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14 lines
241 B
14 lines
241 B
2 years ago
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using System;
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using UnityEngine.Playables;
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namespace UnityEngine.Timeline
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{
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[Serializable]
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[NotKeyable]
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class AudioClipProperties : PlayableBehaviour
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{
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[Range(0.0f, 1.0f)]
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public float volume = 1.0f;
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}
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}
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