPro.TMP_FontAsset>();
[SerializeField] List<TMPro.TMP_FontAsset> _shortFonts = new List<TMPro.TMP_FontAsset>();
@ -53,7 +53,8 @@ public class Player : MonoBehaviour
public enum Team
{
RED,
GREEN
GREEN,
NEUTRAL
}
public Rigidbody2D _rigidbody;
@ -219,10 +220,88 @@ public class Player : MonoBehaviour
_dropping = false;
_rigidbody.velocity = Vector3.zero;
PickNewWord();
GetComponent<CardDataDrawer>().InitEmpty();
}
private void OnTriggerEnter2D(Collider2D collision)
{
// shape pickup
ShapePickup shapePickup = collision.gameObject.GetComponent<ShapePickup>();
if (shapePickup != null)
{
GetComponent<CardDataDrawer>().AddShape(shapePickup.GetComponent<CardDataDrawer>()._cardData._shapes[0]);
GameObject.Destroy(shapePickup.gameObject);
GameObject.Destroy(shapePickup);
return;
}
//join
JoinGameBox joinGameBox = collision.gameObject.GetComponent<JoinGameBox>();
if (joinGameBox != null)
{
/*
//destroy the other player picker
NumPlayerPicker[] playerPickers = GameObject.FindObjectsOfType<NumPlayerPicker>();
foreach (NumPlayerPicker pp in playerPickers)
{
if (pp != numPlayerPicker)
{
GameObject.Destroy(pp.gameObject);
}
}
*/
JoinPlayer jp = GameObject.FindObjectOfType<JoinPlayer>();
jp.Join();
this.gameObject.SetActive(false);
GameManager.Instance.PlayerJoined[_playerNumber] = true;
//StartCountdown();
//if (_joinedPlayers)
//Invoke("LoadTopicSelect", 2f);
//LoadGame();
//Invoke("LoadGame", 1f);
return;
}
CardData categoryCardData = collision.gameObject.GetComponent<CardDataDrawer>()?._cardData;
if (categoryCardData != null)
{
int score = 0;
string message = "";
CardData myCardData = GetComponent<CardDataDrawer>()._cardData;
score = myCardData.CompareMatches(GetComponent<CardDataDrawer>()._numStarGenerators, categoryCardData);
collision.gameObject.GetComponent<CardDataDrawer>().Redraw();
/*
if (categoryCardData._shape == myCardData._shape) {
score++;
message += "Shape\n";
}
if (categoryCardData._fill == myCardData._fill)
{
score++;
message += "Fill\n";
}
if (categoryCardData._number == myCardData._number)
{
score++;
message += "Count\n";
}
*/
Category category = collision.gameObject.GetComponent<Category>();
category.ShowFeedbackBad(score.ToString());
category.AddScore(score, _team);
this.gameObject.SetActive(false);
Invoke("Respawn", 1.5f);
}
/*
//category
Category category = collision.gameObject.GetComponent<Category>();
@ -251,7 +330,7 @@ public class Player : MonoBehaviour
Invoke("Respawn", 1f);
}
}
*/
//topic box
TopicBox topicBox = collision.gameObject.GetComponent<TopicBox>();
if (topicBox != null)
@ -302,33 +381,7 @@ public class Player : MonoBehaviour
//Invoke("LoadGame", 1f);
}
//join
JoinGameBox joinGameBox = collision.gameObject.GetComponent<JoinGameBox>();
if (joinGameBox != null)
{
/*
//destroy the other player picker
NumPlayerPicker[] playerPickers = GameObject.FindObjectsOfType<NumPlayerPicker>();
foreach (NumPlayerPicker pp in playerPickers)
{
if (pp != numPlayerPicker)
{
GameObject.Destroy(pp.gameObject);
}
}
*/
JoinPlayer jp = GameObject.FindObjectOfType<JoinPlayer>();
jp.Join();
this.gameObject.SetActive(false);
GameManager.Instance.PlayerJoined[_playerNumber] = true;
//StartCountdown();
//if (_joinedPlayers)
//Invoke("LoadTopicSelect", 2f);
//LoadGame();
//Invoke("LoadGame", 1f);
}
//calibration box
CalibrationBox calibrationBox = collision.gameObject.GetComponent<CalibrationBox>();
@ -359,6 +412,8 @@ public class Player : MonoBehaviour
}
//RACE GAME
//midpoint
if (collision.gameObject.CompareTag("Midpoint"))

10
namedropper/Assets/Scripts/Wraparound.cs

@ -48,17 +48,17 @@ public class Wraparound : MonoBehaviour
}
//game scene
if (GameManager.Instance.Round == 3)
if (true)
{
if (this.transform.localPosition.x < -782)
if (this.transform.localPosition.x < -960)
{
this.transform.localPosition = new Vector3(782, transform.localPosition.y, transform.localPosition.z);
this.transform.localPosition = new Vector3(960, transform.localPosition.y, transform.localPosition.z);
}
if (this.transform.localPosition.x > 782)
if (this.transform.localPosition.x > 960)
{
this.transform.localPosition = new Vector3(-782, transform.localPosition.y, transform.localPosition.z);
this.transform.localPosition = new Vector3(-960, transform.localPosition.y, transform.localPosition.z);
}
}
else if (GameManager.Instance.Round == 2)

18
namedropper/Assets/ShapePickup.cs

@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShapePickup : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

11
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