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#if ENABLE_EDITOR_GAME_SERVICES
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace Unity.Services.Core.Editor.ActivationPopup
{
class ExceptionVisual : IActivationPopupVisual
{
VisualElement m_ParentVisual;
Button m_CloseButton;
public event Action Done;
public void Init(VisualElement parentVisual, IEnumerable<IEditorGameService> services, VisualElement buttonsContainer = null)
{
m_ParentVisual = parentVisual;
SetupButton(buttonsContainer);
}
void SetupButton(VisualElement buttonsContainer)
{
m_CloseButton = buttonsContainer?.Q<Button>(className: ServiceActivationPopupVisual.UxmlClassNames.ConfirmationButton);
if (m_CloseButton != null)
{
m_CloseButton.clickable.clicked += OnCloseButtonClicked;
m_CloseButton.style.display = DisplayStyle.None;
}
}
void OnCloseButtonClicked()
{
Done?.Invoke();
}
public void Show(string text, Exception exception)
{
m_ParentVisual.Clear();
ExceptionHelper.AddExceptionVisual(m_ParentVisual, text, exception.Message);
VisualElementHelper.SetDisplayStyle(m_CloseButton, DisplayStyle.Flex);
}
public void Dispose()
{
Done = null;
m_CloseButton = null;
}
}
}
#endif