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52 lines
1.8 KiB
52 lines
1.8 KiB
using UnityEngine;
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public class LevelInit : MonoBehaviour {
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[Space(5)]
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[Header ("Settings")]
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public string LevelMusic = "Music";
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public string showMenuAtStart = "";
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public bool playMusic = true;
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public bool createInputManager;
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public bool createUI;
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public bool createAudioPlayer;
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public bool createGameCamera;
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private GameObject audioplayer;
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private GameSettings settings;
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void Awake() {
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//set settings
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settings = Resources.Load("GameSettings", typeof(GameSettings)) as GameSettings;
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if(settings != null){
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Time.timeScale = settings.timeScale;
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Application.targetFrameRate = settings.framerate;
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}
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//create Audio Player
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if(!GameObject.FindObjectOfType<BeatEmUpTemplate.AudioPlayer>() && createAudioPlayer) audioplayer = GameObject.Instantiate(Resources.Load("AudioPlayer"), Vector3.zero, Quaternion.identity) as GameObject;
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//create InputManager
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if(!GameObject.FindObjectOfType<InputManager>() && createInputManager) GameObject.Instantiate(Resources.Load("InputManager"), Vector3.zero, Quaternion.identity);
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//create UI
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if(!GameObject.FindObjectOfType<UIManager>() && createUI) GameObject.Instantiate(Resources.Load("UI"), Vector3.zero, Quaternion.identity);
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//create Game Camera
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if(!GameObject.FindObjectOfType<CameraFollow>() && createGameCamera) GameObject.Instantiate(Resources.Load("GameCamera"), Vector3.zero, Quaternion.identity);
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//start music
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if(playMusic && createAudioPlayer) Invoke("PlayMusic", 1f);
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//open a menu at level start
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if(!string.IsNullOrEmpty(showMenuAtStart)) ShowMenuAtStart();
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}
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void PlayMusic() {
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if(audioplayer != null) audioplayer.GetComponent<BeatEmUpTemplate.AudioPlayer>().playMusic(LevelMusic);
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}
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void ShowMenuAtStart() {
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GameObject.FindObjectOfType<UIManager>().ShowMenu(showMenuAtStart);
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}
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}
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