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24 lines
2.8 KiB
24 lines
2.8 KiB
2 years ago
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# Supported Events
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The Event System supports a number of events, and they can be customized further in user custom user written Input Modules.
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The events that are supported by the Standalone Input Module and Touch Input Module are provided by interface and can be implemented on a MonoBehaviour by implementing the interface. If you have a valid Event System configured the events will be called at the correct time.
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- [IPointerEnterHandler](../api/UnityEngine.EventSystems.IPointerEnterHandler.html) - OnPointerEnter - Called when a pointer enters the object
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- [IPointerExitHandler](../api/UnityEngine.EventSystems.IPointerExitHandler.html) - OnPointerExit - Called when a pointer exits the object
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- [IPointerDownHandler](../api/UnityEngine.EventSystems.IPointerDownHandler.html) - OnPointerDown - Called when a pointer is pressed on the object
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- [IPointerUpHandler](../api/UnityEngine.EventSystems.IPointerUpHandler.html)- OnPointerUp - Called when a pointer is released (called on the GameObject that the pointer is clicking)
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- [IPointerClickHandler](../api/UnityEngine.EventSystems.IPointerClickHandler.html) - OnPointerClick - Called when a pointer is pressed and released on the same object
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- [IInitializePotentialDragHandler](../api/UnityEngine.EventSystems.IInitializePotentialDragHandler.html) - OnInitializePotentialDrag - Called when a drag target is found, can be used to initialize values
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- [IBeginDragHandler](../api/UnityEngine.EventSystems.IBeginDragHandler.html) - OnBeginDrag - Called on the drag object when dragging is about to begin
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- [IDragHandler](../api/UnityEngine.EventSystems.IDragHandler.html) - OnDrag - Called on the drag object when a drag is happening
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- [IEndDragHandler](../api/UnityEngine.EventSystems.IEndDragHandler.html) - OnEndDrag - Called on the drag object when a drag finishes
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- [IDropHandler](../api/UnityEngine.EventSystems.IDropHandler.html) - OnDrop - Called on the object where a drag finishes
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- [IScrollHandler](../api/UnityEngine.EventSystems.IScrollHandler.html) - OnScroll - Called when a mouse wheel scrolls
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- [IUpdateSelectedHandler](../api/UnityEngine.EventSystems.IUpdateSelectedHandler.html) - OnUpdateSelected - Called on the selected object each tick
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- [ISelectHandler](../api/UnityEngine.EventSystems.ISelectHandler.html) - OnSelect - Called when the object becomes the selected object
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- [IDeselectHandler](../api/UnityEngine.EventSystems.IDeselectHandler.html) - OnDeselect - Called on the selected object becomes deselected
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- [IMoveHandler](../api/UnityEngine.EventSystems.IMoveHandler.html) - OnMove - Called when a move event occurs (left, right, up, down)
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- [ISubmitHandler](../api/UnityEngine.EventSystems.ISubmitHandler.html) - OnSubmit - Called when the submit button is pressed
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- [ICancelHandler](../api/UnityEngine.EventSystems.ICancelHandler.html) - OnCancel - Called when the cancel button is pressed
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