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2.5 KiB
2.5 KiB
Thanks for buying the Beat'Em Up Game template! I hope the contents of this package will give you a great boost in developing your own Beat 'Em Up game.
Please check out my YouTube channel for tutorials and more information about this product: www.youtube.com/channel/UC9QvPxEcK2XUvaRT2kdpLhg/videos
or check out the FAQ section of this asset here: http://www.osarion.com/assetstore/beat-em-up-template-3d-documentation/
If you have any questions, you can contact me at: info@osarion.com.
UPDATE HISTORY
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Update 1.4
- ADDED Main Menu and implemented Basic UI menu flow
- ADDED Level Selection Screen
- ADDED Training scene where you can test moves and see input information
- ADDED Run functionality on double tap (direction keys)
- ADDED Run attacks (punch & kick)
- ADDED New input manager, you can now add new input actions in the inspector
- ADDED The name and player portrait in the HUD can now be set on the player prefab (Health System component)
- ADDED SpawnItemOnDestroy. Add this script to an enemy if you want this enemy to spawn a specific item when the enemy is defeated.
- CHANGED The player now jumps only once when the jump button is pressed and held down.
- FIXED Bug where the player got stuck in his fallDown animation when colliding in mid-air
- FIXED The Enemy healthbar is now hidden at start
- FIXED Bug where the player direction was different than it's graphic representation. This occurred when an opposite direction key was tapped shortly after an attack.
Update 1.3
- FIXED a bug in playermovement.cs where the player could get strange jittery movement when going left/right or when turning during a jump.
- ADDED code that turns projectiles towards their travel direction.
Update 1.2
- ADDED a character selection screen
- ADDED a new playable character
- ADDED a PlayerSpawnPoint to the level
- ADDED a 'gun pickup' and 'baseball bat' pickup
- ADDED 'EnemyNames.txt' to the project, so you can edit/add enemy names by editing the text file
- MOVED the MaxAttackers variable from 'Tools/GameSettings' to 'EnemyWaveManager'. So you can change the amount of enemies attacking simultaneously per level
- ADDED support for characters that have multiple mesh renderers
- ADDED option for enemy attacks to override player defence
- REMOVED linked components section in playerMovement and playerCombat. The code will now try to find these components automatically
- ADDED support for root motion animation
Update 1.1
- Switched player and enemy character to a Humanoid rig
Update 1.0
- First Release