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// Made with Amplify Shader Editor | 
				
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// Available at the Unity Asset Store - http://u3d.as/y3X  | 
				
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Shader "Fantasy Forest/StandardNoCulling" | 
				
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{ | 
				
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	Properties | 
				
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	{ | 
				
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		_Cutoff( "Mask Clip Value", Float ) = 0.5 | 
				
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	SubShader | 
				
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	{ | 
				
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		Cull Off | 
				
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		CGPROGRAM | 
				
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		#pragma target 3.0 | 
				
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		#pragma surface surf StandardSpecular keepalpha addshadow fullforwardshadows  | 
				
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		struct Input | 
				
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		{ | 
				
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			float2 uv_texcoord; | 
				
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 | 
				
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		uniform float4 _Color; | 
				
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 | 
				
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		void surf( Input i , inout SurfaceOutputStandardSpecular o ) | 
				
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		{ | 
				
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			float temp_output_1_0 = 0.0; | 
				
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 | 
				
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		ENDCG | 
				
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	} | 
				
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	Fallback "Diffuse" | 
				
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	CustomEditor "ASEMaterialInspector" | 
				
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} | 
				
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