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namespace Unity.Services.Core.Editor
{
/// <summary>
/// All supported status of an <see cref="IAsyncOperation"/>.
/// </summary>
enum AsyncOperationStatus
{
/// <summary>
/// The operation status hasn't been defined yet.
/// </summary>
None,
/// <summary>
/// The operation is running.
/// </summary>
InProgress,
/// <summary>
/// The operation is completed without any errors.
/// </summary>
Succeeded,
/// <summary>
/// The operation is completed with errors.
/// </summary>
Failed,
/// <summary>
/// The operation has been canceled.
/// </summary>
Cancelled
}
}