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47 lines
2.1 KiB
47 lines
2.1 KiB
2 years ago
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# QuaternionEqualityComparer
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Use this utility to compare two [Quaternion](https://docs.unity3d.com/ScriptReference/Quaternion.html) objects for equality with [NUnit](http://www.nunit.org/) assertion constraints. Use the static instance `QuaternionEqualityComparer.Instance` to have the default calculation error value set to 0.00001f. For any other custom error value, use the [one argument constructor](#constructors).
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## Static properties
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| Syntax | Description |
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| ---------- | ---------------------------------------------------------- |
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| `Instance` | A comparer instance with the default error value 0.00001f. |
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## Constructors
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| Syntax | Description |
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| ------------------------------------------------ | ------------------------------------------------------------ |
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| `QuaternionEqualityComparer(float allowedError)` | Creates an instance of the comparer with a custom allowed error value. |
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## Public methods
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| Syntax | Description |
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| ----------------------------------------------------- | ------------------------------------------------------------ |
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| `bool Equals(Quaternion expected, Quaternion actual)` | Compares the `actual` and `expected` `Quaternion` objects for equality using the [Quaternion.Dot](https://docs.unity3d.com/ScriptReference/Quaternion.Dot.html) method. |
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## Example
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```c#
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[TestFixture]
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public class QuaternionTest
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{
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[Test]
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public void VerifyThat_TwoQuaternionsAreEqual()
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{
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var actual = new Quaternion(10f, 0f, 0f, 0f);
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var expected = new Quaternion(1f, 10f, 0f, 0f);
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var comparer = new QuaternionEqualityComparer(10e-6f);
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Assert.That(actual, Is.EqualTo(expected).Using(comparer));
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//Using default error 0.00001f
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actual = new Quaternion(10f, 0f, 0.1f, 0f);
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expected = new Quaternion(1f, 10f, 0.1f, 0f);
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Assert.That(actual, Is.EqualTo(expected).Using(QuaternionEqualityComparer.Instance));
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}
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}
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```
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