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using System;
using System.Collections.Generic;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
/// <summary>
/// A group track is a container that allows tracks to be arranged in a hierarchical manner.
/// </summary>
[Serializable]
[TrackClipType(typeof(TrackAsset))]
[SupportsChildTracks]
[ExcludeFromPreset]
public class GroupTrack : TrackAsset
{
internal override bool CanCompileClips()
{
return false;
}
/// <inheritdoc />
public override IEnumerable<PlayableBinding> outputs
{
get { return PlayableBinding.None; }
}
}
}