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using UnityEngine;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
/// <summary>
/// Implement this interface on a TrackAsset derived class to support layers
/// </summary>
public interface ILayerable
{
/// <summary>
/// Creates a mixer that blends track mixers.
/// </summary>
/// <param name="graph">The graph where the mixer playable will be added.</param>
/// <param name="go">The GameObject that requested the graph.</param>
/// <param name="inputCount">The number of inputs on the mixer. There should be an input for each playable from each clip.</param>
/// <returns>Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers.</returns>
Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount);
}
}