Browse Source

added starting weapons

master
Josh 2 years ago
parent
commit
b3a9198ad3
  1. 51
      Oz joyToKey settings.cfg
  2. 8
      unity_project/Assets/ANIMALS FULL PACK.meta
  3. 8
      unity_project/Assets/ANIMALS FULL PACK/Birds Pack.meta
  4. 5
      unity_project/Assets/ANIMALS FULL PACK/Birds Pack/Crow.meta
  5. 858
      unity_project/Assets/ANIMALS FULL PACK/Birds Pack/Crow/Crow_Controller.controller
  6. 8
      unity_project/Assets/ANIMALS FULL PACK/Birds Pack/Crow/Crow_Controller.controller.meta
  7. 9
      unity_project/Assets/ANIMALS FULL PACK/Birds Pack/Crow/FBX Files.meta
  8. BIN
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  14. BIN
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  16. BIN
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  18. BIN
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  20. BIN
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  22. BIN
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  30. BIN
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  32. BIN
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  34. BIN
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  38. BIN
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  42. BIN
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  43. 226
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  44. 9
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  45. 84
      unity_project/Assets/ANIMALS FULL PACK/Birds Pack/Crow/Materials/M_Crow.mat
  46. 8
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  47. 81
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  48. 8
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  49. 9
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  50. 2087
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  63. 1554
      unity_project/Assets/BeatEmUp_GameTemplate3D/01_Game.unity
  64. 43
      unity_project/Assets/BeatEmUp_GameTemplate3D/Enemy1/EnemyNames.txt
  65. 220
      unity_project/Assets/BeatEmUp_GameTemplate3D/Prefabs/PickupCrow.prefab
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  67. 2237
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  69. 2
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  70. 32
      unity_project/Assets/BeatEmUp_GameTemplate3D/Resources/InputManager.prefab
  71. 25
      unity_project/Assets/BeatEmUp_GameTemplate3D/Scripts/Player/PlayerSpawnPoint.cs
  72. 10
      unity_project/Assets/BeatEmUp_GameTemplate3D/Scripts/Player/UnitAnimator.cs

51
Oz joyToKey settings.cfg

@ -0,0 +1,51 @@
[General]
FileVersion=68
NumberOfJoysticks=4
NumberOfButtons=32
DisplayMode=2
UseDiagonalInput=0
UseDiagonalInput2=0
UsePOV8Way=0
RepeatSameKeyInSequence=0
Threshold=20
Threshold2=20
KeySendMode=0
SoundFile=
ImageFile=
[Joystick 1]
Axis1n=1, 46:00:00:00, 0.000, 0, 0
Axis1p=1, 48:00:00:00, 0.000, 0, 0
Axis2n=1, 54:00:00:00, 0.000, 0, 0
Axis2p=1, 47:00:00:00, 0.000, 0, 0
Button02=1, 4D:00:00:00, 0.000, 0, 0 ##punch
Button03=1, 4E:00:00:00, 0.000, 0, 0 ##jump
Button10=1, 52:00:00:00, 0.000, 0, 0 ##magic
[Joystick 2]
Axis1n=1, 4A:00:00:00, 0.000, 0, 0
Axis1p=1, 4C:00:00:00, 0.000, 0, 0
Axis2n=1, 49:00:00:00, 0.000, 0, 0
Axis2p=1, 4B:00:00:00, 0.000, 0, 0
Button02=1, DD:00:00:00, 0.000, 0, 0
Button03=1, DB:00:00:00, 0.000, 0, 0
Button10=1, 55:00:00:00, 0.000, 0, 0
[Joystick 3]
Axis1n=1, 25:00:00:00, 0.000, 0, 0
Axis1p=1, 27:00:00:00, 0.000, 0, 0
Axis2n=1, 26:00:00:00, 0.000, 0, 0
Axis2p=1, 28:00:00:00, 0.000, 0, 0
Button02=1, A1:00:00:00, 0.000, 0, 0
Button03=1, A3:00:00:00, 0.000, 0, 0
Button10=1, 0D:00:00:00, 0.000, 0, 0
[Joystick 4]
Axis1n=1, 41:00:00:00, 0.000, 0, 0
Axis1p=1, 44:00:00:00, 0.000, 0, 0
Axis2n=1, 57:00:00:00, 0.000, 0, 0
Axis2p=1, 53:00:00:00, 0.000, 0, 0
Button02=1, 58:00:00:00, 0.000, 0, 0
Button03=1, 5A:00:00:00, 0.000, 0, 0
Button10=1, 51:00:00:00, 0.000, 0, 0

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unity_project/Assets/BeatEmUp_GameTemplate3D/Enemy1/EnemyNames.txt

@ -1,13 +1,30 @@
Anthony
Brian
Chris
Daniel
David
George
James
Jeff
John
Mark
Robert
Steven
Thomas
Sadim
Kaludur
Kuramar
Thuramak
Zaodash
Gramoruk
Olladark
Ukod
Thezall
Durall
Mugitar
Hagugall
Zusizall
Haromash
Gotogark
Gramumash
Gotiz
Hagadim
Aturk
Ronaonar
Arudim
Duriburk
Agigark
Makigark
Dez
Oguadark
Gotudur
Ganumir
Garirash
Gulorth

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unity_project/Assets/BeatEmUp_GameTemplate3D/Resources/Crow_Legacy.prefab

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32
unity_project/Assets/BeatEmUp_GameTemplate3D/Resources/InputManager.prefab

@ -64,11 +64,11 @@ MonoBehaviour:
- playerNumber: 0
Action: Punch
inputType: 0
key: 122
key: 120
- playerNumber: 0
Action: Jump
inputType: 0
key: 120
key: 122
- playerNumber: 1
Action: Left
inputType: 0
@ -88,11 +88,11 @@ MonoBehaviour:
- playerNumber: 1
Action: Punch
inputType: 0
key: 305
key: 303
- playerNumber: 1
Action: Jump
inputType: 0
key: 303
key: 305
- playerNumber: 2
Action: Up
inputType: 0
@ -112,11 +112,11 @@ MonoBehaviour:
- playerNumber: 2
Action: Punch
inputType: 0
key: 91
key: 93
- playerNumber: 2
Action: Jump
inputType: 0
key: 93
key: 91
- playerNumber: 3
Action: Up
inputType: 0
@ -136,11 +136,27 @@ MonoBehaviour:
- playerNumber: 3
Action: Punch
inputType: 0
key: 110
key: 109
- playerNumber: 3
Action: Jump
inputType: 0
key: 109
key: 110
- playerNumber: 0
Action: Magic
inputType: 0
key: 113
- playerNumber: 1
Action: Magic
inputType: 0
key: 13
- playerNumber: 2
Action: Magic
inputType: 0
key: 117
- playerNumber: 3
Action: Magic
inputType: 0
key: 114
joypadControls:
- playerNumber: 0
Action: Punch

25
unity_project/Assets/BeatEmUp_GameTemplate3D/Scripts/Player/PlayerSpawnPoint.cs

@ -4,28 +4,39 @@ public class PlayerSpawnPoint : MonoBehaviour {
public GameObject defaultPlayerPrefab;
public int playerNumber;
public Weapon startingWeapon;
void Awake(){
/*
//get selected player from character selection screen
if(GlobalGameSettings.Player1Prefab) {
loadPlayer(GlobalGameSettings.Player1Prefab);
return;
}
}
*/
GameObject player = null;
//otherwise load default character
if (defaultPlayerPrefab) {
player = loadPlayer(defaultPlayerPrefab);
if (startingWeapon != null)
{
player.GetComponent<PlayerCombat>().equipWeapon(startingWeapon);
}
//otherwise load default character
if(defaultPlayerPrefab) {
loadPlayer(defaultPlayerPrefab);
} else {
Debug.Log("Please assign a default player prefab in the playerSpawnPoint");
}
}
//load a player prefab
void loadPlayer(GameObject playerPrefab){
//load a player prefab
GameObject loadPlayer(GameObject playerPrefab){
GameObject player = GameObject.Instantiate(playerPrefab) as GameObject;
player.transform.position = transform.position;
player.GetComponent<PlayerMovement>().playerNumber = playerNumber;
return player;
}
}

10
unity_project/Assets/BeatEmUp_GameTemplate3D/Scripts/Player/UnitAnimator.cs

@ -158,12 +158,14 @@ public class UnitAnimator : MonoBehaviour {
//spawn a projectile
public void SpawnProjectile(string name){
PlayerCombat playerCombat = transform.parent.GetComponent<PlayerCombat>();
if(playerCombat){
//find a custom spawn position, if there is any. Otherwise use the weapon hand as spawn position
Vector3 spawnPos = playerCombat.weaponBone.transform.position;
PlayerMovement playerMovement = transform.parent.GetComponent<PlayerMovement>();
if (playerMovement.playerNumber == 2)
name = "Crow_Legacy";
//find a custom spawn position, if there is any. Otherwise use the weapon hand as spawn position
Vector3 spawnPos = playerCombat.weaponBone.transform.position;
ProjectileSpawnPos customSpawnPos = playerCombat.weaponBone.GetComponentInChildren<ProjectileSpawnPos>();
if(customSpawnPos) spawnPos = customSpawnPos.transform.position;

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