You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
42 lines
2.5 KiB
42 lines
2.5 KiB
2 years ago
|
# Text
|
||
|
|
||
|
The **Text** control displays a non-interactive piece of text to the user. This can be used to provide captions or labels for other GUI controls or to display instructions or other text.
|
||
|
|
||
|
## Properties
|
||
|
|
||
|
![](images/UI_TextInspector.png)
|
||
|
|
||
|
|**Property:** |**Function:** |
|
||
|
|:---|:---|
|
||
|
|**Text** |The text displayed by the control. |
|
||
|
| **Character** |
|
||
|
| **Font** | The [Font](class-Font.md) used to display the text. |
|
||
|
|**Font Style** | The style applied to the text. The options are _Normal_, _Bold_, _Italic_ and _Bold And Italic_. |
|
||
|
|**Font Size** | The size of the displayed text. |
|
||
|
|**Line Spacing** | The vertical separation between lines of text. |
|
||
|
|**Rich Text** | Should markup elements in the text be interpreted as [Rich Text](StyledText.md) styling? |
|
||
|
|**Paragraph**|
|
||
|
|**Alignment** | The horizontal and vertical alignment of the text. |
|
||
|
|**Align by Geometry** | Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics. |
|
||
|
|**Horizontal Overflow** | The method used to handle the situation where the text is too wide to fit in the rectangle. The options are _Wrap_ and _Overflow_. |
|
||
|
|**Vertical Overflow** | The method used to handle the situation where wrapped text is too tall to fit in the rectangle. The options are _Truncate_ and _Overflow_. |
|
||
|
|**Best Fit** | Should Unity ignore the size properties and simply try to fit the text to the control's rectangle? |
|
||
|
| | |
|
||
|
|**Color** | The color used to render the text. |
|
||
|
|**Material** | The [Material](class-Material.md) used to render the text. |
|
||
|
|
||
|
A default text element looks like this:
|
||
|
|
||
|
![A Text element.](images/UI_TextExample.png)
|
||
|
|
||
|
## Details
|
||
|
|
||
|
Some controls (such as [Buttons](script-Button.md) and [Toggles](script-Toggle.md)) have textual descriptions built-in. For controls that have no implicit text (such as [Sliders](script-Slider.md)), you can indicate the purpose using a label created with a Text control. Text is also useful for lists of instructions, story text, conversations and legal disclaimers.
|
||
|
|
||
|
The Text control offers the usual parameters for font size, style, etc, and text alignment. When the _Rich Text_ option is enabled, markup elements within the text will be treated as styling information, so you can have just a single word or short section in boldface or in a different color, say (see the page about [Rich Text](StyledText.md) for details of the markup scheme).
|
||
|
|
||
|
|
||
|
## Hints
|
||
|
|
||
|
* See the [Effects](comp-UIEffects.md) page for how to apply a simple shadow or outline effect to the text.
|