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36 lines
829 B
36 lines
829 B
2 years ago
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using UnityEngine;
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[System.Serializable]
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public class DamageObject {
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public string animTrigger = "";
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public int damage;
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public float duration = 1f;
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public float comboResetTime = .5f;
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public float forwardForce = 0f;
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public float knockBackForce = 0f;
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public string hitSFX = "";
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public bool knockDown;
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public bool slowMotionEffect;
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public bool DefenceOverride;
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[HideInInspector]
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public bool isGroundAttack;
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[HideInInspector]
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public AnimationClip animationClip;
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[HideInInspector]
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public float animationSpeed = 1f;
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[Header ("Hit Collider Settings")]
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public float CollSize;
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public float collDistance;
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public float collHeight;
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public float hitTime;
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[HideInInspector]
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public GameObject inflictor;
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public DamageObject(int _damage, GameObject _inflictor){
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damage = _damage;
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inflictor = _inflictor;
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}
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}
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