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using System;
using System.Collections.Generic;
using System.Security.Policy;
using UnityEngine;
namespace Unity.Services.Core.Editor
{
/// <summary>
/// A container to store all available <see cref="IEditorGameService"/>
/// </summary>
public interface IEditorGameServiceRegistry
{
/// <summary>
/// Method to get a service with a specific identifier
/// </summary>
/// <typeparam name="T">The type of <see cref="IEditorGameServiceIdentifier"/> to use when getting</typeparam>
/// <returns>The <see cref="IEditorGameService"/>you are trying to get</returns>
IEditorGameService GetEditorGameService<T>() where T : struct, IEditorGameServiceIdentifier;
}
}